Outpost

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Alternate versions)
(English versions: update links)
 
(71 intermediate revisions by 22 users not shown)
Line 1: Line 1:
 
{{Infobox Card
 
{{Infobox Card
 
  |name = Outpost
 
  |name = Outpost
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
| type2 = Duration
+
|type2 = Duration
 
  |illustrator = Claus Stephan
 
  |illustrator = Claus Stephan
  |text = You only draw 3 cards (instead of 5) in this turn’s Clean-up phase. Take an extra turn after this one. This can’t cause you to take more than two consecutive turns.
+
  |text = You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row).
 
}}
 
}}
  
'''Outpost''' is an [[Action]]-[[Duration]] card from [[Seaside]]. When played, it lets you take an extra turn - albeit an extra turn where you draw fewer cards. This is good if you have a way to guarantee that this extra turn is still pretty good even with only three cards, but weak if you end up having mediocre extra turns. 
+
'''Outpost''' is an [[Action]]-[[Duration]] card from [[Seaside]]. When played, it lets you take an [[extra turn]]—albeit an extra turn where you draw fewer cards.  
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
+
=== Errata ===
* The extra turn is completely normal except that your starting hand for it is only 3 cards.
+
Outpost has received errata so that you can't take multiple extra turns in a row [https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370]. Here are rulings that will change as a result.
* This means that you only drew 3 cards instead of 5 cards during the Clean-up phase of the turn when you played Outpost.
+
* If you play Outpost multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Outposts after the first will fail.
* Leave Outpost in front of you until the end of the extra turn.  
+
* If you play Outpost on an extra turn, you draw a 3-card hand, and then fail to get a 3rd turn.
* If you play Outpost as well as a "Now and at the start of your next turn" card, such as Merchant Ship, the turn from Outpost will be that next turn, so you'll get those {{Cost|}} then.  
+
* If you set up multiple extra turns at once (e.g. one from Outpost, one from {{Event|Mission}}), you choose one turn to take, and the others fail.
* If you manage to play Outpost twice in one turn, you will still only get one extra turn.  
+
* If you are {{Card|Possession|Possessed}}, and they make you play Outpost, you draw a 3-card hand, take the Outpost turn, and then take your normal turn.
* If you play Outpost during an extra turn, it won't give you another turn.
+
=== Official FAQ (2022) ===
=== Other Rules clarifications ===
+
* Outpost only does anything the first time you play it in a turn, and only if the previous turn was another player's (meaning, you are not already taking an extra turn).  
* Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during cleanup.  
+
* If these conditions are met, you take an extra turn, and only draw 3 cards for your next hand rather than 5 (thus usually only having 3 cards in hand on the extra turn).  
** This makes Outpost an exception to the basic rule that Duration cards are discarded from play during the Clean-up phase of the last turn on which they "do something"; Outpost doesn't do anything ''on'' the extra turn it creates, but it is not cleaned up until the end of the extra turn regardless.
+
* Except for the smaller starting hand, the extra turn is a normal turn.
* Interactions with {{Card|Possession}} are difficult:  remember that when your opponent Possesses you, he makes you take an extra turn, and makes all decisions for you.  
+
* If you play e.g. {{Card|Merchant Ship}} in the same turn as Outpost, the extra turn will be when you get the +{{Cost|2}} from Merchant Ship.  
** So, if your opponent plays a Possession, then makes you play an Outpost during that Possessed turn, they will get to see the three cards you draw; then you will take your 3-card Outpost extra turn, since that will only be your second turn in a row; and then you will take your regular turn.  
+
* Extra turns do not count towards the tiebreaker of which tied player had fewer turns.
** If your opponent plays two Possessions, you take two extra turns from them.  If your opponent then makes you play an Outpost on the second Possessed turn, you will draw only 3 cards during that Clean-up phase but will ''not'' get an extra turn; you will just take your turn with a 3-card hand.
+
** If your opponent plays two (or more) Possessions and makes you play an Outpost during the first Possessed turn, you decide when to take the extra turn from Outpost, since this decision takes place between turns; you can take an extra turn with only 3 cards after the first Possessed turn, or you can choose to delay your Outpost turn (and then Outpost does not give you an extra turn since it can't make you take more than two turns in a row).
+
* Playing {{Card|Throne Room}} (or [[Throne Room variant|similar cards]]) on Outpost would seem to do nothing; the Clean-up effect can't stack, and Outpost prevents further extra turns.  However, because the check to see if an extra turn can happen occurs ''after'' Outpost is supposed to be discarded, a Throne Room played on an Outpost also has to stay out (unlike with {{Card|Tactician}}), and both the Throne Room and the Outpost would stay in play after the Outpost turn has finished, because they will try (and fail) to give you a third turn. 
+
** Similarly, playing multiple Outposts on a turn (or an Outpost during an Outpost or {{Event|Mission}} turn, or a turn after being Possessed) will result in extra Outposts staying in play; only the Outpost that successfully gave you an extra turn gets discarded.
+
** Bear in mind that extra Outposts, even though they will not give you extra turns, will still make you draw only 3 cards during Clean-up on the turn they are played.
+
* Any Outpost (or Throne Room variant) still in play after your turn(s) due to failing to produce an extra turn are discarded during the next Clean-up phase: that of the player to your left.
+
** If you play multiple Outposts and buy a Mission, then choose to resolve an Outpost, then Mission, the extra Outposts still remain in play until the turn of the player to your left, because they will still try to give you an extra turn at the end of the Mission turn, and fail.  If you resolve all Outposts before the Mission turn, trying (and failing) to create extra turns of their own, they will be discarded at the end of the Mission turn.  If you resolve Mission first, then no Outpost turns will happen, and all Outposts stay in play until the Clean-up phase of the next player.
+
  
