Sinister Plot
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{{Infobox Project | {{Infobox Project | ||
|name = Sinister Plot | |name = Sinister Plot | ||
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}} | }} | ||
− | '''Sinister Plot''' is a [[Project]] from [[Renaissance]]. Each turn you choose between saving up for or cashing in for start-of-turn draw. Sinister Plot lets you build to | + | '''Sinister Plot''' is a [[Project]] from [[Renaissance]]. Each turn you choose between saving up for or cashing in for start-of-turn [[draw]]. Sinister Plot can help you avoid [[dud]]s and sometimes lets you build to [[megaturn]]s. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * Each player has a separate pile of [[coin token]]s on Sinister Plot; keep yours by your [[Token#Wooden | + | * Each player has a separate pile of [[coin token]]s on Sinister Plot; keep yours by your [[Token#Wooden cubes|cube]]. |
* Each turn you either add a token (an unused one, not one from a [[mat]]), or remove all of your tokens to draw as many cards. | * Each turn you either add a token (an unused one, not one from a [[mat]]), or remove all of your tokens to draw as many cards. | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 惡毒手段 (pron. ''èdú shǒuduàn'', lit. ''malicious trick'') || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Duistere samenzwering || {{LandscapeLangVersionImage|Dutch}} || || Aan het begin van je beurt: leg hier een fiche, of verwijder al je fiches hier voor '''+1 Kaart''' per stuk. | ||
+ | |- | ||
+ | !French | ||
+ | | Machination (lit. ''plot'') || || || Au début de votre tour, ajoutez un jeton ici, ou retirez tous vos jetons pour '''+1 Carte''' chacun. | ||
+ | |- | ||
+ | !German | ||
+ | | Finsterer Plan ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Zu Beginn deines Zuges: füge hier einen Marker hinzu oder entferne alle deine Marker von hier für jeweils '''+1 Karte.''' | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 悪巧み (pron. ''warudakumi'') || || || あなたのターンの開始時に、あなたのトークンをここに1枚加えるか、その好きな枚数を取り除き、取り除いた1枚につき'''+1 カードを引く'''。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Зловещий Заговор (pron. ''zlovyeshshiy zagovor'') || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Plan Siniestro || {{LandscapeLangVersionImage|Spanish}} || || Al iniciar tu turno, añades una ficha a esta carta, o retiras las fichas que tengas aquí a cambio de '''+1 Carta''' por cada ficha retirada. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
[[Image:Sinister PlotArt.jpg|thumb|right|500px|Official card art.]] | [[Image:Sinister PlotArt.jpg|thumb|right|500px|Official card art.]] | ||
+ | === Secret History === | ||
+ | {{Quote | ||
+ | |Text=Early on I had a [[Duration]] card that sat there accumulating [[Coffers]] tokens until you popped it. There were a few versions. It's no fun seeing a giant pile of tokens on the other side of the table, so these died. Then I brought it back as the same thing but for +Cards. Somehow way more tolerable. So one day, you'd have a big turn. This was in the set for a while. Then I turned it into a Project, which only takes one card instead of eleven. As a Project there's the concern of, can we all keep our tokens separate, and well, we always managed. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance] | ||
+ | }} | ||
+ | === Why does it cost 4? === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | It costs {{Cost|4}} in order to compete with good opening cards that cost {{Cost|4}}. If it cost {{Cost|3}}, then someone with {{Cost|3}}/{{Cost|4}} could open Sinister Plot / {{Card|Remake}} yeeha, while you were stuck with {{Cost|4}}/{{Cost|3}} and getting Sinister Plot turn two. See there's no pleasing you. At {{Cost|4}}, no-one gets to open Sinister Plot / {{Card|Remake}}, except all the times they do. | ||
+ | |||
+ | The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost {{Cost|2}} (without a penalty) because sometimes they'd be automatic (you can hesitate over a {{Card|Pearl Diver}} in some games, but never over a pure-upside Project). | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=19204.msg777096#msg777096 Secret History discussion thread] | ||
+ | }} | ||
{{Navbox Renaissance}} | {{Navbox Renaissance}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 10:17, 25 December 2023
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Sinister Plot | |
---|---|
Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Hans Krill |
Project text | |
At the start of your turn, add a token here, or remove your tokens here for +1 Card each. |
Sinister Plot is a Project from Renaissance. Each turn you choose between saving up for or cashing in for start-of-turn draw. Sinister Plot can help you avoid duds and sometimes lets you build to megaturns.
Contents |
[edit] FAQ
[edit] Official FAQ
- Each player has a separate pile of coin tokens on Sinister Plot; keep yours by your cube.
- Each turn you either add a token (an unused one, not one from a mat), or remove all of your tokens to draw as many cards.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your turn, add a token here, or remove your tokens here for +1 Card each. | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
Early on I had a Duration card that sat there accumulating Coffers tokens until you popped it. There were a few versions. It's no fun seeing a giant pile of tokens on the other side of the table, so these died. Then I brought it back as the same thing but for +Cards. Somehow way more tolerable. So one day, you'd have a big turn. This was in the set for a while. Then I turned it into a Project, which only takes one card instead of eleven. As a Project there's the concern of, can we all keep our tokens separate, and well, we always managed.
[edit] Why does it cost 4?
It costs in order to compete with good opening cards that cost . If it cost , then someone with / could open Sinister Plot / Remake yeeha, while you were stuck with / and getting Sinister Plot turn two. See there's no pleasing you. At , no-one gets to open Sinister Plot / Remake, except all the times they do.
The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost (without a penalty) because sometimes they'd be automatic (you can hesitate over a Pearl Diver in some games, but never over a pure-upside Project).