Feast
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|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
}} | }} | ||
− | + | === Second Edition Removal === | |
+ | {{Quote|Text=Feast is fine but really dull. It just adds nothing to the game; you consider buying it, but whether you do or not, your deck ends up whatever it was going to be anyway. Feast just doesn't change anything. I always point out, if I open {{Card|Silver}}/Silver and you open Silver/Feast, and on turn three I draw 3 {{Card|Copper|Coppers}} and Silver and buy a {{Cost|5}}, and on turn three you draw 3 Coppers and Feast, trash Feast for that {{Cost|5}} and buy Silver, at that point our decks are the same. Okay so you can {{Card|Workshop}} them and you can {{Card|Throne Room}} them. The Workshop thing is fine but not enough to feel like I have to have the card. The Throne Room / Feast combo is the number one rules question in Dominion. Man let's just get rid of that. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions] | ||
+ | }} | ||
{{Navbox Base set}} | {{Navbox Base set}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 19:43, 3 October 2016
Feast | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash this card. Gain a card costing up to . |
Feast is an Action card from the first edition of the base set. When you play Feast, you trash it and gain a card costing up to ; it's a one-shot card, so you don't get to keep the Feast to use again. It can be thought of as a consolation prize for not having when you want it—you can't buy a -cost card this turn, but you can buy a Feast and trade it in for the card you wanted on your next shuffle. Its main function is as a way to get to -cost cards without buying too many Silver cards.
It was removed from the second edition of Dominion.
Contents |
FAQ
Official FAQ
- The gained card goes into your Discard pile.
- It has to be a card from the Supply.
- You cannot use from Treasures or previous Actions (like the Market) to increase the cost of the card that you gain.
- If you use Throne Room on Feast, you will gain two cards, even though you can only trash Feast once. Gaining the card isn't contingent on trashing Feast; they're just two things that the card tries to make you do.
Other Rules clarifications
Strategy Article
There is no strategy article on Feast.
Feast is most useful on boards where there are no desirable cost cards, and there are highly desirable cards costing . A Feast opening is a great way to get an early 5-cost card; however, Silver is nearly as effective: opening double-Silver (or Silver / terminal silver) makes it highly likely that you will reach on at least one of your next two turns, and thus be able to gain your 5-cost cards without having to trash the card (i.e., Silver) that enabled you to do so. Feast is thus most effective in decks where -cost cards are desirable but Silver is a liability—e.g., Action-centered, low-Treasure engines such as those based on Minion.
In decks with the possibility of colliding terminals, Feast can become a liability. Whenever you draw Feast and don't play it, not only is the card a dead card, but your gaining of the card is delayed another shuffle. If you choose not to play Feast like this, it often is a sign that Feast was a poor purchase.
Feast can be used to gain Duchies and Dukes, making it useful in strategies built around this card. It is much easier to reach than .
In Engines
Feast itself is not an enabler for an engine strategy, but in some engines, especially deck drawing ones, some interesting combinations become possible with Feast. Feast can be combined with Throne Room or King's Court to trash the card while gaining multiple copies of a -cost card. Procession is particularly powerful with Feast as it gains three cards, making the combo almost as good as King's Court but much cheaper (the downside being that one of the gains must be an action costing exactly ).
Feast can also be gained by gainers like Ironworks or Workshop and then used to gain higher-cost engine parts or Duchies. A deck-drawing engine can play Armory to gain a Feast, draw it, and play it in the same turn.
Highway and Bridge can also enable Feast to be used to gain higher-cost cards. Three of such cards played on a turn enables your Feasts to be cashed in for provinces. These strategies, however, are often not quite as powerful as just buying a bunch of Bridges and going directly for a mega-turn, but they can be beneficial on boards when these cost-lowering cards run out.
Synergies/Combos
- Duke
- Highway or Bridge
- Throne Room, King's Court, and especially Procession
- Gainers like Ironworks, Workshop, and particularly Armory.
- Minion
Antisynergies
- Horse Traders fulfils a similar niche, giving you easy access to 5-cost cards.
Alternate versions
Digital version for Dominion Online
German version by HiG
German Version by ASS
Trivia
In other languages
- Chinese: 晚宴 (pron. wǎnyàn, lit. banquet)
- Czech: Hostina
- Dutch: Feest
- Finnish: Pidot
- French: Festin
- German: Festmahl
- ASS translation error : "... from supply for it."
- Greek: Γιορτή (pron. giorte)
- Hungarian: Lakoma
- Italian: Banchetto
- Japanese: 祝宴 (pron. shukuen)
- Korean: 연회 (pron. yeonhoe, lit. banquet)
- Norwegian: Gilde
- Polish: Uczta
- Romanian: Ospăţ
- Russian: Пир (pron. pir)
- Spanish: Banquete
Secret History
Retrospective
Second Edition Removal