City Quarter
From DominionStrategy Wiki
(Difference between revisions)
Werothegreat (Talk | contribs) (→In other languages) |
Werothegreat (Talk | contribs) (→In other languages) |
||
Line 25: | Line 25: | ||
* German: Stadtviertel | * German: Stadtviertel | ||
* Polish: Dzielnica (lit. ''district'') | * Polish: Dzielnica (lit. ''district'') | ||
+ | * Russian: Городской Квартал (pron. ''gorodskoy kvartal'', lit. ''city block'') | ||
=== Preview === | === Preview === |
Revision as of 13:14, 21 January 2017
City Quarter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Actions Reveal your hand. +1 Card per Action card revealed. |
City Quarter is an Action card from Empires. It is a village that draws cards only if you have Actions in your hand already—sort of the inverse of Shanty Town. In a deck with a high density of Actions, it can therefore be a very powerful Lab variant. It is one of the cards from Empires with a Debt cost.
Contents |
FAQ
Official FAQ
- Cards with multiple types that include Action, such as Crown, are Actions.
Strategy
Alternate Versions
Trivia
In other languages
- Dutch: Stadswijk
- Finnish: Kaupunginosa (lit. neighborhood)
- German: Stadtviertel
- Polish: Dzielnica (lit. district)
- Russian: Городской Квартал (pron. gorodskoy kvartal, lit. city block)
Preview
So City Quarter is one of these things, it costs but you don't need any up front. You can buy it with and a leftover Buy. But you'll be paying it off before you buy more things and well I went over that already. So uh City Quarter. It looks snazzy. You could draw so many cards. And it's a Village too, which helps you play those cards you had to have to draw those other cards.
Secret History
One of the first Laboratories in one card; that's different in various small ways from actually having two Labs. In the end it seemed too strong too early. I tried a version that either drew 3 cards or got two Treasures from your discard pile, that cost more up front. I tried a giant Pawn briefly. Then, a Village that had you draw a card the next 2 times you played an Action; it addressed early power level some but had tracking issues, especially in multiples. Finally it turned into the published card. It can go nuts, but you have to set it up; you do not want it turn one.
cards was +3 Cards +1 Action, for some large amount of that I tweaked some. It was an interesting card to consider. It's two