Forager
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|name = Forager | |name = Forager | ||
|type1 = Action | |type1 = Action | ||
− | |illustrator = Eric J | + | |illustrator = Eric J Carter |
|text = +1 Action<br />+1 Buy<br />Trash a card from your hand. +{{Cost|1}} per differently named Treasure in the trash. | |text = +1 Action<br />+1 Buy<br />Trash a card from your hand. +{{Cost|1}} per differently named Treasure in the trash. | ||
}} | }} |
Revision as of 20:37, 20 June 2014
Forager | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Eric J Carter |
Card text | |
+1 Action +1 Buy Trash a card from your hand. + per differently named Treasure in the trash. |
Forager is an Action from Dark Ages. It is a nonterminal trasher that trashes one card at a time and gives you some , depending on how many different Treasures have been trashed.
Contents |
FAQ
Official FAQ
- Trash a card from your hand if you can.
- Whether or not you can, you still get + per differently named Treasure in the trash, plus +1 Action and +1 Buy.
- Multiple copies of the same Treasure card do not increase how much you get. For example, if the trash has four Coppers, a Counterfeit, and six Estates, you get +.
- Cards with multiple types, one of which is Treasure (such as Harem from Intrigue), are Treasures.
Other Rules clarifications
Strategy Article
See here for a Forager article.
Since it's a nonterminal trasher, Forager is pretty good for getting an engine set up. Early in the game it will probably give + or + once you've trashed a Copper, but later in the game, once your engine is up and running, you can trash one of your early Silvers with it and it will give + and a buy - not bad as an engine component!
Getting it to + or higher is less common. It requires either
- Deliberate effort - buying a Gold or gaining a Spoils just to trash it to raise Forager's value.
- Early-game Treasures that lose value by the mid or late-game; Talisman once you've gained lots of cheap cards with it, Potion once you no longer want Familiars, Loan once all your Coppers are gone.
- Trashing attacks - Pirate Ship or Knights might destroy your Golds anyway.
- Trash-for-benefit - while trashing a Gold to Forager just to raise Forager's value seems like a bad deal, Salvaging a Gold somewhat early to buy some engine components and also raise Forager's value seems like a much better offer.
There may be useful insights in comparing Forager to other sub- single-card Trashers:
- Like Lookout, it's nonterminal. Lookout trashes from the top of the deck, which saves you a card in hand, but gives no bonus. Lookout becomes riskier later, whereas Forager becomes a little powered up later.
- Spice Merchant and Moneylender both give better bonuses early, but can't trash Estates or Shelters.
- Salvager is terminal and better for trashing Estates, but worse for trashing Coppers.
- Trade Route seems like the opposite of Forager in a some ways—it counts Victory cards gained rather than treasures trashed. Both power up as the game goes on and give +Buy, and you may be tempted to weaken your own deck to power it up. However, Forager is nonterminal and thus doesn't carry the risk of collision.
If by the late-game, Forager is giving you + or even +, it may be worth using Forager's +Buy to buy cheap cards just to trash them the next turn with Forager, to keep getting the cash.
Synergies/Combos
- Pirate Ship, Knights, and trash for benefit will probably power up the Forager more by trashing Golds
- Engines which can make use of the trashing and +Buy
- Talisman and Loan are both good Forager fodder once they've outlived their usefulness
Antisynergies
Trivia
Secret History