Charlatan
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− | {{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of [[Prosperity]]. It is a [[curser|cursing attack]] with a twist: its presence somewhat mitigates the badness of {{ | + | {{Card|Charlatan}} is an [[Action]]-[[Attack]] card from the second edition of [[Prosperity]]. It is a [[curser|cursing attack]] with a twist: its presence somewhat mitigates the badness of {{Card|Curse|Curses}} by turning them into [[Treasure]]s similar to {{card|Copper}}. You still don't want a ton of Copper-like [[junk]] in your deck, and the Curses are still worth negative {{VP}}, but at least now they're not totally [[dead]] cards. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
* This turns {{Card|Curse|Curses}} into [[Treasure]]s for the entire game and in all situations; it's just like the bottom bar says "{{nowrap|Curse -}} Treasure." | * This turns {{Card|Curse|Curses}} into [[Treasure]]s for the entire game and in all situations; it's just like the bottom bar says "{{nowrap|Curse -}} Treasure." | ||
− | * They may be played for +{{Cost|1}} in the Buy phase. They are trashed [[in play|from play]] when gaining {{Card|Mint}}, {{Card|Magnate}} counts them in your hand, {{Card|Courtier}} (from {{Set|Intrigue}}) gives you two choices when revealing one, and so on. | + | * They may be played for +{{Cost|1}} in the Buy phase. They are trashed [[in play|from play]] when gaining {{Card|Mint}}, {{Card|Magnate}} counts them in your hand, {{Card|Courtier}} (from {{Set|Intrigue|ed=2|Intrigue}}) gives you two choices when revealing one, and so on. |
* They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | * They are still {{Card|Curse|Curses}} and still worth {{VP|–1}} at the end of the game. | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | * Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse}} | + | * Unlike {{Project|Capitalism}}, Charlatan makes {{Card|Curse|Curses}} stay as Treasures during scoring, so they will count for {{Landmark|Keep}}. |
* Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. | * Curses will be Treasures if Charlatan is in the {{card|Black Market}} deck, even if no one actually gains it. | ||
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=== Preview === | === Preview === | ||
− | {{Quote|Text={{Card|Mountebank}} is easily one of the most miserable powerful attacks in the game. It fits the theme of {{Card|Ghost Ship}} and {{Card|Ambassador}}: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity. | + | {{Quote|Text=<p>{{Card|Mountebank}} is easily one of the most miserable powerful attacks in the game. It fits the theme of {{Card|Ghost Ship}} and {{Card|Ambassador}}: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.</p><p>Charlatan also gives out {{Card|Curse|Curses}} and [[Treasure]]s that make {{Cost|1}}, but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result.</p> |
− | + | ||
− | Charlatan also gives out {{Card|Curse|Curses}} and [[Treasure]]s that make {{Cost|1}}, but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result. | + | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21253.msg892115#msg892115 Prosperity 2E Preview 1] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21253.msg892115#msg892115 Prosperity 2E Preview 1] |
Revision as of 18:23, 31 May 2022
Charlatan | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Franz Vohwinkel |
Card text | |
+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Charlatan is an Action-Attack card from the second edition of Prosperity. It is a cursing attack with a twist: its presence somewhat mitigates the badness of Curses by turning them into Treasures similar to Copper. You still don't want a ton of Copper-like junk in your deck, and the Curses are still worth negative , but at least now they're not totally dead cards.
Contents |
FAQ
Official FAQ
- This turns Curses into Treasures for the entire game and in all situations; it's just like the bottom bar says "Curse - Treasure."
- They may be played for + in the Buy phase. They are trashed from play when gaining Mint, Magnate counts them in your hand, Courtier (from Intrigue) gives you two choices when revealing one, and so on.
- They are still Curses and still worth –1 at the end of the game.
Other Rules clarifications
- Unlike Capitalism, Charlatan makes Curses stay as Treasures during scoring, so they will count for Keep.
- Curses will be Treasures if Charlatan is in the Black Market deck, even if no one actually gains it.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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+ Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
Prosperity (Second Edition) | June 2022 |
Other language versions
Language | Name | Digital | Text | Notes | |
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German | Wunderheilerin | + Jeder Mitspieler nimmt einen Fluch. In Spielen mit dieser Karte ist ein Fluch auch eine Geldkarte mit dem Wert . |
Trivia
Preview
Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of Ghost Ship and Ambassador: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.
Charlatan also gives out Curses and Treasures that make , but makes them the same card, which is way more manageable. There are a lot of cool interactions that come up as a result.