Sinister Plot
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Sinister Plot | |
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Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Hans Krill |
Project text | |
At the start of your turn, add a token here, or remove your tokens here for +1 Card each. |
Sinister Plot is a Project from Renaissance. Each turn you choose between saving up for or cashing in for start-of-turn draw. Sinister Plot can help you avoid duds and sometimes lets you build to megaturns.
Contents |
FAQ
Official FAQ
- Each player has a separate pile of coin tokens on Sinister Plot; keep yours by your cube.
- Each turn you either add a token (an unused one, not one from a mat), or remove all of your tokens to draw as many cards.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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At the start of your turn, add a token here, or remove your tokens here for +1 Card each. | November 2018 |
Other language versions
Trivia
Secret History
Early on I had a Duration card that sat there accumulating Coffers tokens until you popped it. There were a few versions. It's no fun seeing a giant pile of tokens on the other side of the table, so these died. Then I brought it back as the same thing but for +Cards. Somehow way more tolerable. So one day, you'd have a big turn. This was in the set for a while. Then I turned it into a Project, which only takes one card instead of eleven. As a Project there's the concern of, can we all keep our tokens separate, and well, we always managed.
Why does it cost 4?
It costs in order to compete with good opening cards that cost . If it cost , then someone with / could open Sinister Plot / Remake yeeha, while you were stuck with / and getting Sinister Plot turn two. See there's no pleasing you. At , no-one gets to open Sinister Plot / Remake, except all the times they do.
The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost (without a penalty) because sometimes they'd be automatic (you can hesitate over a Pearl Diver in some games, but never over a pure-upside Project).