Charlatan
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− | {{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of | + | {{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of {{Set|Prosperity|ed=2|Prosperity}}. It is a [[curser|cursing attack]] with a twist: its presence somewhat mitigates the badness of {{Card|Curse|Curses}} by turning them into [[Treasure]]s similar to {{card|Copper}}. You still don't want a ton of Copper-like [[junk]] in your deck, and the Curses are still worth negative {{VP}}, but at least now they're not totally [[dead]] cards. |
+ | |||
+ | Its role in the second edition is to replace the [[removed]] first-edition card {{card|Mountebank}}, replacing its distribution of {{Card|Copper|Coppers}} ''and'' {{Card|Curse|Curses}} with distribution of Copper-''like'' Curses. | ||
== FAQ == | == FAQ == | ||
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* They may be played for +{{Cost|1}} in the Buy phase. They are trashed [[in play|from play]] when gaining {{Card|Mint}}, {{Card|Magnate}} counts them in your hand, {{Card|Courtier}} (from {{Set|Intrigue|ed=2|Intrigue}}) gives you two choices when revealing one, and so on. | * They may be played for +{{Cost|1}} in the Buy phase. They are trashed [[in play|from play]] when gaining {{Card|Mint}}, {{Card|Magnate}} counts them in your hand, {{Card|Courtier}} (from {{Set|Intrigue|ed=2|Intrigue}}) gives you two choices when revealing one, and so on. | ||
* They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | * They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | ||
− | === Other | + | === Other rules clarifications === |
− | * {{Card|Curse}} | + | * {{Card|Curse|Curses}} in the trash are Treasures, which may matter for e.g. {{Card|Forager}}. |
* Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse|Curses}} stay as Treasures during scoring, so they will count for {{Landmark|Keep}}. | * Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse|Curses}} stay as Treasures during scoring, so they will count for {{Landmark|Keep}}. | ||
* Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. [https://discord.com/channels/212660788786102272/936246610961260594/980905199449284640] | * Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. [https://discord.com/channels/212660788786102272/936246610961260594/980905199449284640] | ||
== Strategy == | == Strategy == | ||
+ | [[Image:CurseTreasure.jpg|thumb|right|180px|Alternate Curse art in the online game by [[Temple_Gates_Games|TGG]].]] | ||
=== Antisynergies === | === Antisynergies === | ||
* {{Card|Jack of All Trades}}, {{Card|Hermit}} – your trashers limited to non-Treasures | * {{Card|Jack of All Trades}}, {{Card|Hermit}} – your trashers limited to non-Treasures |
Latest revision as of 10:41, 3 May 2024
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Charlatan | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Charlatan is an Action-Attack card from the second edition of Prosperity. It is a cursing attack with a twist: its presence somewhat mitigates the badness of Curses by turning them into Treasures similar to Copper. You still don't want a ton of Copper-like junk in your deck, and the Curses are still worth negative , but at least now they're not totally dead cards.
Its role in the second edition is to replace the removed first-edition card Mountebank, replacing its distribution of Coppers and Curses with distribution of Copper-like Curses.
Contents |
[edit] FAQ
[edit] Official FAQ
- This turns Curses into Treasures for the entire game and in all situations; it's just like the bottom bar says "Curse - Treasure."
- They may be played for + in the Buy phase. They are trashed from play when gaining Mint, Magnate counts them in your hand, Courtier (from Intrigue) gives you two choices when revealing one, and so on.
- They are still Curses and still worth –1 at the end of the game.
[edit] Other rules clarifications
- Curses in the trash are Treasures, which may matter for e.g. Forager.
- Unlike Capitalism, Charlatan makes Curses stay as Treasures during scoring, so they will count for Keep.
- Curses will be Treasures if Charlatan is in the Black Market deck, even if no one actually gains it. [1]
[edit] Strategy
[edit] Antisynergies
- Jack of All Trades, Hermit – your trashers limited to non-Treasures
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Prosperity (Second Edition) | June 2022 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Wunderheilerin | + Jeder Mitspieler nimmt einen Fluch. In Spielen mit dieser Karte ist ein Fluch auch eine Geldkarte mit dem Wert . |
[edit] Trivia
[edit] Preview
Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of Ghost Ship and Ambassador: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.
Charlatan also gives out Curses and Treasures that make , but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result.[edit] Secret History