== Alternate versions ==
+
=== Other rules clarifications ===
<gallery>
+
* Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during Clean-up.
File:OutpostDigital.jpg|Digital version for [[Dominion Online]]
+
** This makes Outpost arguably an exception to the basic rule that Duration cards are discarded from play during the Clean-up phase of the last turn on which they "do something"; Outpost doesn't do anything ''on'' the extra turn it creates other than cause it to happen, but it is not cleaned up until the end of the extra turn regardless. This is because, while you are discarding cards from play during the turn on which you play it, the Outpost still has "something to do" (i.e., making you draw only three cards instead of five).
File:OutpostGerman.jpg|German version
+
* Playing {{Card|Throne Room}} (or [[Throne Room variant|similar cards]]) on Outpost will only give 1 extra turn, but the Throne Room will still have to stay out with the Outpost as long as it does.
</gallery>
+
* If an Outpost turn fails (e.g. due to {{Card|Lich}}), you discard the Outpost during the next Clean-up that happens (either yours or another player's).
 +
* If you gain a {{Card|Gondola}} during another player's turn (e.g. from their {{Card|Barbarian}} attack) and play an Outpost, you'll take an extra turn after that player's turn (assuming it won't be your 3rd turn in a row), with your current hand. When you draw your hand during that turn's Clean-up, you'll only draw 3 cards.
 +
** If they played their own Outpost on the turn that you did this, they'll take their extra turn before you get your extra turn. And if you play another Outpost during their extra turn, you'll take a 2nd extra turn.
  
== Strategy Article ==
+
== Strategy ==
There isn't a comprehensive strategy article for Outpost.
+
Outpost is generally a very powerful card when the [[Kingdom]] offers an [[engine]] that’s strong enough to allow you to play it consistently and achieve as much on each extra turn as you can on your main turns; this is comparable to doubling your deck's [[payload]] (including the 1 Buy you start all turns with). However, if your deck is such that the three-card starting hand makes your Outpost turns mostly very weak, it's unlikely to be worthwhile unless you can put these turns to some specific use in improving your next main turn.
  
