Hideout
From DominionStrategy Wiki
(Difference between revisions)
(→Strategy) |
(Added Dutch version) |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Improve}} | ||
+ | |||
{{Infobox Card | {{Infobox Card | ||
|name = Hideout | |name = Hideout | ||
Line 17: | Line 19: | ||
== Strategy == | == Strategy == | ||
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions. | Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions. | ||
+ | |||
+ | Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends. | ||
+ | ===Synergies and Combos=== | ||
+ | * Provides Curses for {{Event|Quest}} | ||
+ | * {{Card|Watchtower}} can trash the gained curse, then take advantage of the smaller hand size. | ||
+ | |||
+ | ===Antisynergies=== | ||
== Versions == | == Versions == | ||
Line 23: | Line 32: | ||
! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|Hideout|Hideout}} || {{CardVersionImage|HideoutDigital|Hideout from Shuffle iT}} || '''+1 Card | + | | {{CardVersionImage|Hideout|Hideout}} || {{CardVersionImage|HideoutDigital|Hideout from Shuffle iT}} || '''+1 Card<br>+2 Actions'''<br>Trash a card from your hand. If it's a Victory card, gain a Curse. || Renaissance || November 2018 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
|- | |- | ||
!Chinese | !Chinese | ||
− | | 藏身處 (pron. ''cángshēnchǔ'') || || || | + | | 藏身處 (pron. ''cángshēnchǔ'') || || || || |
+ | |- | ||
+ | !Dutch | ||
+ | | Schuilplaats || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+2 Acties'''<br>Vernietig een kaart uit je hand. Als het een overwinningskaart is, pak dan een Vloek. || | ||
|- | |- | ||
!French | !French | ||
− | | Planque || || || '''+1 Carte | + | | Planque || || {{CardVersionImage|HideoutFrench2022Digital|French language Hideout 2022 from Shuffle iT}} || '''+1 Carte<br>+2 Actions'''<br>Écartez une carte de votre main. Si c'est une carte Victoire, recevez une Malédiction. || |
|- | |- | ||
!German | !German | ||
− | | Versteck ||{{ | + | | Versteck || {{CardVersionImage|HideoutGerman|German language Hideout 2019 by ASS}} || {{CardVersionImage|HideoutGerman2022Digital|German language Hideout 2022 from Shuffle iT}} || '''+1 Karte<br>+2 Aktionen'''<br>Entsorge eine deiner Handkarten.<br>Ist es eine Punktekarte, nimm einen Fluch. || (2019) |
|- | |- | ||
!Japanese | !Japanese | ||
− | | 根城 (pron. ''nejiro'') || || || '''+1 カードを引く''' | + | | 根城<br>(pron. ''nejiro'') || || || '''+1 カードを引く'''<br>'''+2 アクション'''<br>手札1枚を廃棄する。それが勝利点カードの場合、呪い1枚を獲得する。 || |
|- | |- | ||
!Russian | !Russian | ||
− | | Убежище (pron. ''ubyezhishshye'') || || || | + | | Убежище (pron. ''ubyezhishshye'') || || || || |
+ | |- | ||
+ | !Spanish | ||
+ | | Escondrijo || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+2 Acciones'''<br>Elimina una carta de tu mano. Si es una carta de Victoria, ganas una Maldición. || | ||
|} | |} | ||
Line 53: | Line 68: | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
+ | |||
+ | {{Quote | ||
+ | |Text=[Gaining {{Card|Curse}}] was part of the premise, a cool idea for a card. "Takes two plays to trash {{Card|Estate}}," isn't the same as "can't trash {{Card|Estate}}," it's some new card, like I was trying to make. Then it worked out, you sometimes consider whether it's better to trash {{Card|Copper}} or {{Card|Estate}}, and it keeps the village part working longer. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg809831#msg809831 Interview with Donald X.] | ||
}} | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 15:04, 8 August 2023
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Hideout | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Julien Delval |
Card text | |
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Hideout is an Action card from Renaissance. It is a village that trashes a card from your hand, but curses you if you trash a Victory card. For this reason, it does not excel at trashing your starting Estates.
Contents |
[edit] FAQ
[edit] Official FAQ
- Trashing is not optional.
- Curses are not Victory cards.
[edit] Strategy
Relying on Hideout as your only source of +Actions usually does not work well, because you will quickly run out cards to trash to Hideout. Generally, it is better to view Hideout as a trasher that happens to be usable as a temporary or supplementary source of +Actions.
Conversely, if you do trash your Estates, you can use the curses gained as more fodder for the Hideout. Thus giving you at least 13 cards (7 coppers, 3 estates and 3 curses) you can trash. Just make sure to trash the curses before the game ends.
[edit] Synergies and Combos
- Provides Curses for Quest
- Watchtower can trash the gained curse, then take advantage of the smaller hand size.
[edit] Antisynergies
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
One of the first cards in the set, and it never changed.
[Gaining Curse] was part of the premise, a cool idea for a card. "Takes two plays to trash Estate," isn't the same as "can't trash Estate," it's some new card, like I was trying to make. Then it worked out, you sometimes consider whether it's better to trash Copper or Estate, and it keeps the village part working longer.