Seer
From DominionStrategy Wiki
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{{Quote | {{Quote | ||
|Text=At first it got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}. | |Text=At first it got you cards costing {{Cost|2}} or less, but that was too strong early on. Then {{Cost|2}} or {{Cost|3}}, then {{Cost|2}}-{{Cost|4}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
+ | === Relevant outtakes === | ||
+ | The first outtake mentioned eventually became {{Event|Pursue}}. | ||
+ | {{Quote | ||
+ | |Text=There was a cantrip that had you name a card, reveal the top 4, and discard the non-matches. It seemed cute and innocuous, but was secretly strong and also slow. Then I tried it just discarding {{Card|Copper}}s and {{Card|Estate}}s. I tried a cantrip that got you the top card if it was {{Card|Copper}} or {{Card|Estate}} - oh right, that's a lot like {{Card|Will-o'-Wisp}} Then I got you all of the {{Card|Copper}}s and {{Card|Estate}}s from the top 3, and from there we move to the cards that feel like versions of Seer. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] |
Revision as of 23:05, 24 May 2021
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Seer | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Joshua Stewart |
Card text | |
+1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
Seer is an Action card from Renaissance. It is a cantrip that draws the mid-level cards from the top 3 cards of the player's deck; it draws neither junk nor high-value cards.
Contents |
FAQ
Official FAQ
Strategy
Synergies
- Canal or Ferry allows Seers to draw each other.
- Top of deck cards like Vassal, Chariot Race, Patrician, and Herald are cheap actions that Seer can draw that can take advantage of leaving a second Seer atop or in the second spot on your deck
- Inheritance allows Estates to be more valuable, and Seer can draw those
Anti-Synergies
- Powerful junkers and lack of copper trashing
- No 2-4 cost cards, especially cantrips
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. Reveal the top 3 cards fo your deck. Put the ones costing from to into your hand. Put the rest back in any order. | Renaissance | November 2018 |
Other language versions
Trivia
Preview
Seer draws cards costing from to . Those aren't your best cards but hey, you could get three of them.
Secret History
At first it got you cards costing or less, but that was too strong early on. Then or , then -.
Relevant outtakes
The first outtake mentioned eventually became Pursue.
There was a cantrip that had you name a card, reveal the top 4, and discard the non-matches. It seemed cute and innocuous, but was secretly strong and also slow. Then I tried it just discarding Coppers and Estates. I tried a cantrip that got you the top card if it was Copper or Estate - oh right, that's a lot like Will-o'-Wisp Then I got you all of the Coppers and Estates from the top 3, and from there we move to the cards that feel like versions of Seer.