Outpost is a card that can be quite bad in some circumstances, but that combos with quite a few cards, and can be dominating with the right support. Outpost depends on some way of guaranteeing that the extra 3-card turn will be good.  In a [[Big Money]] type deck, or a rush strategies like {{Card|Gardens}} or {{Card|Duke}}/{{Card|Duchy}}, the 3-card turn is likely to be quite poor, and the {{Cost|5}} spent on Outpost is probably better spent on any number of other terminal actions, possibly even cheaper cards like {{Card|Smithy}}.
+
Outpost is highly valuable when you've [[thinning|thinned]] your deck thoroughly and built a reliable engine so that you stand a good chance of drawing your deck even when starting from a smaller hand. Gaining Outpost before achieving [[deck control]], or in a Kingdom that doesn't offer it at all, is less likely to pay off. Outpost is better still if there's a way to further increase your chances of a full Outpost turn, such as [[duration draw]] (e.g. {{Card|Wharf}}), topdecking of draw cards (e.g. with {{Card|Supplies}}), or [[draw-to-x]] (e.g. {{Card|Hunting Lodge}}). {{Card|Guide}} is also a reliable way to draw a new five-card hand at the start of each Outpost turn.
  
[[Duration]] cards can give you a modest next-turn bonus, both in terms of [[virtual coin]] ({{Card|Lighthouse}},{{Card|Merchant Ship}}, {{Card|Fishing Village}}) or card draw ({{Card|Wharf}},{{Card|Caravan}}) to ensure that your Outpost turn is better than a typical 3-card turn. [[Seaside]] also has other ways of setting up your Outpost turn like {{Card|Native Village}} or {{Card|Treasury}}. Cantrips that provide virtual coin, such as {{Card|Peddler}} or {{Card|Market}} can work well with Outpost, but Treasury is stronger because it is reliable.  These methods, however, are still not using outpost's full potential.  Outpost can sometimes be harmful when used with durations--if you miss a key price point on your Outpost turn, the durations will end on that turn rather than carrying through into your next 5-card turn.
+
Once all players are using Outpost consistently and effectively, the net outcome is to change how the turns are ordered, with everyone getting two turns at a time. This has a strong impact on endgame considerations: when deciding when to begin [[greening]], how much you need to score on a particular turn, or whether it's safe to lower the [[Supply]] piles, you must account for the fact that more turns than usual will take place before your next one. Since you can also use two turns to close out the game, Outpost can occasionally produce risky endgame plays in which (for example) you lower the piles significantly on the assumption that you'll be able to win on your Outpost turn, but you leave your opponent an easy victory if that turn is a [[dud]].
  
[[Engine|Engines]] that are able to draw their deck every turn, even starting from a 3-card hand, make Outpost turns just as valuable as a regular turn.  Draw-up-to-X engines, like those based on {{Card|Library}} or {{Card|Watchtower}} also make the turn as good as a typical turn, so long as one is able to draw both a village and drawing card.  {{Card|Minion}} decks also work well with Outpost: so long as at least one Minion is drawn, the second turn is about as good as any other.
+
The asymmetry between a player using Outpost effectively and one who’s not using it is unusually great, especially since only one copy of the card is needed to access its full power. This means that a slow engine is somewhat more likely to be worth building in the presence of Outpost, and it can be a game-winning purchase from the {{Card|Black Market}}.  
  
{{Card|Scheme}} is a very good card to include in decks with Outpost, as it can guarantee certain cards to end up in the Outpost hand.  This can help ensure deck drawing by top-decking a village and/or card drawer. {{Card|Haven}} is another good option to send a card to the Outpost turn; although it does not allow one to play the sent card this turn, it increases the hand size for the next turn.  Haven can smooth out engines using Outpost, but because it reduces the handsize by one on the current turn, too many of them can harm some decks.
+
Outpost’s interaction with Duration cards brings certain trade-offs. In addition to the boost provided by Duration draw, you also need only half as many copies as usual of any Duration card that you want to keep in play during your opponents’ turns, e.g. {{Card|Swamp Hag}} or {{Card|Guardian}}, as you can play them on your Outpost turn and discard them from play at the end of your main turn. However, this has to be managed carefully and means any start-of-turn benefit can only be reaped on your main turns.
  
