Horse Traders
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− | | | + | {{Infobox Card |
− | | | + | |name = Horse Traders |
− | | | + | |cost = 4 |
− | | | + | |type1 = Action |
− | | | + | |type2 = Reaction |
− | + | |illustrator = Jeff Himmelman | |
− | + | |text = '''+1 Buy'''<br/>+{{Cost|3}}<br/>Discard 2 cards. | |
+ | |text2 = When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, '''+1 Card''' and return this to your hand. | ||
}} | }} | ||
+ | |||
+ | '''Horse Traders''' is an [[Action]]–[[Reaction]] card from [[Cornucopia]]. Played as an Action, it gives you {{Cost|3}} and a buy, at the cost of discarding two cards; as a Reaction, it defends against [[handsize attack|handsize attacks]] by setting itself aside and drawing an extra card at the start of your next turn. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | When you play this, you get +1 Buy and + , and | + | * When you play this, you get +1 Buy and +{{Cost|3}}, and discard 2 cards from your hand. |
− | discard 2 cards from your hand. If you do not have enough cards | + | * If you do not have enough cards to discard, just discard what you can; you still get the +1 Buy and +{{Cost|3}}. |
− | to discard, just discard what you can; you still get the +1 Buy and | + | * When another player plays an [[Attack]] card, before that card does anything, you may reveal this from your hand. If you do, you set this aside, and at the start of your next turn, you return it to your hand and draw a card. |
− | + . When another player plays an Attack card, before that card | + | * While it is set aside, it is not in play or in your hand, and cannot be further revealed to Attacks. Therefore it will only work on one Attack per round of turns. |
− | does anything, you may reveal this from your hand. If you do, you | + | * You can reveal it for an Attack and still play it on your next turn. |
− | set | + | * You can reveal multiple Horse Traders to a single Attack. For example, if another player plays {{Card|Followers}}, you could reveal and set aside two Horse Traders from your hand, then gain a {{Card|Curse}} but discard no cards, as you would only have three cards in hand at that point. Then on your next turn you would pick up the two Horse Traders and also draw two cards. |
− | hand and draw a card. While it is set aside, it is not in play or in | + | |
− | your hand, and cannot be further revealed to Attacks. Therefore it | + | |
− | will only work on one Attack per round of turns. You can reveal it | + | |
− | for an Attack and still play it on your next turn. You can reveal | + | |
− | multiple Horse Traders to a single Attack. For example, if another | + | |
− | player plays Followers, you could reveal and set aside two Horse | + | |
− | Traders from your hand, then gain a Curse but discard no cards, as | + | |
− | you would only have three cards in hand at that point. Then on | + | |
− | your next turn you would pick up the two Horse Traders and also | + | |
− | draw two cards. | + | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
+ | |||
+ | If the game ends while Horse Traders is set aside, it's returned to its owner's deck before scoring; this can matter for [[alt-VP]] cards such as {{Card|Gardens}}. | ||
+ | |||
== Strategy Article == | == Strategy Article == | ||
+ | There isn't a strategy article for Horse Traders. | ||
+ | Horse Traders is very good at getting you to {{Cost|5}}. It turns 3 cards from your hand into {{Cost|3}}, so you need to draw either a {{Card|Silver}} OR two {{Card|Copper|Coppers}} with the Horse Trader to get to {{Cost|5}}. It's not as good at getting to {{Cost|8}} in [[Big Money]], though. It's great for [[rush]] strategies where you'll likely have a lot of [[Victory]] cards around to discard, but not so good when you have to discard Coppers. It's also good when you want a way to reliably get to {{Cost|5}}, but aren't worried about getting to {{Cost|6}} reliably. | ||
+ | |||
+ | Its defense against most [[discard attack|discard attacks]] is quite strong. Against other [[Attack|Attacks]], it doesn't completely cancel them out—but getting an extra card on your next turn is always nice. Beyond its Reaction effect, like {{Card|Secret Chamber}}, it offers a weak counter against [[junking attack|junking attacks]] by letting you discard {{Card|Curse|Curses}} for +{{cost}}. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | *[[Duke]] | + | * [[Combo: Horse Traders and Duke]] |
+ | * Horse Traders both counteracts {{Card|Minion|Minions}} attack AND makes it easy to get Minions yourself. | ||
+ | * Other [[Attack|Attacks]] | ||
+ | * Cute tricks with {{Card|Menagerie}}, {{Card|Watchtower}}, {{Card|Library}} if you have [[Village (card category)|Villages]] | ||
+ | * [[Engine|Engines]] that can't trash their {{Card|Estate|Estates}} | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
+ | * Strong [[trashing]] | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Horse TradersOld|Horse Traders}} || {{CardVersionImage|Horse TradersDigitalOld|Horse Traders from Goko/Making Fun}} || '''+1 Buy'''. +{{Cost|3}}. Discard 2 cards.<br>When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. || Cornucopia 1st Edition || June 2011 | ||
+ | |- | ||
+ | | {{CardVersionImage|Horse Traders|Horse Traders}} || {{CardVersionImage|Horse TradersDigital|Horse Traders from Shuffle iT}} || '''+1 Buy'''. +{{Cost|3}}. Discard 2 cards.<br>When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, '''+1 Card''' and return this to your hand. || Cornucopia [[Second Edition|2nd Edition]] || March 2018 | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Koňští handlíři || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Paardenhandelaars || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Hevoskauppias || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Maquignons (note: literal translation, but connotes con artists) || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Pferdehändler || {{CardVersionImage|Horse Traders German-ASS|German Version by [[ASS Altenburger|ASS]]}} || || '''+1 Kauf<br>+{{Cost|3}}'''<br>Lege 2 Handkarten ab.<br>Wenn ein Mitspieler eine Angriffskarte ausspielt, darfst du diese Karte aus deiner Hand zur Seite legen. Wenn du das tust erhältst du zu Beginn deines nächsten Zuges: +'''1 Karte'''.<br>Nimm diese Karte wieder auf die Hand. || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Mercanti di Cavalli || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 馬商人 (pron. ''umashōnin'') || || || '''+1 購入'''。 +{{Cost|3}}。 2枚捨て札にする。 他のプレイヤーがアタックカードを使用するとき、その解決前に、手札からこれを脇に置いてもよい。脇に置いた場合、あなたの次のターンの開始時に、'''+1 カードを引く'''、これを手札に戻す。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Banda Koniokradów (lit. ''gang of horse thieves'') || {{CardLangVersionImage|Polish}} || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Торговцы Лошадьми (pron. ''torgovtsy loshad'mi'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Tratantes de Caballos (lit. ''horse handlers'') || || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
