Quarry
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{{Infobox Card | {{Infobox Card | ||
|name = Quarry | |name = Quarry | ||
+ | |cost = 4 | ||
|type1 = Treasure | |type1 = Treasure | ||
|illustrator = Brian Brinlee | |illustrator = Brian Brinlee | ||
− | |text = {{Cost|1|l}} | + | |text = {{Cost|1|l}}<br>This turn, Actions cost {{Cost|2}} less. |
− | + | ||
}} | }} | ||
− | '''Quarry''' is a [[Treasure]] card from [[Prosperity]]. It acts like a {{Card|Copper}} that lowers the cost of [[Action]] cards by {{Cost|2}} | + | '''Quarry''' is a [[Treasure]] card from [[Prosperity]]. It acts like a {{Card|Copper}} that [[Cost reduction|lowers the cost]] of [[Action]] cards by {{Cost|2}}. |
== FAQ == | == FAQ == | ||
− | === Official FAQ === | + | === Official FAQ (2022) === |
− | * | + | * All [[Action]] cards, including cards in the [[Supply]], [[in play]], in decks, and in hands, cost {{Cost|2}} less for the rest of the turn, but not less than {{Cost|0}}. |
− | + | * This is cumulative; if you play two Quarries in your Buy phase, then {{Card|King's Court}} will only cost {{Cost|3}}, rather than the usual {{Cost|7}}. | |
− | * | + | * This is also cumulative with other effects that [[Cost reduction|modify costs]]. |
− | * | + | === Other rules clarifications === |
− | * | + | With the 2022 updated release, Quarry (as well as {{Card|Hoard}}) was tweaked to lose its "while in play" wording, converting it to "this turn". |
− | + | * If you play this twice with e.g. {{Card|Tiara}} or {{Card|Crown}}, costs will be reduced by {{Cost|4}}, to a minimum of {{Cost|0}}. | |
− | == | + | {| class="wikitable mw-collapsible mw-collapsed" |
+ | | <h3> Deprecated official FAQ (2020) </h3> | ||
+ | |- | ||
+ | | <ul> | ||
+ | <li> While [[#Versions|Quarry]] is in play, [[Action]] cards cost {{Cost|2}} less, to a minimum of {{Cost|0}}. | ||
+ | <li> This is cumulative; if you play two Quarries during your Buy phase, then King's Court will only cost {{Cost|3}}, rather than the usual {{Cost|7}}. | ||
+ | <li> It is also cumulative with other effects that modify costs; if you play {{Card|Worker's Village}} in your Action phase, then two Quarries in your Buy phase, {{Card|Peddler}} will cost {{Cost|2}}. | ||
+ | <li> It affects cards everywhere, such as cards in players' hands. | ||
+ | </ul> | ||
+ | |} | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <h5> Deprecated rules clarifications (2014 2016 2020) </h5> | ||
+ | |- | ||
+ | | <ul> | ||
+ | <li> If you use {{Card|Counterfeit}} on [[#Versions|Quarry]], costs do not end up reduced at all: the Quarry ends up in the trash, not in the play area, so its cost-reducing effect is not active. The same is true if you buy {{Card|Mint}}, trashing treasures, or gain {{Card|Mandarin}}, top-decking treasures, with Quarry in play: costs go back up as soon as Quarry leaves the play area. | ||
+ | <li> If you use {{Card|Crown}} on Quarry, costs will only be reduced by {{Cost|2}}, as there is still only one copy of Quarry in play. | ||
+ | </ul> | ||
+ | |} | ||
− | If you | + | == Strategy == |
+ | Quarry is a [[Kingdom]] [[Treasure]] whose [[cost reduction]] effect can help you buy expensive Action cards early in the game and greatly increase your overall purchasing power once you can combine it with [[+Buy]]. It can also be a strong enabler of [[three-pile ending|pileouts]] if +Buy is easy to come by. If the [[Kingdom]]'s options for +Buy are weak or non-existent, or you don’t plan on buying many Action cards over the course of the game, Quarry is much less impactful, but still effectively provides {{Cost|3}} towards buying an Action card, so it is a serviceable [[opening]] buy if your priority is to obtain an expensive Action card such as a strong [[trasher]] like {{Card|Sentry}} or an important Attack like {{Card|Old Witch}}. | ||