Outpost goes nicely with cards that gain [[Coin tokens|coin tokens]]. It's much better to sock away two coin tokens during an Outpost turn than to have {{Cost|2}} to spend, and of course you can spend your coin tokens during your Outpost turn as well if you need a little help to pay for a card you want to buy.
+
It is also worth noting that if you play a {{Card|Possession|oi=2}}<sup>†</sup>, your opponent will not get an additional turn by playing Outpost on their next turn.
  
Outpost is usually a poor first purchase of a {{Cost|5}} cost-card; early in the game the Outpost turn is likely to be very weak, and the early purchase of this card can slow down a deck.  In most decks, only buying one Outpost is necessaryEngines that reliably draw the whole deck cannot benefit from a second outpost, and most decks where one might be tempted to buy two Outposts would be unlikely to benefit enough from the outpost to begin with to make it worth the [[opportunity cost]].
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|OutpostOld|Outpost}} || {{CardLangVersionImage|o=1|d=g}} || You only draw 3&nbsp;cards (instead of 5) in this turn’s Clean-up phase.<br>Take an extra turn after this one.<br>This can’t cause you to take more than two consecutive turns. || Seaside || October 2009
 +
|-
 +
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|o=2|d=s}} || If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3&nbsp;cards for your next hand. || <p>Seaside [[2016 Errata#Functional_card_changes|(2017 printing)]]</p><hr><p>Seaside ([[Second Edition]])</p> || July 2017
 +
|-
 +
| || {{CardLangVersionImage|d=t}} || You only draw 3&nbsp;cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row). || [[2023 Errata|Extra turn errata]] || December 2023
 +
|}
  
Outpost works very well with an active {{Card|Prince}}. You get the Princed Action at the start of your Outpost turn. If the Princed card is something powerful like {{Card|Smithy}} or {{Card|Remodel}}, it can render the reduced hand size almost irrelevant. (Like all Durations, Outpost itself does not work with Prince even if you reduce its cost to allow Prince to set it aside.)
+
===Other language versions===
=== Synergies/Combos ===
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
* [[Duration|Durations]]
+
! Language !! Name !! Print !! Digital !! Text !! Notes
* Cards which set up your next turn: {{Card|Treasury}}, {{Card|Alchemist}}, and, to a lesser extent, {{Card|Courtyard}}
+
|-
* A large {{Card|Native Village}} mat
+
!Chinese
* Cards that can easily recover from small handsize: {{Card|Minion}}, {{Card|Library}} and other draw-up-to-N cards, {{Card|Menagerie}}
+
| 前哨 (pron. ''qiánshào'') || || || ||
* {{Card|Scheme}}
+
|-
* {{Card|Minion}}
+
!Czech
* {{Card|Scrying Pool}}
+
| Strážnice (lit. ''guardhouse'') || || || ||
* Cards that gain [[Coin tokens|coin tokens]]
+
|-
* {{Card|Prince}} with a good action set aside
+
!Dutch
 
