Familiar
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* Italian: Famiglio | * Italian: Famiglio | ||
* Japanese: 使い魔 (pron. ''tsukaima'') | * Japanese: 使い魔 (pron. ''tsukaima'') | ||
+ | * Russian: Фамильяр (pron. ''famil'yar'') | ||
* Spanish: Familiar | * Spanish: Familiar | ||
Revision as of 12:45, 19 January 2017
Familiar | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Alchemy |
Illustrator(s) | Alex Drummond |
Card text | |
+1 Card +1 Action Each other player gains a Curse. |
Familiar is an Action-Attack from Alchemy. It is a cantrip curser—i.e., it gives opponents Curses and gives you +1 Card and +1 Action. It is the only non-terminal curser or junking attack, and therefore can be very strong; however, its cost makes it harder to gain than most other cursers. It can be a very frustrating card, since its cost makes it likely for a player to be unable to afford it far longer than their opponent if they draw their Potion at the wrong time!
Contents |
FAQ
Official FAQ
- If there aren't enough Curses left to go around when you play Familiar, you deal them out in turn order, starting with the player to your left.
- If you play Familiar with no Curses remaining, you will still get +1 Card and +1 Action.
- A player gaining a Curse puts it face-up into his discard pile.
Other Rules clarifications
Strategy Article
There isn't a Familiar strategy article. It was mentioned in both the five worst potion cards and the five best potion cards by theory.
Familiar is a very powerful attack, since it is a cantrip and therefore does not become a dead card once the Curses have been depleted, and once you have a few in your deck you can hand out Curses with it very rapidly. However, its cost makes it slow to acquire multiple copies of and extremely swingy: there is a roughly one in four chance that one player will be unable to get a Familiar on turns 3 and 4 and the other player will, much higher than the chance of missing out on a Witch or Mountebank.
Unlike Witch and Mountebank, having a Familiar does not itself improve your per-turn buying power (and having a Potion can harm buying power in the absence of other desirable -cost cards), so Familiar strategies can actually lose to super-fast Big Money strategies like BM+Wharf, or engines which ramp up fast enough to be able to trash the curses as they come in. Familiar is especially weak against Masquerade-Big Money, as it is a fast strategy which is able to return the gained Curses to the Familiar player.
Synergies/Combos
- Other -cost cards
- Squire and a weak trashing card (eg. Watchtower) will let you get Familiar without buying a Potion
Antisynergies
- Chapel trashes too fast for Familiar, which starts at a disadvantage because of the useless Potion
- Masquerade, which is able to return the gained Curses
Alternate versions
Digital version for Dominion Online
German version by HiG
German Version by ASS
Trivia
In other languages
- Czech: Alchymistův poskok (lit. alchemist's underling)
- Dutch: Oude bekende (lit. old friend)
- Finnish: Apuolento
- French: Familier
- German: Vertrauter (lit. confidant)
- Italian: Famiglio
- Japanese: 使い魔 (pron. tsukaima)
- Russian: Фамильяр (pron. famil'yar)
- Spanish: Familiar
Secret History
Retrospective