Sinister Plot
From DominionStrategy Wiki
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− | | Plan Siniestro || || || Al iniciar tu turno, añades una ficha a esta carta, o retiras las fichas que tengas aquí a cambio de '''+1 Carta''' por cada ficha retirada. | + | | Plan Siniestro || {{LandscapeLangVersionImage|Spanish}} || || Al iniciar tu turno, añades una ficha a esta carta, o retiras las fichas que tengas aquí a cambio de '''+1 Carta''' por cada ficha retirada. |
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Latest revision as of 10:17, 25 December 2023
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Sinister Plot | |
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Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Hans Krill |
Project text | |
At the start of your turn, add a token here, or remove your tokens here for +1 Card each. |
Sinister Plot is a Project from Renaissance. Each turn you choose between saving up for or cashing in for start-of-turn draw. Sinister Plot can help you avoid duds and sometimes lets you build to megaturns.
Contents |
[edit] FAQ
[edit] Official FAQ
- Each player has a separate pile of coin tokens on Sinister Plot; keep yours by your cube.
- Each turn you either add a token (an unused one, not one from a mat), or remove all of your tokens to draw as many cards.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your turn, add a token here, or remove your tokens here for +1 Card each. | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Early on I had a Duration card that sat there accumulating Coffers tokens until you popped it. There were a few versions. It's no fun seeing a giant pile of tokens on the other side of the table, so these died. Then I brought it back as the same thing but for +Cards. Somehow way more tolerable. So one day, you'd have a big turn. This was in the set for a while. Then I turned it into a Project, which only takes one card instead of eleven. As a Project there's the concern of, can we all keep our tokens separate, and well, we always managed.
[edit] Why does it cost 4?
It costs in order to compete with good opening cards that cost . If it cost , then someone with / could open Sinister Plot / Remake yeeha, while you were stuck with / and getting Sinister Plot turn two. See there's no pleasing you. At , no-one gets to open Sinister Plot / Remake, except all the times they do.
The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost (without a penalty) because sometimes they'd be automatic (you can hesitate over a Pearl Diver in some games, but never over a pure-upside Project).