+
| Voorpost || {{CardLangVersionImage|Dutch}} || || Is dit de eerste keer dat je deze beurt een Voorpost speelt en de vorige beurt was niet de jouwe, voer dan na deze een extra beurt uit. Je trekt echter maar 3 kaarten voor je volgende hand. || Hijs de Zeilen (2de Editie) 999 Games (2022)
=== Antisynergies ===
+
|-
* [[Big Money]] or rush strategies
+
!Finnish
* {{Card|Silver}}-based strategies are likely to have mediocre Outpost turns
+
| Rannikkoasema (lit. ''coastal station'') || || || ||
* {{Card|Possession}} does not work well with Outpost and makes people go look up FAQs and still not understand what's supposed to happen and why
+
|-
 +
!French
 +
| Avant-poste || || || ||
 +
|-
 +
!rowspan=5|German
 +
| Außenposten <!--Aussenposten==--> || {{CardVersionImage|Outpost German-HiG|German language Outpost 2009 by HiG}} || || Ziehe in der folgenden Aufräumphase nur 3 Karten nach. Führe danach sofort einen weiteren Zug aus.<br>Du kannst auf diese Weise nur einen weiteren Zug ausführen. || (2009)
 +
|-
 +
| Außenposten <!--Aussenposten==--> || {{CardVersionImage|OutpostGerman2018rulebook|German language Outpost 2018 by ASS}} || || Wenn dies der erste in diesem Zug gespielte Aussenposten ist und der vorherige Zug nicht deiner war, führe nach diesem Zug einen Extrazug aus und ziehe für deine nächste Hand nur 3&nbsp;Handkarten. || (Nachdruck 2018)
 +
|-
 +
| Außenposten <!--Aussenposten==--> || {{CardLangVersionImage|German|o=3|German language Outpost 2021 by ASS}} || {{CardVersionImage|OutpostGerman2021Digital|German language Outpost 2021 from Shuffle iT}} || Wenn dies das erste Mal in diesem Zug ist, dass du einen Au&szlig;enposten gespielt hast und der vorherige Zug nicht deiner war, dann spiele nach diesem Zug einen Extrazug und ziehe für deine n&auml;chste Hand nur 3&nbsp;Karten. || (Nachdruck 2021)
 +
|-
 +
| Außenposten <!--Aussenposten==--> ||  ||  || style="padding:15px 0px;"| Wenn dies dein erster in diesem Zug gepielter Au&szlig;enposten ist und der vorherige Zug nicht deiner war, führe nach diesem Zug einen Extrazug aus und ziehe für deine n&auml;chste Hand nur 3&nbsp;Handkarten. || 2.&nbsp;Edition<br>(2022)
 +
|-
 +
| Außenposten <!--Aussenposten==--> ||  ||  || style="padding:15px 0px;"| Du ziehst nur 3&nbsp;Karten für deine nächste Hand.<br>Führe nach diesem Zug einen Extrazug aus (aber keinen dritten Zug in Folge). || (Errata 2023)
 +
|-
 +
!Italian
 +
| Avamposto || || || ||
 +
|-
 +
!Japanese
 +
| 前哨地 (pron. ''zenshō-chi'') || || || これがこのターンに使用した最初の前哨地で、直前のターンがあなたのものでない場合、クリーンアップフェイズに3枚のみカードを引き、このターンの後に追加の1ターンを得る。 ||
 +
|-
 +
!Korean
 +
| 전진기지 (pron. ''jeonjingiji'') || || || ||
 +
|-
 +
!rowspan=2|Polish
 +
| Przyczółek<br>(lit. ''bridgehead'') || {{CardLangVersionImage|Polish|o=1}} || || W fazie porządków tej tury dobierasz 3&nbsp;karty (zamiast&nbsp;5).<br>Po zakończeniu tej tury rozegraj dodatkową turę. Nie możesz dzięki tej karcie rozegrać więcej niż dwie tury z rzędu. || (2016)
 +
|-
 +
| Przyczółek<br>(lit. ''bridgehead'') || {{CardLangVersionImage|Polish}} || || Jeśli zagrałeś Przyczółek po raz pierwszy w tej {{nowrap|turze –}} i jeśli poprzednia tura nie była {{nowrap|twoja –}} to po zakończeniu bieżącej tury rozegraj dodatkową turę, dobierając tylko 3&nbsp;karty na rękę. || II&nbsp;Edycja<br>(2022)
 +
|-
 +
!Russian
 +
| Аванпост<br>(pron. ''avanpost'') || || {{CardLangVersionImage|DigitalRussian}} || Если вы играете Аванпост в певый раз за этот ход, и предыдущий ход не был вашим, тогда получите дополинтельный ход после текущего, и вы тянете только 3 карты для вашей следующей руки. ||
 +
|-
 +
!Spanish
 +
| Puesto Avanzado || {{CardLangVersionImage|Spanish}} || || style="padding:15px 0px;"| En la Fase de Mantenimiento de este turno, roba sólo 3&nbsp;cartas (en vez de&nbsp;5).<br>A continuación, haz un Turno Extra (pero nunca puedes hacer más de dos turnos consecutivos). || (2009, 2015)
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:OutpostArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:OutpostArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
 
