Warehouse
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{{Infobox Card | {{Infobox Card | ||
|name = Warehouse | |name = Warehouse | ||
+ | |cost = 3 | ||
|type1 = Action | |type1 = Action | ||
− | |||
|illustrator = Julien Delval | |illustrator = Julien Delval | ||
− | |text = +3 Cards<br/>+1 Action<br/>Discard 3 cards. | + | |text = '''+3 Cards'''<br/>'''+1 Action'''<br/>Discard 3 cards. |
}} | }} | ||
− | {{Card|Warehouse}} is an [[Action]] card from [[Seaside]]. It is one of the best [[sifter]] | + | {{Card|Warehouse}} is an [[Action]] card from [[Seaside]]. It is one of the best [[sifter|sifters]]; when played, it gives +3 cards before you must discard 3 cards, making it extremely easy to match up {{Card|Treasure Map|Treasure Maps}} or to pair [[villages]] with [[terminal draw]] cards. It is similar to {{Card|Cellar}} from the [[Dominion (Base Set)|base set]], but being able to draw before discarding makes it more useful in many situations. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * If | + | * If there are fewer than 3 cards for you to draw (after [[reshuffle|shuffling]]), you still discard 3 cards. |
− | + | ||
− | + | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
− | Warehouse is one of the best [[sifter]] | + | Warehouse is one of the best [[sifter|sifters]] in the game. Its main strength comes from the fact that it is both non-terminal, and lets you draw your cards before deciding what to discard, unlike {{Card|Cellar}}. Indeed it is almost always preferable to Cellar unless you will be discarding a large number of cards per play, or you need finer control over how many cards you draw to prevent unfortunate reshuffles. |
− | The main drawback of Warehouse is that it reduces your hand size by one after every play. Still, when the choice is between the 5 card hand you would have drawn and the best 4 of 7 cards, usually the latter wins, particularly in an untrimmed deck or a deck full of | + | The main drawback of Warehouse is that it reduces your hand size by one after every play. Still, when the choice is between the 5 card hand you would have drawn and the best 4 of 7 cards, usually the latter wins, particularly in an untrimmed deck or a deck full of {{Card|Curse|Curses}}. Warehouse loses a lot of value when you have a very high value deck without a lot of junk to discard. Additionally, Warehouse fares very poorly against handsize reduction attacks, since a Warehouse play will further reduce your hand to 2 cards, which is typically not enough to do much. Still, despite these drawbacks, Warehouse often makes a good substitute for trashing in an [[Engine]], as you can cycle past {{Card|Copper|Coppers}} and {{Card|Estate|Estates}} to find your major payload cards. |
Warehouse also creates a few decently strong combos. | Warehouse also creates a few decently strong combos. | ||
Line 36: | Line 37: | ||
* Heavy Trashing | * Heavy Trashing | ||
− | == | + | == Versions == |
− | === | + | ===English versions=== |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Text !! Release !! Date | |
− | + | |- | |
− | + | | {{CardVersionImage|WarehouseOld|Warehouse}} || {{CardVersionImage|WarehouseDigitalOld|Warehouse from Goko/Making Fun}} || '''+3 Cards'''. '''+1 Action'''. Discard 3 cards. || Seaside 1st Edition || October 2009 | |
− | + | |- | |
− | + | | {{CardVersionImage|Warehouse|Warehouse}} || {{CardVersionImage|WarehouseDigital|Warehouse from Shuffle iT}} || '''+3 Cards'''. '''+1 Action'''. Discard 3 cards. || Seaside [[Second Edition|2nd Edition]] || July 2017 | |
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 倉庫 (pron. ''cāngkù'') || || || | ||
+ | |- | ||
+ | !Czech | ||
+ | | Skladiště || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Pakhuis || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Varasto || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Entrepôt || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Lagerhaus || {{CardVersionImage|WarehouseGerman|German language Warehouse}} || || '''+3 Karten'''<br>'''+1 Aktion'''<br>Lege 3 Handkarten ab. | ||
+ | |- | ||
+ | !Italian | ||
+ | | Magazzino || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 倉庫 (pron. ''sōko'') || || || '''+3 カードを引く'''<br />'''+1 アクション'''<br />カード3枚を捨て札にする。 | ||
+ | |- | ||
+ | !Korean | ||
