Mountain Village
From DominionStrategy Wiki
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[[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]] | [[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Preview === | === Preview === | ||
− | {{Quote|Text=Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile. | + | {{Quote|Text= |
+ | Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment] | ||
Line 62: | Line 63: | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it). | + | |Text= |
+ | The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it). | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
+ | === Relevant outtakes === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | For a long time there was a {{Card|Worker's Village}} for {{Cost|2}} that came with an Artifact that made you discard a {{Card|Copper}} each turn. We had fun with it; you're happy to buy it as long as you aren't the last one to get one, and when you're the current last one to get one, well, time to load up on these. Sometimes someone would be stuck with it and suffer. And sometimes you could brush off the penalty. We enjoyed the various ways it played, but it had a big problem: a casual player might just buy it, let's see what this does, and be screwed. It was worse than buying a {{Card|Curse}} (sometimes), but disguised. So we tried having it give each other player "+1 Card, discard a card" at the start of your turn; this slows down the game too much and the tracking is poor, guess who has no incentive to remember this, yes it's the guy who has it. Then there was making you gain {{Card|Copper}}s, but sometimes that's actually good, and sometimes easy to cope with. Then there was, your choice of discarding {{Card|Copper}} or gaining {{Card|Copper}}. This was just way too minor, it didn't delay you buying this village at all. In the end there is no negative Artifact; the village that got this slot is Mountain Village. | ||
+ | |||
+ | |||
+ | A prominent outtake gave you your choice of a {{Card|Silver}} or one of two Artifacts. Initially one of the Artifacts gave you +1 Card +1 Action for gaining a card in your action phase, while the other made {{Card|Silver}}s get +{{Cost|1}} (after briefly giving them +1 Coffers). Adam figured out that you could just crush people with this and no other cards. For a while I kept trying to make that happen in my own games; no-one quite managed to pursue the boring strategy, and the card kept seeming reasonable. Finally I saw it be broken. Then we went through a variety of Artifacts, trying to find a version of the card to preserve. The second Artifact usually let you topdeck gained cards. Billy and I heavily analyzed the situation - what exactly could you do to make this kind of an Artifact-giver work. I made a new card with two Artifacts, a village, abandoning the {{Card|Silver}}-gainer. Finally I gave up on that too. I replaced one of the Artifacts with a Project - going to 5 Artifacts, 20 Projects, surely the set was always like that, you can't be telling me once there were 19 Projects - and the last Artifact tried out for both the village and {{Card|Recruiter}} before ending up on {{Card|Border Guard}}. Which does have two Artifacts... but having to get lucky (or to have trashed down) to get one helps it out, and the Artifacts nicely distinguish themselves. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] |
Revision as of 23:01, 24 May 2021
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Mountain Village | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Harald Lieske |
Card text | |
+2 Actions Look through your discard pile and put a card from it into your hand; if you can't, +1 Card. |
Mountain Village is an Action card from Renaissance. It is a village that draws its card from the player's discard pile, if possible.
Contents |
FAQ
Official FAQ
- If your discard pile has any cards in it, you have to take one of them, you cannot choose to draw a card instead.
- You get to look through your discard pile to pick the card to take.
- It does not matter what order you leave your discard pile in.
Strategy
Synergies and Combos
- Envoy draws an immense number of cards, and you can get the discarded card back.
- Gets the next step of a Peasant or Page from your discard pile without waiting several turns for a reshuffle.
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions. Look through your discard pile and put a card from it into your hand; if you can't, +1 Card. | Renaissance | November 2018 |
Other language versions
Trivia
Preview
Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile.
Secret History
The last card added. An early village with a negative Artifact didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to Recruiter (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it).
Relevant outtakes
For a long time there was a Worker's Village for that came with an Artifact that made you discard a Copper each turn. We had fun with it; you're happy to buy it as long as you aren't the last one to get one, and when you're the current last one to get one, well, time to load up on these. Sometimes someone would be stuck with it and suffer. And sometimes you could brush off the penalty. We enjoyed the various ways it played, but it had a big problem: a casual player might just buy it, let's see what this does, and be screwed. It was worse than buying a Curse (sometimes), but disguised. So we tried having it give each other player "+1 Card, discard a card" at the start of your turn; this slows down the game too much and the tracking is poor, guess who has no incentive to remember this, yes it's the guy who has it. Then there was making you gain Coppers, but sometimes that's actually good, and sometimes easy to cope with. Then there was, your choice of discarding Copper or gaining Copper. This was just way too minor, it didn't delay you buying this village at all. In the end there is no negative Artifact; the village that got this slot is Mountain Village.