Familiar
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== Trivia == | == Trivia == | ||
[[Image:FamiliarArt.jpg|thumb|right|354px|Official card art.]] | [[Image:FamiliarArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | === Preview === | ||
+ | {{Quote| | ||
+ | |Text= It's free (it gives you back the card and action it cost you), it hands out Curses, what's not to like. When the {{Card|Curse}}s run out, it essentially vanishes from your deck; move along, Familiar, your work here is done. Free attacks can be scary things and well it does cost {{Cost|P}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=122.msg1166#msg1166 Dominion: Alchemy Preview] | ||
+ | }} | ||
=== Secret History === | === Secret History === | ||
{{Quote| | {{Quote| |
Revision as of 08:03, 21 May 2021
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Familiar | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Alchemy |
Illustrator(s) | Alex Drummond |
Card text | |
+1 Card +1 Action Each other player gains a Curse. |
Familiar is an Action-Attack from Alchemy. It is a cantrip curser—i.e., it gives opponents Curses and gives you +1 Card and +1 Action. It is the only non-terminal curser or junking attack, and therefore can be very strong; however, its cost makes it harder to gain than most other cursers. It can be a very frustrating card, since its cost makes it likely for a player to be unable to afford it far longer than their opponent if they draw their Potion at the wrong time!
Contents |
FAQ
Official FAQ
- You draw a card, get +1 Action, and each other player gains a Curse.
Other Rules clarifications
Strategy Article
There isn't a Familiar strategy article. It was mentioned in both the five worst potion cards and the five best potion cards by theory.
Familiar is a very powerful attack, since it is a cantrip and therefore does not become a dead card once the Curses have been depleted, and once you have a few in your deck you can hand out Curses with it very rapidly. However, its cost makes it slow to acquire multiple copies of and extremely swingy: there is a roughly one in four chance that one player will be unable to get a Familiar on turns 3 and 4 and the other player will, much higher than the chance of missing out on a Witch or Mountebank.
Unlike Witch and Mountebank, having a Familiar does not itself improve your per-turn buying power (and having a Potion can harm buying power in the absence of other desirable -cost cards), so Familiar strategies can actually lose to super-fast Big Money strategies like BM+Wharf, or engines which ramp up fast enough to be able to trash the curses as they come in. Familiar is especially weak against Masquerade-Big Money, as it is a fast strategy which is able to return the gained Curses to the Familiar player.
Synergies/Combos
- Other -cost cards
- Squire and a weak trashing card (eg. Watchtower) will let you get Familiar without buying a Potion
Antisynergies
- Chapel trashes too fast for Familiar, which starts at a disadvantage because of the useless Potion
- Masquerade, which is able to return the gained Curses
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card. +1 Action. Each other player gains a Curse. | Alchemy 1st Edition | May 2010 | ||
+1 Card. +1 Action. Each other player gains a Curse. | Alchemy 2nd Edition | December 2018 |
Other language versions
Trivia
Preview
Secret History
Retrospective