* Chinese: 前哨 (pron. ''qiánshào'')
 
* Czech: Strážnice (lit. ''guardhouse'')
 
* Dutch: Voorpost
 
* Finnish: Rannikkoasema (lit. ''coastal station'')
 
* French: Avant-poste
 
* German: Aussenposten
 
* Italian: Avamposto
 
* Japanese: 前哨地 (pron. ''zenshō-chi'')
 
* Korean: 전진기지 (pron. ''jeonjingiji'')
 
* Spanish: Puesto Avanzado
 
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 97: Line 125:
 
{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:extra turn]]
 +
[[category:terminals]]

Latest revision as of 13:30, 22 January 2024

Outpost
Outpost.jpg
Info
Cost $5
Type(s) Action - Duration
Kingdom card? Yes
Set SeasideSeaside icon.png
Illustrator(s) Claus Stephan
Card text
You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row).

Outpost is an Action-Duration card from Seaside. When played, it lets you take an extra turn—albeit an extra turn where you draw fewer cards.

Contents

[edit] FAQ

[edit] Errata

Outpost has received errata so that you can't take multiple extra turns in a row [1]. Here are rulings that will change as a result.

  • If you play Outpost multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Outposts after the first will fail.
  • If you play Outpost on an extra turn, you draw a 3-card hand, and then fail to get a 3rd turn.
  • If you set up multiple extra turns at once (e.g. one from Outpost, one from MissionMission.jpg), you choose one turn to take, and the others fail.
  • If you are PossessedPossession.jpg, and they make you play Outpost, you draw a 3-card hand, take the Outpost turn, and then take your normal turn.

[edit] Official FAQ (2022)

  • Outpost only does anything the first time you play it in a turn, and only if the previous turn was another player's (meaning, you are not already taking an extra turn).
  • If these conditions are met, you take an extra turn, and only draw 3 cards for your next hand rather than 5 (thus usually only having 3 cards in hand on the extra turn).
  • Except for the smaller starting hand, the extra turn is a normal turn.
  • If you play e.g. Merchant ShipMerchant Ship.jpg in the same turn as Outpost, the extra turn will be when you get the +$2 from Merchant Ship.
  • Extra turns do not count towards the tiebreaker of which tied player had fewer turns.

[edit] Other rules clarifications

  • Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during Clean-up.
    • This makes Outpost arguably an exception to the basic rule that Duration cards are discarded from play during the Clean-up phase of the last turn on which they "do something"; Outpost doesn't do anything on the extra turn it creates other than cause it to happen, but it is not cleaned up until the end of the extra turn regardless. This is because, while you are discarding cards from play during the turn on which you play it, the Outpost still has "something to do" (i.e., making you draw only three cards instead of five).
  • Playing Throne RoomThrone Room.jpg (or similar cards) on Outpost will only give 1 extra turn, but the Throne Room will still have to stay out with the Outpost as long as it does.
  • If an Outpost turn fails (e.g. due to LichLich.jpg), you discard the Outpost during the next Clean-up that happens (either yours or another player's).
  • If you gain a GondolaGondola.jpg during another player's turn (e.g. from their BarbarianBarbarian.jpg attack) and play an Outpost, you'll take an extra turn after that player's turn (assuming it won't be your 3rd turn in a row), with your current hand. When you draw your hand during that turn's Clean-up, you'll only draw 3 cards.
    • If they played their own Outpost on the turn that you did this, they'll take their extra turn before you get your extra turn. And if you play another Outpost during their extra turn, you'll take a 2nd extra turn.

