Ghost Town
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{{Infobox Card | {{Infobox Card | ||
|name = Ghost Town | |name = Ghost Town |
Revision as of 17:06, 4 March 2021
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Ghost Town | |
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Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
At the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile). |
Ghost Town is a Night-Duration card from Nocturne. It's a delayed village, doing nothing when it's played, but drawing a card and giving an Action on your next turn. It's also conveniently gained to your hand, so it can be played immediately.
Contents |
FAQ
Official FAQ
- Since Night is after the Buy phase, normally you can play this the turn you buy it.
Other rules clarifications
- If you gain this card onto your deck with Armory, Artificer, Develop, or Graverobber, it goes to the top of your deck, not into your hand.
Strategy
Forum discussion at [1]
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile). |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Ghost Town does another trick: it goes straight to your hand. Since the Buy phase is ahead of the Night phase, you can buy it and play it the same turn. There are several of these. Do you think you'll need a village next turn? Here you go.
Secret History
Early on the set had a village that went into your next hand. It was pretty sweet. And, separately, I had a Night card that was a village for your next turn. That was cool too; at first it had a Duchess-like rider that let you get it when you trashed an Action, but that didn't come up enough so I slimmed it down to the sleek basic effect. And then Billy suggested combining the two cards and here we are. It was a better way to implement the village - no setting it aside - and spiced up the Night card.