Inherited
From DominionStrategy Wiki
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== FAQ == | == FAQ == |
Revision as of 04:40, 15 December 2022
Inherited | |
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Info | |
Type | Trait |
Set | Plunder |
Illustrator(s) | Martin Hoffmann |
Trait text | |
Setup: You start the game with an Inherited card in place of a starting card you choose. |
Inherited is a Trait from Plunder. If a card has this trait, all players begin with a copy of that card in their deck.
Contents |
FAQ
Official FAQ
- If they care, players decide which card to replace in turn order.
- Replaced Coppers go back to the pile; replaced Estates go back to the box.
- Replaced other cards (Shelters from Dark Ages, Heirlooms from Nocturne) go back to the box.
- If the Inherited pile is a split pile (from Empires or Allies), players take cards from the pile in turn order. So in a 6-player game with the Townsfolk pile, the first four players get a Town Crier, and the next two get a Blacksmith.
- Cards starting in your deck due to Inherited were never "gained" and did not trigger "when you gain this" effects.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Setup: You start the game with an Inherited card in place of a starting card you choose. | Plunder | December 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
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Trivia
Preview
Inherited is a Trait that has you start the game with a particular card (usually replacing an Estate, but it's up to you). Good times.