Great Hall
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|illustrator = Julien Delval | |illustrator = Julien Delval | ||
|text = '''+1 Card'''<br>'''+1 Action''' | |text = '''+1 Card'''<br>'''+1 Action''' | ||
− | |text2 = {{VP| | + | |text2 = {{VP|1|l}} |
}} | }} | ||
− | '''Great Hall''' is an [[Action]]-[[Victory]] card from the first edition of [[Intrigue]]. | + | '''Great Hall''' is an [[Action]]-[[Victory]] card from the first edition of [[Intrigue]]. One of the simplest dual-[[type]] cards, it is a [[cantrip]] that is worth {{VP|1}} but has no other effect. |
+ | |||
+ | It was [[Removed cards|removed]] from the [[second edition]] of Intrigue, being replaced by the more useful {{Card|Mill}}. | ||
− | |||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* This is both an Action card and a Victory card. | * This is both an Action card and a Victory card. | ||
* When you play it, you draw a card and may play another Action. | * When you play it, you draw a card and may play another Action. | ||
− | * At the end of the game, it's worth | + | * At the end of the game, it's worth {{VP|1}}, like an Estate. |
* During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game. | * During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game. | ||
− | + | == Strategy == | |
− | == Strategy | + | As a [[Victory]] card and [[cantrip]], Great Hall provides a way to [[greening|green]] while maintaining [[deck control]]. However, because it provides neither deck control nor [[payload]], it contributes nothing to your deck’s performance in the vast majority of cases, and is typically only worth adding when you’re ready to start greening in the endgame, as otherwise there is the [[opportunity cost]] of the chance to [[build]] up your deck’s capabilities. |
− | + | ||
− | Great Hall is | + | Great Hall becomes more appealing if the opportunity cost of gaining it is low, most often due to a [[Workshop variant]], especially {{Card|Ironworks}} and {{Card|Groom}} which give extra benefits due to the dual-[[card types|type]] nature of Great Hall. In the case of {{Card|Groom}}, this can enable you to pursue a [[rush (strategy)|rush]]. More generally, if the opportunity cost is sufficiently low, it can be worth utilizing Great Hall for the following synergies: |
− | + | * Cards that reward having dual-type cards, such as {{Card|Ironmonger}}. | |
− | + | * Effects that rely on a high [[Action]]-density in your deck, such as {{Card|Herald}} or {{Card|Scrying Pool}}. | |
− | + | * Effects that synergize with cheap cantrips, especially [[Vanilla bonus tokens|bonus tokens]]. | |
− | + | * Effects that benefit from having Victory cards in your deck (such as {{Card|Crossroads}}) or from gaining them (such as {{Landmark|Battlefield}}). | |
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− | * {{Card|Crossroads}} | + | |
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Print !! Digital !! Text !! Release !! Date | + | ! Print !! Digital !! style="width:22%"|Text !! Release !! Date |
|- | |- | ||
− | | {{ | + | | {{CardLangVersionImage}} || {{CardVersionImage|GreatHallDigital|Great Hall from Goko/Making Fun}} || '''+1 Card<br>+1 Action'''{{Divline}}{{VP|1|l}} || Intrigue 1st Edition || July 2009 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! | + | ! Language !! Name !! Print !! Digital !! style="width:22%"| Text |
|- | |- | ||
− | + | !Chinese | |
− | + | | 大殿 (pron. ''dàdiàn'',<br> lit. ''main hall of Buddhist temple'') || || || | |
− | + | ||
|- | |- | ||
− | | || || | + | !Czech |
+ | | Velký sál || || || | ||
|- | |- | ||
− | | || || | + | !Dutch |
+ | | Grote Zaal || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+1 Actie'''{{divline}}{{VP|1|l}} | ||
|- | |- | ||
− | | || || | + | !Finnish |
+ | | Suuri sali || || || | ||
|- | |- | ||
− | | | + | !French |
+ | | Grand Hall || || || | ||
|- | |- | ||
− | | || || | + | !German |
+ | | Große Halle <!--Grosse Halle--> || {{CardVersionImage|GreatHallGerman|German language Great Hall 2009 by HiG}} || {{CardLangVersionImage|German|d=g}} || '''+1 Karte<br>+1 Aktion'''{{Divline}}{{VP|1|l}} | ||
|- | |- | ||
− | | || || | + | !Hungarian |
+ | | Nagyterem || || || | ||
|- | |- | ||
− | | || || | + | !Italian |
+ | | Grande Salone || || || | ||
|- | |- | ||
− | | | + | !Japanese |
+ | | 大広間<br> (pron. ''ōhiroma'', lit. ''reception hall'') || || || | ||
|- | |- | ||
− | | || || | + | !Korean |
+ | | 대회당<br>(pron. ''daehoedang'') || || || | ||
|- | |- | ||
− | | || || | + | !Norwegian |
+ | | Storsal || || || | ||
|- | |- | ||
− | | || || | + | !Polish |
+ | | Westybul<br>(lit. ''lobby'') || {{CardLangVersionImage|Polish}} || || '''+1 karta<br>+1 akcja'''{{Divline}}{{VP|1|l}} | ||
|- | |- | ||
− | | || || | + | !Russian |
+ | | Зал приёмов<br>(pron. ''zal priyomov'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Gran Sala || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''{{divline}}{{VP|1|l}} | ||
|} | |} | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions] | |Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions] | ||
}} | }} | ||
+ | |||
+ | {{Card|Mill}} is the replacement that does something. | ||
+ | |||
{{Navbox Intrigue}} | {{Navbox Intrigue}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:Alt VP]] | ||
+ | [[category:non-terminals]] | ||
+ | [[category:cantrip]] | ||
+ | [[category:handsize neutral]] |
Latest revision as of 10:26, 4 January 2024
Great Hall | |
---|---|
Info | |
Cost | |
Type(s) | Action - Victory |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Julien Delval |
Card text | |
+1 Card +1 Action 1 |
Great Hall is an Action-Victory card from the first edition of Intrigue. One of the simplest dual-type cards, it is a cantrip that is worth 1 but has no other effect.
It was removed from the second edition of Intrigue, being replaced by the more useful Mill.
Contents |
[edit] FAQ
[edit] Official FAQ
- This is both an Action card and a Victory card.
- When you play it, you draw a card and may play another Action.
- At the end of the game, it's worth 1 , like an Estate.
- During set-up, place 12 Great Halls in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.
[edit] Strategy
As a Victory card and cantrip, Great Hall provides a way to green while maintaining deck control. However, because it provides neither deck control nor payload, it contributes nothing to your deck’s performance in the vast majority of cases, and is typically only worth adding when you’re ready to start greening in the endgame, as otherwise there is the opportunity cost of the chance to build up your deck’s capabilities.
Great Hall becomes more appealing if the opportunity cost of gaining it is low, most often due to a Workshop variant, especially Ironworks and Groom which give extra benefits due to the dual-type nature of Great Hall. In the case of Groom, this can enable you to pursue a rush. More generally, if the opportunity cost is sufficiently low, it can be worth utilizing Great Hall for the following synergies:
- Cards that reward having dual-type cards, such as Ironmonger.
- Effects that rely on a high Action-density in your deck, such as Herald or Scrying Pool.
- Effects that synergize with cheap cantrips, especially bonus tokens.
- Effects that benefit from having Victory cards in your deck (such as Crossroads) or from gaining them (such as Battlefield).
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action 1 |
Intrigue 1st Edition | July 2009 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Second Edition Removal
Mill is the replacement that does something.