− | + | Like other sources of cost reduction, Quarry is at its strongest when you combine it with sources of +Buy to multiply its impact. This is even more important with Quarry specifically, for two reasons: first, you can typically only get Quarry into play during your Buy phase, so [[gainer]]s can't benefit from its effect; and second, because each copy of Quarry provides {{Cost|2}} of cost reduction, it scales twice as quickly with +Buy as, for example, {{Card|Highway}}. Quarry's cost reduction can also be stacked relatively easily: although it's a [[stop card]], and does therefore require some [[deck control]] support via [[thinning]] and [[draw]] (especially if your source of +Buy is also a stop card), it doesn't increase your need for [[terminal space]], unlike most cost reducers. A notable alternative to or combination with +Buy is {{Card|Stonemason|Stonemason's}} [[overpay]] ability, which also increases the impact of Quarry's cost reduction: for example, with a single Quarry in play, you can pay {{Cost|3}} for {{Card|Stonemason}} (which now costs {{Cost|0}}) and gain two Action cards that would normally cost {{Cost|5}}. | |
− | + | ||
− | + | If +Buy is readily available, especially in a form that it easy to play in bulk such as {{Card|Market Square}} or {{Card|Market}}, multiple copies of Quarry can lead to a rapid pileout by reducing the prices of cheap Action cards—and sometimes expensive ones—to {{Cost|0}}. {{Card|Grand Market}} is an especially relevant synergy, as Quarry makes it significantly easier to gain than usual while also taking advantage of the +Buy it provides. A special case of Quarry's interaction with +Buy that can be exceptionally strong involves Action cards that are effectively Buy-neutral: for example, you can buy out the entire {{Card|Forum}} pile with a single Buy if you have three Quarries in play. {{Card|Villa}} and {{Card|Cavalry}} are particularly strong synergies, not only because they are cheap Buy-neutral cards and therefore two Quarries in play is sufficient to enable you to buy the entire pile, but also because of their other powerful on-gain effects that allow you to return to your Action phase with Quarry in play. This enables gainers to take advantage of the cost reduction, potentially enables you to put additional Quarries into play before entering another Buy phase, and generally makes a pileout likely to occur quickly. Less explosively, but often still very useful, {{Card|Black Market}} and {{Card|Storyteller}} also let you play Quarry before Action-phase gainers, with the former also providing an extra opportunity to take advantage of the cost reduction. | |
− | + | Although Quarry can be a strong facilitator of pileouts, it usually doesn't help you with scoring in the course of executing one, since it can't help you gain [[Victory]] cards cheaply except in the case of those that also have the Action type, including {{Card|Nobles}} and {{Card|Distant Lands}}. Unlike other sources of cost reduction, such as {{Card|Bridge}}, it therefore doesn’t enable the same type of [[megaturn]]s in which you can buy the majority of the {{Card|Province|Provinces}} in a single turn. This also means that during the endgame there may be a disparity in your purchasing power for Victory cards as compared to Action cards, making it potentially easier than usual for an opponent to thwart your ability to win on your next turn by scoring. | |
− | + | == Versions == | |
