Scout
Scout | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Matthias Catrein |
Card text | |
+1 Action Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
Scout is an Action card from Intrigue. It allows you to put any Victory cards from the top of your deck into your hand, though it can also turn into a dead card if you have too few Victory cards in your deck to find them with Scout. It can be useful in games with dual-type Victory cards such as Great Hall, Harem, Nobles, and Island, but has limited use outside of those situations, since it takes a very high concentration of Victory cards for Scout to draw more than one card when played.
Contents |
FAQ
Official FAQ
- If there are fewer than 4 cards left in your deck, reveal all the cards in your deck, shuffle your discard pile (which does not include currently revealed cards), and then reveal the remainder needed.
- Action - Victory cards are Victory cards.
- Curse cards are not Victory cards.
- Take all revealed Victory cards into your hand; you cannot choose to leave some on top.
- You do not have to reveal the order that you put cards back in.
Other Rules clarifications
Strategy Article
A strategy article on Scout was attempted here by Powerman. There was much discussion and disagreement.
Scout is typically a fairly weak card, and it has been voted worst and second-worst on Qvist's Rankings. On average, one out of every four cards in your deck need to be Victory cards for Scout to even give you +1 Card/+1 action; for Scout to work as a Laboratory, half your deck needs to be green cards, and in that case, what are you ever going to buy with your deck of green? Scout is a situationally good buy on boards with two dual-type Victory cards such as Great Hall, Nobles, Harem, finding more use in Intrigue-only games where these combos come up more often. It also works as a defense against some attacks such as Ghost Ship, Rabble, and Fortune Teller, and can be of use in Scrying Pool games.
Synergies/Combos
- Dual-type victory cards (Great Hall, Harem, Island, Nobles).
- Alt-VP strategies where you may end up with a deck where every second or third card is a Victory card.
- Scrying Pool
Antisynergies
Trivia
Scout is a common joke and meme on the Dominion strategy forums.
Secret History