Farmland
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Farmland | |
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Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Eric J Carter |
Card text | |
2 When you buy this, trash a card from your hand and gain a card costing exactly more than it. |
Farmland is a Victory card from Hinterlands. Farmland offers fewer than a Duchy for a higher cost, but its on-buy effect is sometimes useful in the endgame.
Contents |
FAQ
Official FAQ
- When you buy this, you trash a card from your hand if able, and if you did, you gain a card from the Supply costing exactly more than the trashed card if able.
- If there are no cards left in your hand to trash, you do not trash or gain a card, and if you trashed a card but there are no cards in the Supply costing exactly more than the trashed card, you do not gain a card.
- This ability only functions when you buy Farmland, not when you gain it some other way.
- Use 8 copies of Farmland for games with 2 players, 12 for games with 3 or more players.
Other Rules clarifications
- Revealing Trader to gain a Silver instead of a Farmland when you buy one does not prevent the on-buy effect from happening.
Strategy
Farmland is typically a low-impact Victory card that is most relevant in Kingdoms that offer limited gains and no other alt-VP. In such Kingdoms, Farmland’s 2 are more likely to matter.
Because it costs and gives less than Duchy, Farmland is very rarely used to score without using its on-buy ability, which is a restricted trash for benefit effect. This has three use cases:
- If the game is very nearly over and you don't need your valuable cards anymore and/or need to score maximally, you can trash a Gold, Silver, or other non-scoring card in hand. Assuming you have some other source of economy, buying a Farmland and trashing that card in hand will allow you to gain 2 Victory cards at once. If you have or more in hand including a Gold, you can trash the Gold and gain a Province and a Farmland, scoring a total of 8 , as opposed to just buying the Province and scoring 6 . This can be worth it If the extra 2 is impactful and you don’t need the long-term economy. Trashing a Silver to gain a Duchy, scoring a total of 5 , is also common when Duchy dancing.
- With a junk card in hand and the best card for your deck right now costing exactly more than that junk card, Farmland can be situationally useful if you happen to generate an excess of . For example, if you urgently need a Worker's Village but have to spend and an Estate in hand, you can effectively swap the latter for Farmland while gaining the former. This might be attractive if you’ll have a use later for a junk card, including future Farmland buys or other trash-for-benefit, but usually generating that much excess is a sign of building inefficiently, or there’s a more useful option available at the higher pricepoint.
- Farmland is effectively akin to Silver for the purpose of buying Province. You only need plus a Farmland in hand to afford Province because you can buy another Farmland and trash your original Farmland, to gain Province and replace the Farmland you trashed. This can be important in an endgame in which your main concern is Provincing reliably.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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2 . When you buy this, trash a card from your hand. Gain a card costing exactly more than the trashed card. |
Hinterlands 1st Edition | October 2011 | ||
2 . When you buy this, trash a card from your hand and gain a card costing exactly more than it. |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Czech | Úrodná země (lit. fertile ground) | ||||
Dutch | Landbouwgrond | ||||
Finnish | Viljelysmaat | ||||
French | Terre agricole | ||||
German | Fruchtbares Land (lit. fertile land) | 2 Wenn du diese Karte kaufts, ensorge eine Karte aus deiner Hand. Nimm die eine Karte, die genau mehr kostet als die entsorgte Karte. |
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Italian | Terra Coltivata (lit. cultivated land) | ||||
Japanese | 農地 (pron. nōchi) | 2 。 これを購入するとき、手札1枚を廃棄し、それよりコストが高いカード1枚を獲得する。 | |||
Polish | Pola uprawne | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Угодья (pron. ugod'ya) | ||||
Spanish | Tierra de Labranza |
Trivia
Secret History
Another very old card, from before I split Seaside and Hinterlands. Originally it triggered on gaining it. This can cause some confusing chaining - buy Farmland, trash a card costing , gain a Farmland, trash another card costing , gain a Farmland. I might have left it as when-gain anyway, just to have everything be when-gain (possibly also limiting what you could gain to non-Farmland), but Noble Brigand had to be when-buy, so there wasn't a sufficient benefit to having this be when-gain. So the less confusing when-buy prevailed.
Why "exactly" 2 more?
In the early days, to keep down complexity, I set myself a limit: the card text had to fit in the text box, at a particular size of a particular font. None of the original cards (25-card main set, five 20-card expansions) broke this rule. You can see the original Farmland in the Outtakes article - it's New Wing, shown at the top of the Seaside section (http://dominionstrategy.com/2013/06/24/dominion-outtakes/). The symbol eats up a bunch of space; it just barely fit with no "up to" (and back then I didn't say "exactly," though obv. that's better for clarity).
So, it didn't say "up to" just to make the text fit given this arbitrary constraint I'd chosen. Then later there was never a point where I felt unhappy with it, so it never changed.