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || style="padding: 0px 10px;"| {{Cost|1|l}}{{divline}}While this is in play, Action cards cost {{Cost|2}} less, but not less than {{Cost|0}}. || Prosperity || October 2010 | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| {{Cost|1|l}}{{divline}}While this is in play, Action cards cost {{Cost|2}} less, but not less than {{Cost|0}}. || Prosperity [[2016 Errata#Formatting changes|(2016 printing)]] || February 2017 | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=3}} || {{CardLangVersionImage|d=s|o=3}} || style="padding: 0px 10px;"| {{Cost|1|l}}{{divline}}While this is in play, Action cards cost {{Cost|2}} less. || Prosperity [[Dominion 2019 Errata and Rules Tweaks#Costs don't go below 0|(2020 printing)]] || October 2020 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || {{Cost|1|l}}<br>This turn, Actions cost {{Cost|2}} less. || Prosperity [[2022_Errata#anchor_GetRidWhile|(Second Edition)]] || June 2022 | ||
+ | |} | ||
− | + | ===Other language versions=== | |
− | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | |
− | + | ! Language !! Name !! Print !! Digital !! Text !! Notes | |
− | + | |- | |
− | + | !Chinese | |
− | + | | 採石場 || || || style="padding:15px 0px;"| {{Cost|1|l}}{{divline}}當此卡在出牌區,行動卡的價值減少{{Cost|2}}。但不會低於{{Cost|0}}。 || | |
− | + | |- | |
− | + | !Czech | |
− | + | | Kamenolom || || || || | |
− | + | |- | |
− | + | !Dutch | |
− | + | | Steengroeve || {{CardLangVersionImage|Dutch}} || || {{Cost|1|l}}{{divline}}Als deze kaart in het spel is, kost elke actiekaart {{Cost|2}} minder, maar nooit minder dan {{Cost|0}}. || | |
− | + | |- | |
− | + | !Finnish | |
− | + | | Louhos || || || || | |
+ | |- | ||
+ | !French | ||
+ | | Carrière || || || || | ||
+ | |- | ||
+ | !rowspan=3|German | ||
+ | | Steinbruch || {{CardVersionImage|QuarryGerman2016rulebook|German language Quarry 2016 by ASS}} || || {{Cost|1|l}}{{divline}}Solange diese Karte im Spiel ist,<br>kostet jede Aktionskarte {{Cost|2}} weniger,<br>jedoch nicht weniger als {{Cost|0}}. || (2016) | ||
+ | |- | ||
+ | | Steinbruch || || {{CardVersionImage|QuarryGerman2021Digital|German language Quarry 2021 from Shuffle iT}} || {{Cost|1|l}}{{divline}}Wenn diese Karte im Spiel ist,<br>kosten Aktionskarten {{Cost|2}} weniger. || (Nachdruck 2021) | ||
+ | |- | ||
+ | | Steinbruch || {{CardLangVersionImage|German}} || {{CardLangVersionImage|d=t|German}} || style="padding:15px 0px;"| {{Cost|1|l}}<br>In diesem Zug kosten Aktionskarten {{Cost|2}} weniger. || 2. Edition<br>(2022) | ||
+ | |- | ||
+ | !Italian | ||
+ | | Cava || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 石切場<br>(pron. ''ishikiriba'') || || || style="padding:15px 0px;"| {{Cost|1|l}}{{divline}}これが場にある間、(サプライ以外も含めた)すべてのアクションカードのコストは{{Cost|2}}下がる ({{Cost|0}}未満にはならない)。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Kamieniołom || {{CardLangVersionImage|Polish}} || || {{Cost|1|l}}{{divline}}Kiedy ta karta znajduje się w grze, wszystkie karty Akcji kosztują o {{Cost|2}} mniej (ale nie mniej niż {{nowrap|{{Cost|0}}).}} || (2016) | ||
+ | |- | ||
+ | !Russian | ||
+ | | Карьер<br>(pron. ''kar'yer'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Cantera || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
− | + | [[Image:QuarryArt.jpg|thumb|right|354px|Official card art.]] | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
Line 63: | Line 113: | ||
{{Navbox Prosperity}} | {{Navbox Prosperity}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Cost reducer]] | ||
+ | [[Category:Alt Treasure]] |
Latest revision as of 16:15, 15 March 2024
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Quarry | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Brian Brinlee |
Card text | |
This turn, Actions cost less. |
Quarry is a Treasure card from Prosperity. It acts like a Copper that lowers the cost of Action cards by .