[edit] Strategy

Outpost is generally a very powerful card when the Kingdom offers an engine that’s strong enough to allow you to play it consistently and achieve as much on each extra turn as you can on your main turns; this is comparable to doubling your deck's payload (including the 1 Buy you start all turns with). However, if your deck is such that the three-card starting hand makes your Outpost turns mostly very weak, it's unlikely to be worthwhile unless you can put these turns to some specific use in improving your next main turn.

Outpost is highly valuable when you've thinned your deck thoroughly and built a reliable engine so that you stand a good chance of drawing your deck even when starting from a smaller hand. Gaining Outpost before achieving deck control, or in a Kingdom that doesn't offer it at all, is less likely to pay off. Outpost is better still if there's a way to further increase your chances of a full Outpost turn, such as duration draw (e.g. WharfWharf.jpg), topdecking of draw cards (e.g. with SuppliesSupplies.jpg), or draw-to-x (e.g. Hunting LodgeHunting Lodge.jpg). GuideGuide.jpg is also a reliable way to draw a new five-card hand at the start of each Outpost turn.

Once all players are using Outpost consistently and effectively, the net outcome is to change how the turns are ordered, with everyone getting two turns at a time. This has a strong impact on endgame considerations: when deciding when to begin greening, how much you need to score on a particular turn, or whether it's safe to lower the Supply piles, you must account for the fact that more turns than usual will take place before your next one. Since you can also use two turns to close out the game, Outpost can occasionally produce risky endgame plays in which (for example) you lower the piles significantly on the assumption that you'll be able to win on your Outpost turn, but you leave your opponent an easy victory if that turn is a dud.

The asymmetry between a player using Outpost effectively and one who’s not using it is unusually great, especially since only one copy of the card is needed to access its full power. This means that a slow engine is somewhat more likely to be worth building in the presence of Outpost, and it can be a game-winning purchase from the Black MarketBlack Market.jpg.

Outpost’s interaction with Duration cards brings certain trade-offs. In addition to the boost provided by Duration draw, you also need only half as many copies as usual of any Duration card that you want to keep in play during your opponents’ turns, e.g. Swamp HagSwamp Hag.jpg or GuardianGuardian.jpg, as you can play them on your Outpost turn and discard them from play at the end of your main turn. However, this has to be managed carefully and means any start-of-turn benefit can only be reaped on your main turns.

It is also worth noting that if you play a PossessionPossessionOld2.jpg, your opponent will not get an additional turn by playing Outpost on their next turn.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Outpost Outpost from Goko/Making Fun You only draw 3 cards (instead of 5) in this turn’s Clean-up phase.
Take an extra turn after this one.
This can’t cause you to take more than two consecutive turns.
Seaside October 2009
Outpost Outpost from Shuffle iT If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand.

Seaside (2017 printing)


Seaside (Second Edition)

July 2017
Outpost from Temple Gates Games You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row). Extra turn errata December 2023

