Silk Merchant
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20358.msg839154#msg839154 Logic behind "special things"] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20358.msg839154#msg839154 Logic behind "special things"] | ||
}} | }} | ||
− | + | === Donald X. on Silk Merchant being strong === | |
+ | {{Quote | ||
+ | |Text= My [[Renaissance]] playtesters knew that Silk Merchant was strong. And by mine I mean the ones at my table, and by those I mean the good ones. Which is to say I checked, and {{Card|Sir Martin}} and Kevin both did speak up and accuse it of being too strong. The last time it came up, I said, "I think it will just be that overpowered card we like." I have missed various powerful cards over the years, and it was no great feat to notice Silk Merchant, but we did notice it. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/373960155169161227/546582756960894986 Dominion Discord, 2019] | ||
+ | }} | ||
+ | {{Quote | ||
+ | |Text= For sure the powerful cards want to be things like Silk Merchant. They don't want to be e.g. {{Card|Mountebank}} [or] {{Card|Ghost Ship}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[https://discord.com/channels/212660788786102272/373960155169161227/546594536391180290 Dominion Discord, 2019] | ||
+ | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 09:42, 24 April 2021
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Silk Merchant | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Elisa Cella |
Card text | |
+2 Cards +1 Buy When you gain or trash this, +1 Coffers and +1 Villager. |
Silk Merchant is an Action card from Renaissance. It provides terminal draw and +Buy, as well Coffers and Villagers when it is gained or trashed.
Contents |
FAQ
Official FAQ
- When you play this, you get +2 Cards and +1 Buy; when you trash it or gain it, you get +1 Coffers and +1 Villager.
- If Silk Merchant is trashed, the player trashing it takes the +1 Coffers and +1 Villager, regardless of whose turn it is.
Strategy
While it may look quite unassuming, Silk Merchant is one of the best 4 cost openers in the game because of how easy it makes it to get to 5 coins on turns 3 and 4. Also, because it draws 2 cards, opening Silk Merchant and a non card draw card, like Silver, allows you to perfectly use your whole deck on turns 3 and 4 (unless Silk Merchant is bottom decked). While in some kingdoms you will prefer to open with a thinner like Remake on a 4/3 start, on boards with popular 5 cost cards, Silk Merchant shines.
According to calculations by WanderingWinder, a player opening Silk Merchant/Silver has an over 50% chance to open with two 5 cost cards, and getting at least one 5 cost card is guaranteed on turns 3 and 4 because of the coffer. It also gives a player a decent chance to hit 7 for an early Inheritance if that is in the kingdom. An even better opening is Silk Merchant/Improve if the kingdom has desirable 5s, as the villager from Silk Merchant helps in the case of collision, and otherwise, the Improve can turn into another Silk Merchant or other 4 cost card, like one of the villages, to allow you to play your 5s, if terminal, more often.
Synergies
- Powerful 5 cost kingdom cards
Antisynergies
- Opening 5/2
- A board where all major kingdom cards are less than 5, such as a Native Village/Bridge board
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. +1 Buy. When you gain or trash this, +1 Coffers and +1 Villager. |
Renaissance | November 2018 |
Other language versions
Trivia
Preview
Secret History
Connection between top and bottom abilities
Donald X. on Silk Merchant being strong