Replace
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=== Synergies/Combos === | === Synergies/Combos === | ||
* Victory cards that are also actions or treasures | * Victory cards that are also actions or treasures | ||
− | * | + | * {{cost|6}} cards like {{Card|Altar}} that may outlive their usefulness |
=== Anti-synergies === | === Anti-synergies === | ||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Replace|Replace}} || {{CardVersionImage|ReplaceDigital|Replace from Shuffle iT}} || Trash a card from your hand. Gain a card costing up to {{cost|2}} more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. || Intrigue 2nd Edition || October 2016 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Language !! Name !! Text | ||
+ | |- | ||
+ | | || || German || Austausch || | ||
+ | |- | ||
+ | | || || Japanese || 交替 (pron. ''kōtai'') || | ||
+ | |- | ||
+ | | || || Russian || Замещение (pron. ''zamyeshshyeniye'') || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:ReplaceArt.jpg|thumb|right|354px|Official card art.]] | [[Image:ReplaceArt.jpg|thumb|right|354px|Official card art.]] | ||
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=== Secret History === | === Secret History === | ||
{{Quote|Text=An attack, so ostensibly replacing {{Card|Saboteur}}. A {{Card|Remodel}} that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a {{Card|Witch}} that doesn't hit for a while - unless they are willing to gain an {{Card|Estate}} to hit you, or this is one of those games with {{Card|Nobles}} or {{Card|Harem}} or {{Card|Mill}}. | {{Quote|Text=An attack, so ostensibly replacing {{Card|Saboteur}}. A {{Card|Remodel}} that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a {{Card|Witch}} that doesn't hit for a while - unless they are willing to gain an {{Card|Estate}} to hit you, or this is one of those games with {{Card|Nobles}} or {{Card|Harem}} or {{Card|Mill}}. |
Revision as of 10:26, 23 July 2017
Replace | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Claus Stephan |
Card text | |
Trash a card from your hand. Gain a card costing up to more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. |
Replace is an Action–Attack card from the second edition of Intrigue. It is a remodeler that can be used as a curser as well if you use it to gain a Victory card.
Contents |
FAQ
Official FAQ
- Like Remodel, you first trash a card from your hand, then gain a card from the Supply costing up to more than the trashed card, putting the gained card into your discard pile.
- Replace gives you an additional bonus based on the types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse.
- It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players to each gain a Curse.
Other Rules clarifications
Strategy
Synergies/Combos
- Victory cards that are also actions or treasures
- cards like Altar that may outlive their usefulness
Anti-synergies
Versions
English versions
Other language versions
Digital | Language | Name | Text | |
---|---|---|---|---|
German | Austausch | |||
Japanese | 交替 (pron. kōtai) | |||
Russian | Замещение (pron. zamyeshshyeniye) |
Trivia
Secret History
An attack, so ostensibly replacing Saboteur. A Remodel that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a Witch that doesn't hit for a while - unless they are willing to gain an Estate to hit you, or this is one of those games with Nobles or Harem or Mill.