Hideout
From DominionStrategy Wiki
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===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
|- | |- | ||
!Chinese | !Chinese | ||
− | | 藏身處 (pron. ''cángshēnchǔ'') || || || | + | | 藏身處 (pron. ''cángshēnchǔ'') || || || || |
|- | |- | ||
!French | !French | ||
− | | Planque || || || '''+1 Carte | + | | Planque || || {{CardVersionImage|HideoutFrench2022Digital|French language Hideout 2022 from Shuffle iT}} || '''+1 Carte<br>+2 Actions'''<br>Écartez une carte de votre main. Si c'est une carte Victoire, recevez une Malédiction. || |
|- | |- | ||
!German | !German | ||
− | | Versteck ||{{ | + | | Versteck || {{CardVersionImage|HideoutGerman|German language Hideout 2019 by ASS}} || {{CardVersionImage|HideoutGerman2022Digital|German language Hideout 2022 from Shuffle iT}} || '''+1 Karte<br>+2 Aktionen'''<br>Entsorge eine deiner Handkarten.<br>Ist es eine Punktekarte, nimm einen Fluch. || (2019) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 根城 (pron. ''nejiro'') || || || '''+1 カードを引く''' | + | | 根城<br>(pron. ''nejiro'') || || || '''+1 カードを引く'''<br>'''+2 アクション'''<br>手札1枚を廃棄する。それが勝利点カードの場合、呪い1枚を獲得する。 || |
|- | |- | ||
!Russian | !Russian | ||
− | | Убежище (pron. ''ubyezhishshye'') || || || | + | | Убежище (pron. ''ubyezhishshye'') || || || || |
|} | |} | ||
Revision as of 17:20, 24 February 2022
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Hideout | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Hideout is an Action card from Renaissance. It is a village that trashes a card from your hand, but curses you if you trash a Victory card. For this reason, it does not excel at trashing your starting Estates.
Contents |
FAQ
Official FAQ
- Trashing is not optional.
- Curses are not Victory cards.
Strategy
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions.
Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends.
Synergies and Combos
- Provides Curses for Quest
- Watchtower can trash the gained curse, then take advantage of the smaller hand size.
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Renaissance | November 2018 |
Other language versions
Trivia
Secret History
One of the first cards in the set, and it never changed.
[Gaining Curse] was part of the premise, a cool idea for a card. "Takes two plays to trash Estate," isn't the same as "can't trash Estate," it's some new card, like I was trying to make. Then it worked out, you sometimes consider whether it's better to trash Copper or Estate, and it keeps the village part working longer.