Nobles
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− | '''Nobles''' is an [[Action]] and [[Victory]] card from [[Intrigue]]. It is the quintessential Intrigue card, since it both gives you a choice (either +2 Actions or +3 Cards) and is a Victory card worth 2 {{VP}}. Since it can give +2 Actions or +3 Cards, it is one of the [[Villages]] and [[Smithies]]; its versatility means that it fits well into almost any deck, though [[Big Money]]-like decks will rarely want Nobles ahead of | + | '''Nobles''' is an [[Action]] and [[Victory]] card from [[Intrigue]]. It is the quintessential Intrigue card, since it both gives you a choice (either +2 Actions or +3 Cards) and is a Victory card worth 2 {{VP}}. Since it can give +2 Actions or +3 Cards, it is one of the [[Villages]] and [[Smithies]]; its versatility means that it fits well into almost any deck, though [[Big Money]]-like decks will rarely want Nobles ahead of {{Card|Gold}}. |
== FAQ == | == FAQ == | ||
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* During set-up, place 12 Nobles in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game. | * During set-up, place 12 Nobles in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | If you | + | If you {{Card|Throne Room}}, {{Card|Procession}}, or {{Card|King's Court}} a Nobles, you may make different choices for each play. |
== Strategy Article == | == Strategy Article == | ||
There isn't a Nobles strategy article. | There isn't a Nobles strategy article. | ||
− | Nobles is a pretty good addition to [[engine]]s, since it's a green card you can pick up without clogging your deck; if you have a hand full of other engine pieces, either | + | Nobles is a pretty good addition to [[engine]]s, since it's a green card you can pick up without clogging your deck; if you have a hand full of other engine pieces, either {{Card|Village}}s or [[Smithy|Smithies]], Nobles will fit right in. The fact that it offers a choice make Nobles pretty good grease for any engine. However, Nobles alone does not make for a very good engine; it costs {{coin|6}}, meaning that it's difficult to acquire a lot of them, and since it's "Village" option does not draw you a card, two Nobles only give as much benefit as one {{Card|Laboratory}}. |
In [[Big Money]], Nobles is a mediocre enabler because it conflicts with Gold, and you will typically want to start buying Nobles over Gold just before you'd start preferring Duchy over Gold. | In [[Big Money]], Nobles is a mediocre enabler because it conflicts with Gold, and you will typically want to start buying Nobles over Gold just before you'd start preferring Duchy over Gold. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * | + | * {{Card|Scout}} |
− | * The presence of other | + | * The presence of other {{Card|Village}}s, [[Smithy|Smithies]], and +Buy to make an engine |
=== Antisynergies === | === Antisynergies === | ||
== Trivia == | == Trivia == |
Revision as of 05:56, 6 November 2012
Nobles | |
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Cost | 6 |
Type | Action - Victory |
Set/Expansion | Intrigue |
Illustrator | Marcel-André Casasola Merkle |
Choose one: +3 Cards; or +2 Actions.
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Nobles is an Action and Victory card from Intrigue. It is the quintessential Intrigue card, since it both gives you a choice (either +2 Actions or +3 Cards) and is a Victory card worth 2 . Since it can give +2 Actions or +3 Cards, it is one of the Villages and Smithies; its versatility means that it fits well into almost any deck, though Big Money-like decks will rarely want Nobles ahead of Gold.
Contents |
FAQ
Official FAQ
- This is both an Action card and a Victory card.
- When you play it, you choose either to draw 3 cards or to get 2 more Actions to use; you cannot mix and match.
- At the end of the game, this is worth 2 .
- During set-up, place 12 Nobles in the Supply for a 3- or 4-player game and 8 in the Supply for a 2-player game.
Other Rules clarifications
If you Throne Room, Procession, or King's Court a Nobles, you may make different choices for each play.
Strategy Article
There isn't a Nobles strategy article.
Nobles is a pretty good addition to engines, since it's a green card you can pick up without clogging your deck; if you have a hand full of other engine pieces, either Villages or Smithies, Nobles will fit right in. The fact that it offers a choice make Nobles pretty good grease for any engine. However, Nobles alone does not make for a very good engine; it costs , meaning that it's difficult to acquire a lot of them, and since it's "Village" option does not draw you a card, two Nobles only give as much benefit as one Laboratory.
In Big Money, Nobles is a mediocre enabler because it conflicts with Gold, and you will typically want to start buying Nobles over Gold just before you'd start preferring Duchy over Gold.
Synergies/Combos
Antisynergies
Trivia
Secret History