Contents |
[edit] FAQ
[edit] Official FAQ (2022)
- All Action cards, including cards in the Supply, in play, in decks, and in hands, cost less for the rest of the turn, but not less than .
- This is cumulative; if you play two Quarries in your Buy phase, then King's Court will only cost , rather than the usual .
- This is also cumulative with other effects that modify costs.
[edit] Other rules clarifications
With the 2022 updated release, Quarry (as well as Hoard) was tweaked to lose its "while in play" wording, converting it to "this turn".
Deprecated official FAQ (2020) |
|
Deprecated rules clarifications (2014 2016 2020) |
|
[edit] Strategy
Quarry is a Kingdom Treasure whose cost reduction effect can help you buy expensive Action cards early in the game and greatly increase your overall purchasing power once you can combine it with +Buy. It can also be a strong enabler of pileouts if +Buy is easy to come by. If the Kingdom's options for +Buy are weak or non-existent, or you don’t plan on buying many Action cards over the course of the game, Quarry is much less impactful, but still effectively provides towards buying an Action card, so it is a serviceable opening buy if your priority is to obtain an expensive Action card such as a strong trasher like Sentry or an important Attack like Old Witch.
Like other sources of cost reduction, Quarry is at its strongest when you combine it with sources of +Buy to multiply its impact. This is even more important with Quarry specifically, for two reasons: first, you can typically only get Quarry into play during your Buy phase, so gainers can't benefit from its effect; and second, because each copy of Quarry provides of cost reduction, it scales twice as quickly with +Buy as, for example, Highway. Quarry's cost reduction can also be stacked relatively easily: although it's a stop card, and does therefore require some deck control support via thinning and draw (especially if your source of +Buy is also a stop card), it doesn't increase your need for terminal space, unlike most cost reducers. A notable alternative to or combination with +Buy is Stonemason's overpay ability, which also increases the impact of Quarry's cost reduction: for example, with a single Quarry in play, you can pay for Stonemason (which now costs ) and gain two Action cards that would normally cost .
If +Buy is readily available, especially in a form that it easy to play in bulk such as Market Square or Market, multiple copies of Quarry can lead to a rapid pileout by reducing the prices of cheap Action cards—and sometimes expensive ones—to . Grand Market is an especially relevant synergy, as Quarry makes it significantly easier to gain than usual while also taking advantage of the +Buy it provides. A special case of Quarry's interaction with +Buy that can be exceptionally strong involves Action cards that are effectively Buy-neutral: for example, you can buy out the entire Forum pile with a single Buy if you have three Quarries in play. Villa and Cavalry are particularly strong synergies, not only because they are cheap Buy-neutral cards and therefore two Quarries in play is sufficient to enable you to buy the entire pile, but also because of their other powerful on-gain effects that allow you to return to your Action phase with Quarry in play. This enables gainers to take advantage of the cost reduction, potentially enables you to put additional Quarries into play before entering another Buy phase, and generally makes a pileout likely to occur quickly. Less explosively, but often still very useful, Black Market and Storyteller also let you play Quarry before Action-phase gainers, with the former also providing an extra opportunity to take advantage of the cost reduction.
Although Quarry can be a strong facilitator of pileouts, it usually doesn't help you with scoring in the course of executing one, since it can't help you gain Victory cards cheaply except in the case of those that also have the Action type, including Nobles and Distant Lands. Unlike other sources of cost reduction, such as Bridge, it therefore doesn’t enable the same type of megaturns in which you can buy the majority of the Provinces in a single turn. This also means that during the endgame there may be a disparity in your purchasing power for Victory cards as compared to Action cards, making it potentially easier than usual for an opponent to thwart your ability to win on your next turn by scoring.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
While this is in play, Action cards cost less, but not less than . |
Prosperity | October 2010 | ||
While this is in play, Action cards cost less, but not less than . |
Prosperity (2016 printing) | February 2017 | ||
While this is in play, Action cards cost less. |
Prosperity (2020 printing) | October 2020 | ||
This turn, Actions cost less. |
Prosperity (Second Edition) | June 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History