+ | [[Image:Horse_TradersArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
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I first tried it out in this set on a Village. I changed it to the money/discard thing in order to better fit the expansion theme. When I changed the theme I still liked the card so I kept it. <br /> | I first tried it out in this set on a Village. I changed it to the money/discard thing in order to better fit the expansion theme. When I changed the theme I still liked the card so I kept it. <br /> | ||
<br /> | <br /> | ||
− | Prior to making | + | Prior to making {{Cost|3}}, it made {{Cost|1}} per 2 cards in your hand (no discarding), fitting the dead theme even better. That was too scary with card-drawing combos and lackluster without them.<br /> |
<br /> | <br /> | ||
There was significant debate over whether or not it should be cumulative - should it work against multiple attacks per round. For me there was no question. Originally it was cumulative. There would be games where somebody just randomly bought lots of attacks anyway, and the person with the most Horse Traders won. It's plenty of bonus without being cumulative.<br /> | There was significant debate over whether or not it should be cumulative - should it work against multiple attacks per round. For me there was no question. Originally it was cumulative. There would be games where somebody just randomly bought lots of attacks anyway, and the person with the most Horse Traders won. It's plenty of bonus without being cumulative.<br /> | ||
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}} | }} | ||
+ | {{Navbox Cornucopia}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 17:11, 4 March 2021
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Horse Traders | |
---|---|
Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Jeff Himmelman |
Card text | |
+1 Buy + Discard 2 cards. When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
Horse Traders is an Action–Reaction card from Cornucopia. Played as an Action, it gives you and a buy, at the cost of discarding two cards; as a Reaction, it defends against handsize attacks by setting itself aside and drawing an extra card at the start of your next turn.
Contents |
FAQ
Official FAQ
- When you play this, you get +1 Buy and +, and discard 2 cards from your hand.
- If you do not have enough cards to discard, just discard what you can; you still get the +1 Buy and +.
- When another player plays an Attack card, before that card does anything, you may reveal this from your hand. If you do, you set this aside, and at the start of your next turn, you return it to your hand and draw a card.
- While it is set aside, it is not in play or in your hand, and cannot be further revealed to Attacks. Therefore it will only work on one Attack per round of turns.
- You can reveal it for an Attack and still play it on your next turn.
- You can reveal multiple Horse Traders to a single Attack. For example, if another player plays Followers, you could reveal and set aside two Horse Traders from your hand, then gain a Curse but discard no cards, as you would only have three cards in hand at that point. Then on your next turn you would pick up the two Horse Traders and also draw two cards.
Other Rules clarifications
If the game ends while Horse Traders is set aside, it's returned to its owner's deck before scoring; this can matter for alt-VP cards such as Gardens.
Strategy Article
There isn't a strategy article for Horse Traders.
Horse Traders is very good at getting you to . It turns 3 cards from your hand into , so you need to draw either a Silver OR two Coppers with the Horse Trader to get to . It's not as good at getting to in Big Money, though. It's great for rush strategies where you'll likely have a lot of Victory cards around to discard, but not so good when you have to discard Coppers. It's also good when you want a way to reliably get to , but aren't worried about getting to reliably.
Its defense against most discard attacks is quite strong. Against other Attacks, it doesn't completely cancel them out—but getting an extra card on your next turn is always nice. Beyond its Reaction effect, like Secret Chamber, it offers a weak counter against junking attacks by letting you discard Curses for +.
Synergies/Combos
- Combo: Horse Traders and Duke
- Horse Traders both counteracts Minions attack AND makes it easy to get Minions yourself.
- Other Attacks
- Cute tricks with Menagerie, Watchtower, Library if you have Villages
- Engines that can't trash their Estates
Antisynergies
- Strong trashing
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. +. Discard 2 cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
Cornucopia 1st Edition | June 2011 | ||
+1 Buy. +. Discard 2 cards. When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
Cornucopia 2nd Edition | March 2018 |
Other language versions
Trivia
Secret History
I first tried it out in this set on a Village. I changed it to the money/discard thing in order to better fit the expansion theme. When I changed the theme I still liked the card so I kept it.
Prior to making , it made per 2 cards in your hand (no discarding), fitting the dead theme even better. That was too scary with card-drawing combos and lackluster without them.