Groom
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== Strategy == | == Strategy == | ||
+ | Groom is one of the best [[gainer|Workshop variants]] costing {{Cost|4}}. | ||
+ | |||
+ | Most {{Card|Workshop}} variants are at their strongest when picking up cheap [[Action]] cards, and here Groom offers a stronger benefit than its counterparts. Compared to {{Card|Ironworks}} (which gives +1 Action when gaining action cards) or {{Card|Armory}} (which puts the gained card onto your deck), Groom gives you a {{Card|Horse}} which is a [[one-shot]] +1 hand size. Draw is highly valuable, and this bonus outshines the bonuses of similar {{Card|Workshop}}-like cards and makes Groom viable in a wider array of contexts. | ||
+ | |||
+ | Groom is also among the best cards at facilitating [[rush]] strategies, in which a player attempts to [[Three-pile ending|empty three piles]] quickly before other players can get [[deck control|control of their decks]] and begin scoring. Players familiar with the {{Set|Dominion|Base set}} may already know of the {{Card|Workshop}}-{{Card|Gardens}} rush, which involves gaining as many {{Card|Workshop|Workshops}} as you can and then emptying {{Card|Workshop}}, {{Card|Gardens}}, and {{Card|Estate}} piles. While {{Card|Workshop}}-{{Card|Gardens}} is a relatively weak strategy, Groom-{{Card|Gardens}} is much stronger. Because Groom gives +1 Card and +1 Action when gaining [[Victory]] cards, it can be chained much more effectively in these decks and lowers piles more quickly. Groom rushes work with any Victory card costing {{Cost|4}} or less, with {{Card|Silk Road}} and {{Card|Gardens}} standing out as the strongest. Groom Victory-rush strategies aim to empty the Groom, the cheap Victory pile, and the {{Card|Estate}} piles. Rush strategies are also viable with certain [[Landmark]]s like {{Landmark|Tower}} or {{Landmark|Triumphal Arch}}, where a player can empty the Groom pile, another Action pile, and the {{Card|Estate}} pile. | ||
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+ | Gaining [[Treasure]]s with Groom is typically far less useful than gaining Action or Victory cards. It may be useful in situations where you’ve drawn your deck and need to quickly add [[payload]], or in [[Kingdom]]s that appreciate free {{Card|Silver|Silvers}} (such as those with {{Card|Feodum}}, {{Card|Seer}}, or {{Project|Guildhall}}). | ||
== Versions == | == Versions == | ||
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=== Other language versions === | === Other language versions === | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !German | ||
+ | | Stallbursche || || [[File:Groom.German.png|100px]] || Nimm eine Karte, die bis zu {{cost|4}} kostet.<br>Ist es eine...<br>Aktionskarte: nimm ein Pferd;<br>Geldkarte: nimm ein Silber;<br>Punktekarte: '''+1 Karte''' und '''+1 Aktion'''. || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 馬丁 (pron. ''batē'') || || || || | ||
+ | |- | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
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=== Secret History === | === Secret History === | ||
− | + | {{Quote | |
+ | |Text=An early card. The only change was the precise wording, "[[Action]] card" rather than "Action." | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 15:37, 18 March 2021
Groom | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Elisa Cella |
Card text | |
Gain a card costing up to . If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Groom is an Action card from Menagerie. It is a gainer that offers a bonus depending on the type of the card gained, similar to Ironworks.
Contents |
FAQ
Official FAQ
- First gain a card, then apply the bonuses in the order listed.
- A card can give you multiple bonuses; for example, if you gain a Mill (from Intrigue), you gain a Horse and then get +1 Card and +1 Action.
Strategy
Groom is one of the best Workshop variants costing .
Most Workshop variants are at their strongest when picking up cheap Action cards, and here Groom offers a stronger benefit than its counterparts. Compared to Ironworks (which gives +1 Action when gaining action cards) or Armory (which puts the gained card onto your deck), Groom gives you a Horse which is a one-shot +1 hand size. Draw is highly valuable, and this bonus outshines the bonuses of similar Workshop-like cards and makes Groom viable in a wider array of contexts.
Groom is also among the best cards at facilitating rush strategies, in which a player attempts to empty three piles quickly before other players can get control of their decks and begin scoring. Players familiar with the Base set may already know of the Workshop-Gardens rush, which involves gaining as many Workshops as you can and then emptying Workshop, Gardens, and Estate piles. While Workshop-Gardens is a relatively weak strategy, Groom-Gardens is much stronger. Because Groom gives +1 Card and +1 Action when gaining Victory cards, it can be chained much more effectively in these decks and lowers piles more quickly. Groom rushes work with any Victory card costing or less, with Silk Road and Gardens standing out as the strongest. Groom Victory-rush strategies aim to empty the Groom, the cheap Victory pile, and the Estate piles. Rush strategies are also viable with certain Landmarks like Tower or Triumphal Arch, where a player can empty the Groom pile, another Action pile, and the Estate pile.
Gaining Treasures with Groom is typically far less useful than gaining Action or Victory cards. It may be useful in situations where you’ve drawn your deck and need to quickly add payload, or in Kingdoms that appreciate free Silvers (such as those with Feodum, Seer, or Guildhall).
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing up to If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Menagerie | March 2020 |
Other language versions
Trivia
Secret History