Adventurer
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Adventurer is similar to a [[terminal draw]] card that is guaranteed to draw two [[Treasure|Treasures]]. Like {{Card|Moat}}, it only increases hand size by one, but for triple the cost. | Adventurer is similar to a [[terminal draw]] card that is guaranteed to draw two [[Treasure|Treasures]]. Like {{Card|Moat}}, it only increases hand size by one, but for triple the cost. | ||
− | In [[engine|engines]] which aim to draw the entire deck every turn, Adventurer is often undesirable as it will be unable to find any Treasures. | + | In [[engine|engines]] which aim to draw the entire deck every turn, Adventurer is often undesirable as it will be unable to find any Treasures. It also has the unfortunate side effect of skipping the Actions you may have wanted to play in that shuffle. |
In [[Big Money|money]] strategies, Adventurer is almost never better than Gold, which has the same cost. Adventurer draws fewer cards than {{Card|Smithy}}, and in most cases its [[Sifter|sifting]] ability does not compensate for it. | In [[Big Money|money]] strategies, Adventurer is almost never better than Gold, which has the same cost. Adventurer draws fewer cards than {{Card|Smithy}}, and in most cases its [[Sifter|sifting]] ability does not compensate for it. | ||
− | Adventurer becomes slightly more useful in [[Kingdom]]s with strong | + | Adventurer becomes slightly more useful in [[Kingdom]]s with strong [[junker]]s (e.g. {{Card|Witch}}) and Treasure-trashing (e.g. {{Card|Moneylender}}) as the only trashing. Without {{Card|Copper|Coppers}}, Adventurer is more likely to find your better Treasures, and can also sift through the {{Card|Curse|Curses}}. |
== Versions == | == Versions == |
Revision as of 18:26, 17 February 2023
Adventurer | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Ryan Laukat |
Card text | |
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. |
Adventurer is an Action card from the first edition of the Base set. It is similar to a terminal draw card that only draws Treasures, and was removed in the second edition of the base Dominion game. It is considered to be one of the weakest cards in the entire game.
Contents |
FAQ
Official FAQ
- If you have to shuffle in the middle, shuffle. Don't shuffle in the revealed cards as these cards do not go to the Discard pile until you have finished revealing cards.
- If you run out of cards after shuffling and still only have one Treasure, you get just that one Treasure.
Other Rules clarifications
Strategy
Adventurer is similar to a terminal draw card that is guaranteed to draw two Treasures. Like Moat, it only increases hand size by one, but for triple the cost.
In engines which aim to draw the entire deck every turn, Adventurer is often undesirable as it will be unable to find any Treasures. It also has the unfortunate side effect of skipping the Actions you may have wanted to play in that shuffle.
In money strategies, Adventurer is almost never better than Gold, which has the same cost. Adventurer draws fewer cards than Smithy, and in most cases its sifting ability does not compensate for it.
Adventurer becomes slightly more useful in Kingdoms with strong junkers (e.g. Witch) and Treasure-trashing (e.g. Moneylender) as the only trashing. Without Coppers, Adventurer is more likely to find your better Treasures, and can also sift through the Curses.
Versions
English versions
Other language versions
Trivia
Donald X. has described Venture as "to some degree a fixed version" of Adventurer.
Secret History
Why does it cost 6?
Second Edition Removal