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 前哨 (pron. qiánshào)
Czech Strážnice (lit. guardhouse)
Dutch Voorpost Dutch language Outpost Is dit de eerste keer dat je deze beurt een Voorpost speelt en de vorige beurt was niet de jouwe, voer dan na deze een extra beurt uit. Je trekt echter maar 3 kaarten voor je volgende hand. Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Rannikkoasema (lit. coastal station)
French Avant-poste
German Außenposten German language Outpost 2009 by HiG Ziehe in der folgenden Aufräumphase nur 3 Karten nach. Führe danach sofort einen weiteren Zug aus.
Du kannst auf diese Weise nur einen weiteren Zug ausführen.
(2009)
Außenposten German language Outpost 2018 by ASS Wenn dies der erste in diesem Zug gespielte Aussenposten ist und der vorherige Zug nicht deiner war, führe nach diesem Zug einen Extrazug aus und ziehe für deine nächste Hand nur 3 Handkarten. (Nachdruck 2018)
Außenposten German language Outpost 2021 by ASS German language Outpost 2021 from Shuffle iT Wenn dies das erste Mal in diesem Zug ist, dass du einen Außenposten gespielt hast und der vorherige Zug nicht deiner war, dann spiele nach diesem Zug einen Extrazug und ziehe für deine nächste Hand nur 3 Karten. (Nachdruck 2021)
Außenposten Wenn dies dein erster in diesem Zug gepielter Außenposten ist und der vorherige Zug nicht deiner war, führe nach diesem Zug einen Extrazug aus und ziehe für deine nächste Hand nur 3 Handkarten. 2. Edition
(2022)
Außenposten Du ziehst nur 3 Karten für deine nächste Hand.
Führe nach diesem Zug einen Extrazug aus (aber keinen dritten Zug in Folge).
(Errata 2023)
Italian Avamposto
Japanese 前哨地 (pron. zenshō-chi) これがこのターンに使用した最初の前哨地で、直前のターンがあなたのものでない場合、クリーンアップフェイズに3枚のみカードを引き、このターンの後に追加の1ターンを得る。
Korean 전진기지 (pron. jeonjingiji)
Polish Przyczółek
(lit. bridgehead)
Polish language Outpost W fazie porządków tej tury dobierasz 3 karty (zamiast 5).
Po zakończeniu tej tury rozegraj dodatkową turę. Nie możesz dzięki tej karcie rozegrać więcej niż dwie tury z rzędu.
(2016)
Przyczółek
(lit. bridgehead)
Polish language Outpost Jeśli zagrałeś Przyczółek po raz pierwszy w tej turze – i jeśli poprzednia tura nie była twoja – to po zakończeniu bieżącej tury rozegraj dodatkową turę, dobierając tylko 3 karty na rękę. II Edycja
(2022)
Russian Аванпост
(pron. avanpost)
DigitalRussian language Outpost Если вы играете Аванпост в певый раз за этот ход, и предыдущий ход не был вашим, тогда получите дополинтельный ход после текущего, и вы тянете только 3 карты для вашей следующей руки.
Spanish Puesto Avanzado Spanish language Outpost En la Fase de Mantenimiento de este turno, roba sólo 3 cartas (en vez de 5).
A continuación, haz un Turno Extra (pero nunca puedes hacer más de dos turnos consecutivos).
(2009, 2015)

[edit] Trivia

Official card art.

[edit] Secret History

This underwent a bunch of changes to the text, while keeping the functionality fairly close. The issues were 1) it had to not be too confusing; 2) it couldn't let you get infinite turns; 3) in fact even 3-4 turns in a row is no good; 4) it had to have clear and fair interactions with Throne Room and Tactician. Throne Room was tricky. There was an evening where I spent a few hours discussing possible wordings with Chris West, and at one point it was like, man, this is work. Those of you who think game design is all good times: sometimes you have to spend hours rewording Outpost. Anyway the best possible wording was to have you take a normal turn, but discard 2 cards at the start of it. That was just too powerful though. I tried not having an anti-recursion clause once and immediately got infinite turns with it. I also tried having you draw 2 fewer cards for each extra turn. In the end it got a brutal "This can't cause you to take more than 2 consecutive turns." That just guarantees no shenanigans.

[edit] Retrospective

Outpost could be simpler. Ideally it would have you discard 2 at the start of your next turn, rather than having the wonky Clean-up-modifying effect it has. There was not enough time between when I realized that and when the card had to be finalized.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox