Witch
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{{Infobox Card | {{Infobox Card | ||
|name = Witch | |name = Witch | ||
+ | |cost = 5 | ||
|kingdom = Yes | |kingdom = Yes | ||
|type1 = Action | |type1 = Action | ||
|type2 = Attack | |type2 = Attack | ||
|illustrator = Matthias Catrein | |illustrator = Matthias Catrein | ||
− | |text = +2 Cards<br>Each other player gains a | + | |text = '''+2 Cards'''<br>Each other player gains a Curse. |
}} | }} | ||
− | '''Witch''' is an [[Action]]-[[Attack]] card from the [[ | + | '''Witch''' is an [[Action]]-[[Attack]] card from the [[Base]] set. It is a [[curser]] that provides a small amount of [[terminal draw]]. |
− | + | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * | + | * The Curses come from the [[Supply]] and are put into discard piles. |
− | * | + | * They are given out in turn order, which can matter when the Curse pile is low. |
+ | * When the Curses are gone, you can still play Witch for +2 Cards. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | == Strategy | + | == Strategy == |
− | + | Witch is a [[curser]] and [[terminal draw]] card from the [[Base]] set. It can be centralizing in many [[Kingdom|Kingdoms]], especially if trashing {{Card|curse|Curses}} is difficult. | |
− | + | {{Card|Curse|Curses}} in your opponents’ decks serve two primary purposes: | |
− | + | # {{Card|Curse|Curses}} are [[stop card|stop cards]] that reduce the average value of the cards in their deck. Adding more {{Card|curse|curses}} to your opponent’s deck makes it harder for them to draw through their deck. Lining up cards that benefit from being drawn together (e.g. {{Card|Village}}/{{Card|Smithy}}) becomes less likely. | |
− | + | # {{Card|Curse|Curses}} give negative {{VP}} if they are not trashed by the end of the game. | |
+ | Because of this, Witch often leads to longer games. | ||
− | + | In the absence of [[Trasher|trashing]], an initial priority should be to deal out more {{Card|Curse|Curses}} than your opponents before the pile is empty. Purchasing an early Witch, ideally as your first {{Cost|5}} card, is a good way to ensure that you “win the {{Card|Curse}} split”: dealing out more {{Card|Curse|Curses}} than your opponents. A second Witch may help you distribute {{Card|Curse|Curses}} even faster. Games with Witch and no trashing are likely to be [[slog|slogs]]. | |
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+ | Even when trashing is available, Witch can still be an efficient way to slow down your opponents’ decks, unless the trashing is very strong (e.g. kingdoms with {{Card|Chapel}}). Getting control of your deck becomes more difficult if you need to trash {{Card|Curse|Curses}} as well as your starting cards. Many trashers, such as {{Card|Remodel}}, are bad at trashing {{Card|Curse|Curses}} and are better at trashing your {{Card|Estate|Estates}}. These trashers may be too slow to overcome an influx of {{Card|Curse|Curses}}. | ||
+ | |||
+ | As a terminal draw card, Witch’s +2 Cards can be useful, but it is rarely used primarily for its draw. Early on, the drawing effect can help you afford more expensive cards and draw faster through your shuffle. | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|WitchOld|Witch}} || {{CardVersionImage|WitchDigitalOld|Witch from Goko/Making Fun}} || '''+2 Cards'''. Each other player gains a Curse card. || Dominion 1st Edition || October 2008 | ||
+ | |- | ||
+ | | {{CardVersionImage|Witch|Witch}} || {{CardVersionImage|WitchDigital|Witch from Shuffle iT}} || '''+2 Cards'''. Each other player gains a Curse. || Dominion [[Second Edition|2nd Edition]] || October 2016 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 女巫 (pron. ''nǚwū'') || || || | ||
+ | |- | ||
+ | !Czech | ||
+ | | Čarodějnice || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Heks || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Noita || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Sorcière || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Hexe || {{CardLangVersionImage|German}} || || '''+2 Karten'''<br>Jeder Mitspieler muss sich einen Fluch nehmen. | ||
+ | |- | ||
+ | !Hungarian | ||
+ | | Boszorkány || || || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Strega || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 魔女 (pron. ''majo'') || || || '''+2 カードを引く'''。 他のプレイヤーは全員、呪い1枚を獲得する。 | ||
+ | |- | ||
+ | !Korean | ||
+ | | 마녀 (pron. ''manyeo'') || || || | ||
+ | |- | ||
+ | !Norwegian | ||
+ | | Heks || || || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Wiedźma || {{CardLangVersionImage|Polish}} || || | ||
+ | |- | ||
+ | !Romanian | ||
+ | | Vrăjitoare || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Ведьма (pron. ''vyed'ma'') || || {{CardLangVersionImage|Russian|d=1}} || '''+2 Карты.''' Каждый другой игрок получает Проклятие. | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Bruja || || || | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | [[Image:WitchArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote |
Revision as of 01:31, 29 March 2021
Witch | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Cards Each other player gains a Curse. |
Witch is an Action-Attack card from the Base set. It is a curser that provides a small amount of terminal draw.
Contents |
FAQ
Official FAQ
- The Curses come from the Supply and are put into discard piles.
- They are given out in turn order, which can matter when the Curse pile is low.
- When the Curses are gone, you can still play Witch for +2 Cards.
Other Rules clarifications
Strategy
Witch is a curser and terminal draw card from the Base set. It can be centralizing in many Kingdoms, especially if trashing Curses is difficult.
Curses in your opponents’ decks serve two primary purposes:
- Curses are stop cards that reduce the average value of the cards in their deck. Adding more curses to your opponent’s deck makes it harder for them to draw through their deck. Lining up cards that benefit from being drawn together (e.g. Village/Smithy) becomes less likely.
- Curses give negative if they are not trashed by the end of the game.
Because of this, Witch often leads to longer games.
In the absence of trashing, an initial priority should be to deal out more Curses than your opponents before the pile is empty. Purchasing an early Witch, ideally as your first card, is a good way to ensure that you “win the Curse split”: dealing out more Curses than your opponents. A second Witch may help you distribute Curses even faster. Games with Witch and no trashing are likely to be slogs.
Even when trashing is available, Witch can still be an efficient way to slow down your opponents’ decks, unless the trashing is very strong (e.g. kingdoms with Chapel). Getting control of your deck becomes more difficult if you need to trash Curses as well as your starting cards. Many trashers, such as Remodel, are bad at trashing Curses and are better at trashing your Estates. These trashers may be too slow to overcome an influx of Curses.
As a terminal draw card, Witch’s +2 Cards can be useful, but it is rarely used primarily for its draw. Early on, the drawing effect can help you afford more expensive cards and draw faster through your shuffle.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. Each other player gains a Curse card. | Dominion 1st Edition | October 2008 | ||
+2 Cards. Each other player gains a Curse. | Dominion 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History