City Quarter
From DominionStrategy Wiki
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* Polish: Dzielnica (lit. ''district'') | * Polish: Dzielnica (lit. ''district'') | ||
* Russian: Городской Квартал (pron. ''gorodskoy kvartal'', lit. ''city block'') | * Russian: Городской Квартал (pron. ''gorodskoy kvartal'', lit. ''city block'') | ||
− | * Japanese: 市街 (pron. '' | + | * Japanese: 市街 (pron. ''shigai'') |
=== Preview === | === Preview === |
Revision as of 10:06, 25 April 2017
City Quarter | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Matthias Catrein |
Card text | |
+2 Actions Reveal your hand. +1 Card per Action card revealed. |
City Quarter is an Action card from Empires. It is a village that draws cards only if you have Actions in your hand already—sort of the inverse of Shanty Town. In a deck with a high density of Actions, it can therefore be a very powerful Lab variant. It is one of the cards from Empires with a Debt cost.
Contents |
FAQ
Official FAQ
- Cards with multiple types that include Action, such as Crown, are Actions.
Strategy
Alternate Versions
Trivia
In other languages
- Dutch: Stadswijk
- Finnish: Kaupunginosa (lit. neighborhood)
- German: Stadtviertel
- Polish: Dzielnica (lit. district)
- Russian: Городской Квартал (pron. gorodskoy kvartal, lit. city block)
- Japanese: 市街 (pron. shigai)
Preview
So City Quarter is one of these things, it costs but you don't need any up front. You can buy it with and a leftover Buy. But you'll be paying it off before you buy more things and well I went over that already. So uh City Quarter. It looks snazzy. You could draw so many cards. And it's a Village too, which helps you play those cards you had to have to draw those other cards.
Secret History
One of the first Laboratories in one card; that's different in various small ways from actually having two Labs. In the end it seemed too strong too early. I tried a version that either drew 3 cards or got two Treasures from your discard pile, that cost more up front. I tried a giant Pawn briefly. Then, a Village that had you draw a card the next 2 times you played an Action; it addressed early power level some but had tracking issues, especially in multiples. Finally it turned into the published card. It can go nuts, but you have to set it up; you do not want it turn one.
cards was +3 Cards +1 Action, for some large amount of that I tweaked some. It was an interesting card to consider. It's two