Secret Chamber
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{{Infobox Card | {{Infobox Card | ||
|name = Secret Chamber | |name = Secret Chamber | ||
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− | '''Secret Chamber''' is an [[Action]]-[[Reaction]] card from the first edition of [[Intrigue]]. | + | '''Secret Chamber''' is an [[Action]]-[[Reaction]] card from the first edition of [[Intrigue]]. Its Reaction allows you to move cards between your hand and the top of your deck when an [[Attack]] is played, which might help defend against [[deck inspection attack|deck inspection attacks]] by allowing you to choose what card the Attack finds, or against [[handsize attack|handsize attacks]] by helping ensure that you have cards in hand that you want to discard. When played, it lets you [[discard for benefit|discard]] cards for {{Cost}}. |
It was [[Removed cards|removed]] from the [[second edition]] of Intrigue. | It was [[Removed cards|removed]] from the [[second edition]] of Intrigue. | ||
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* You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays {{Card|Minion}} or {{Card|Pirate Ship}}, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take. | * You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays {{Card|Minion}} or {{Card|Pirate Ship}}, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take. | ||
− | == Strategy | + | == Strategy == |
− | + | Before it was removed, Secret Chamber was a very weak [[payload]] card that provided a [[discard for benefit]] effect similar to that of {{Card|Storeroom}}. While not frequently useful, it has two main use cases: | |
− | + | # In the midgame in an [[engine]] which has extra [[terminal space]], [[+Buy]], and some cards which cannot be productively used (such as {{Card|Estate|Estates}} that cannot be trashed), Secret Chamber can function as a cheap {{Cost}} generator that is easy to pick up with a spare Buy. | |
− | + | # Slightly less often but perhaps more impactfully, Secret Chamber can be integrated into a [[draw-to-x]] deck or a deck with [[overdraw]] (such as with {{Card|Scrying Pool}}) to generate larger amounts of {{Cost}}. | |
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− | + | Secret Chamber’s [[Reaction]] is generally not a reason to gain the card, but if you have a copy in your starting hand anyway, the Reaction can provide a small reliability boost. It is also sometimes useful in a [[slog]], particularly against the removed card {{Card|Mountebank}}, where it can help you find {{Card|Curse|Curses}} to defend against the attack. | |
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 14:19, 20 July 2022
Secret Chamber | |
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Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
Discard any number of cards. + per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck. |
Secret Chamber is an Action-Reaction card from the first edition of Intrigue. Its Reaction allows you to move cards between your hand and the top of your deck when an Attack is played, which might help defend against deck inspection attacks by allowing you to choose what card the Attack finds, or against handsize attacks by helping ensure that you have cards in hand that you want to discard. When played, it lets you discard cards for .
It was removed from the second edition of Intrigue.
Contents |
FAQ
Official FAQ
- When you play this as an Action on your turn, you first discard any number of cards from your hand, then get per card you discarded. The other ability does nothing at that time as it is only used as a Reaction.
- You may choose to discard zero cards, but then you will get zero additional .
- When someone else plays an Attack card, you may reveal Secret Chamber from your hand. If you do, first you draw 2 cards, then you put any 2 cards from your hand on top of your deck (in any order).
- The cards you put back do not have to be the ones you drew. You can put Secret Chamber itself on top of your deck; it's still in your hand when you reveal it.
- Revealing Secret Chamber happens prior to resolving what an Attack does to you. For example, if another player plays Thief, you can reveal Secret Chamber, draw 2 cards, put 2 back, and then you resolve getting hit by the Thief.
- You can reveal Secret Chamber whenever another player plays an Attack card, even if that Attack would not affect you.
- Also, you can reveal more than one Reaction card in response to an Attack. For example, after revealing the Secret Chamber in response to an Attack and resolving the effect of the Secret Chamber, you can still reveal a Moat to avoid the Attack completely.
Other Rules clarifications
- You may reveal the same Secret Chamber multiple times when reacting to an Attack; for example, in response to an attack, you could reveal Secret Chamber, draw a Moat and a Copper off the top of your deck, put back two coppers, reveal the Moat to be unaffected by the attack, and then reveal Secret Chamber again to put either the Moat or the Secret Chamber back on top of your deck.
- Revealing the Secret Chamber alone does NOT prevent the attack from affecting you. You can reveal Secret Chamber even in response to an attack that does not affect the top of your deck, like Witch.
- You must reveal the Secret Chamber as soon as the Attack is played, but before any text on it is resolved. So if your opponent plays Minion or Pirate Ship, you must finish drawing cards and then putting cards back on top before your opponent makes their choice for which action on attack card to take.
Strategy
Before it was removed, Secret Chamber was a very weak payload card that provided a discard for benefit effect similar to that of Storeroom. While not frequently useful, it has two main use cases:
- In the midgame in an engine which has extra terminal space, +Buy, and some cards which cannot be productively used (such as Estates that cannot be trashed), Secret Chamber can function as a cheap generator that is easy to pick up with a spare Buy.
- Slightly less often but perhaps more impactfully, Secret Chamber can be integrated into a draw-to-x deck or a deck with overdraw (such as with Scrying Pool) to generate larger amounts of .
Secret Chamber’s Reaction is generally not a reason to gain the card, but if you have a copy in your starting hand anyway, the Reaction can provide a small reliability boost. It is also sometimes useful in a slog, particularly against the removed card Mountebank, where it can help you find Curses to defend against the attack.
Versions
English versions
Other language versions
Trivia
Secret History
Retrospective
Second Edition Removal