Charlatan
Terracubist (Talk | contribs) m (→top: add improve tag) |
|||
Line 12: | Line 12: | ||
{{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of [[Prosperity]]. It is a [[curser|cursing attack]] with a twist: its presence somewhat mitigates the badness of {{Card|Curse|Curses}} by turning them into [[Treasure]]s similar to {{card|Copper}}. You still don't want a ton of Copper-like [[junk]] in your deck, and the Curses are still worth negative {{VP}}, but at least now they're not totally [[dead]] cards. | {{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of [[Prosperity]]. It is a [[curser|cursing attack]] with a twist: its presence somewhat mitigates the badness of {{Card|Curse|Curses}} by turning them into [[Treasure]]s similar to {{card|Copper}}. You still don't want a ton of Copper-like [[junk]] in your deck, and the Curses are still worth negative {{VP}}, but at least now they're not totally [[dead]] cards. | ||
+ | |||
+ | Its role in the second edition is to replace the [[removed]] first-edition card {{card|Mountebank}}, replacing its distribution of Coopers ''and'' Curses with distribution of Copper-''like'' Curses. | ||
== FAQ == | == FAQ == |
Revision as of 20:28, 26 March 2024
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Charlatan | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Charlatan is an Action-Attack card from the second edition of Prosperity. It is a cursing attack with a twist: its presence somewhat mitigates the badness of Curses by turning them into Treasures similar to Copper. You still don't want a ton of Copper-like junk in your deck, and the Curses are still worth negative , but at least now they're not totally dead cards.
Its role in the second edition is to replace the removed first-edition card Mountebank, replacing its distribution of Coopers and Curses with distribution of Copper-like Curses.
Contents |
FAQ
Official FAQ
- This turns Curses into Treasures for the entire game and in all situations; it's just like the bottom bar says "Curse - Treasure."
- They may be played for + in the Buy phase. They are trashed from play when gaining Mint, Magnate counts them in your hand, Courtier (from Intrigue) gives you two choices when revealing one, and so on.
- They are still Curses and still worth –1 at the end of the game.
Other Rules clarifications
- Curses in the trash are Treasures, which may matter for e.g. Forager.
- Unlike Capitalism, Charlatan makes Curses stay as Treasures during scoring, so they will count for Keep.
- Curses will be Treasures if Charlatan is in the Black Market deck, even if no one actually gains it. [1]
Strategy
Antisynergies
- Jack of All Trades, Hermit – your trashers limited to non-Treasures
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Prosperity (Second Edition) | June 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Wunderheilerin | + Jeder Mitspieler nimmt einen Fluch. In Spielen mit dieser Karte ist ein Fluch auch eine Geldkarte mit dem Wert . |
Trivia
Preview
Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of Ghost Ship and Ambassador: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.
Charlatan also gives out Curses and Treasures that make , but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result.Secret History