+ | | 창고 (pron. ''chang-go'') || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Magazyn || {{CardLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Склад (pron. ''sklad'') || || {{CardLangVersionImage|DigitalRussian}} || '''+3 Карты'''. '''+1 Действне'''. Сбросьте 3 карты. | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Almacén || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:WarehouseArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=I added this during development, replacing uh some other card that left. Several cards left, so there's not always a one-to-one correspondence there. It replaced something. We tried a few versions of this, all with +1 Action and then some different kind of Cellar-like effect. The first version had you discard any number of cards, then get your choice of two cards per card discarded. That was ridiculous and didn't seem doable on a card costing {{Cost|3}}-{{Cost|4}}, which is what I was looking for. Discard 2, draw 4, discard 2 came next. Then draw 4 discard 4, and finally the draw 3 discard 3 it ended up with. |Name=[[Donald X. Vaccarino]] | {{Quote|Text=I added this during development, replacing uh some other card that left. Several cards left, so there's not always a one-to-one correspondence there. It replaced something. We tried a few versions of this, all with +1 Action and then some different kind of Cellar-like effect. The first version had you discard any number of cards, then get your choice of two cards per card discarded. That was ridiculous and didn't seem doable on a card costing {{Cost|3}}-{{Cost|4}}, which is what I was looking for. Discard 2, draw 4, discard 2 came next. Then draw 4 discard 4, and finally the draw 3 discard 3 it ended up with. |Name=[[Donald X. Vaccarino]] |
Revision as of 17:56, 4 March 2021
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Warehouse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Julien Delval |
Card text | |
+3 Cards +1 Action Discard 3 cards. |
Warehouse is an Action card from Seaside. It is one of the best sifters; when played, it gives +3 cards before you must discard 3 cards, making it extremely easy to match up Treasure Maps or to pair villages with terminal draw cards. It is similar to Cellar from the base set, but being able to draw before discarding makes it more useful in many situations.
Contents |
FAQ
Official FAQ
- If there are fewer than 3 cards for you to draw (after shuffling), you still discard 3 cards.
Other Rules clarifications
Strategy Article
Warehouse is one of the best sifters in the game. Its main strength comes from the fact that it is both non-terminal, and lets you draw your cards before deciding what to discard, unlike Cellar. Indeed it is almost always preferable to Cellar unless you will be discarding a large number of cards per play, or you need finer control over how many cards you draw to prevent unfortunate reshuffles.
The main drawback of Warehouse is that it reduces your hand size by one after every play. Still, when the choice is between the 5 card hand you would have drawn and the best 4 of 7 cards, usually the latter wins, particularly in an untrimmed deck or a deck full of Curses. Warehouse loses a lot of value when you have a very high value deck without a lot of junk to discard. Additionally, Warehouse fares very poorly against handsize reduction attacks, since a Warehouse play will further reduce your hand to 2 cards, which is typically not enough to do much. Still, despite these drawbacks, Warehouse often makes a good substitute for trashing in an Engine, as you can cycle past Coppers and Estates to find your major payload cards.
Warehouse also creates a few decently strong combos.
- Conspirator chains become significantly easier. Play two Warehouses to find and activate Conspirators. You likely need a +buy to build this up effectively. Something like Market works very well.
- Tunnel just loves Warehouse. Warehouse makes it easy to find and Discard tunnels and you'll be digging through your deck for a lot of Gold in short order. Likely you just want to buy nothing but Tunnels and Warehouses until you can afford Provinces.
- Counting House, a notoriously weak card, gets a large boost from Warehouse. With Counting House, you will be able to find and play it more frequently, as well as add control in when you shuffle your deck, which is often Counting Houses largest drawback. Additionally, you don't mind discarding Coppers because you will draw them right back into your hand.
- Treasure Map, another weak card due to unpredictability, becomes powerful since you can play three Warehouses giving you 10 cards to find a pair of maps.
Synergies/Combos
- Conspirator
- Counting House
- Tunnel
- Laboratory
- Treasure Map
- Large Hand Sizes
Antisynergies
- Discard attacks such as Militia, Goons, Ghost Ship
- Heavy Trashing
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+3 Cards. +1 Action. Discard 3 cards. | Seaside 1st Edition | October 2009 | ||
+3 Cards. +1 Action. Discard 3 cards. | Seaside 2nd Edition | July 2017 |
Other language versions
Trivia
Secret History