Groom
(Created page with "{{Infobox Card |name = Groom |cost = 4 |set = Menagerie |type1 = Action |illustrator = Elisa Cella |text = Gain a card costing up to {{Cost|4}} If it's an...<br>Action c...") |
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|type1 = Action | |type1 = Action | ||
|illustrator = Elisa Cella | |illustrator = Elisa Cella | ||
− | |text = Gain a card costing up to {{Cost|4}} If it's an...<br>Action card, gain a Horse;<br>Treasure card, gain a Silver;<br>Victory card, '''+1 Card''' and '''+1 Action'''. | + | |text = Gain a card costing up to {{Cost|4}}. If it's an...<br>Action card, gain a Horse;<br>Treasure card, gain a Silver;<br>Victory card, '''+1 Card''' and '''+1 Action'''. |
}} | }} | ||
− | '''Groom''' is an [[Action]] card from {{Set | + | '''Groom''' is an [[Action]] card from {{Set|Menagerie}}. It is a [[gainer]] that offers a bonus depending on the type of the card gained, similar to {{Card|Ironworks}}. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | |||
* First gain a card, then apply the bonuses in the order listed. | * First gain a card, then apply the bonuses in the order listed. | ||
− | * A card can give you multiple bonuses; for example, if you gain a | + | * A card can give you multiple bonuses; for example, if you gain a {{Card|Mill}} (from {{Set|Intrigue}}), you gain a {{Card|Horse}} and then get +1 Card and +1 Action. |
− | + | === Other rules clarifications === | |
+ | * You get the bonuses from this after gaining a card. So if you gain a {{Card|Cemetery}}, you cannot draw a card before trashing. | ||
+ | |||
== Strategy == | == Strategy == | ||
+ | Groom is one of the best [[gainer|Workshop variants]] costing {{Cost|4}}. | ||
+ | |||
+ | Most {{Card|Workshop}} variants are at their strongest when picking up cheap [[Action]] cards, and here Groom offers a stronger benefit than its counterparts. Compared to {{Card|Ironworks}} (which gives +1 Action when gaining action cards) or {{Card|Armory}} (which puts the gained card onto your deck), Groom gives you a {{Card|Horse}} which is a [[one-shot]] +1 hand size. Draw is highly valuable, and this bonus outshines the bonuses of similar {{Card|Workshop}}-like cards and makes Groom viable in a wider array of contexts. | ||
+ | |||
+ | Groom is also among the best cards at facilitating [[rush (strategy)|rush]] strategies, in which a player attempts to [[Three-pile ending|empty three piles]] quickly before other players can get [[deck control|control of their decks]] and begin scoring. Players familiar with the {{Set|Dominion|Base set}} may already know of the {{Card|Workshop}}-{{Card|Gardens}} rush, which involves gaining as many {{Card|Workshop|Workshops}} as you can and then emptying {{Card|Workshop}}, {{Card|Gardens}}, and {{Card|Estate}} piles. While {{Card|Workshop}}-{{Card|Gardens}} is a relatively weak strategy, Groom-{{Card|Gardens}} is much stronger. Because Groom gives +1 Card and +1 Action when gaining [[Victory]] cards, it can be chained much more effectively in these decks and lowers piles more quickly. Groom rushes work with any Victory card costing {{Cost|4}} or less, with {{Card|Gardens}} standing out as the strongest. Groom Victory-rush strategies aim to empty the Groom, the cheap Victory pile, and the {{Card|Estate}} piles. Rush strategies are also viable with certain [[Landmark]]s like {{Landmark|Tower}} or {{Landmark|Triumphal Arch}}, where a player can empty the Groom pile, another Action pile, and the {{Card|Estate}} pile. | ||
+ | |||
+ | Gaining [[Treasure]]s with Groom is typically far less useful than gaining Action or Victory cards. It may be useful in situations where you’ve drawn your deck and need to quickly add [[payload]], or in [[Kingdom]]s that appreciate free {{Card|Silver|Silvers}} (such as those with {{Card|Feodum}}, {{Card|Seer}}, or {{Project|Guildhall}}). | ||
== Versions == | == Versions == | ||
− | === English versions === | + | ===English versions=== |
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Groom|Groom}} || {{CardLangVersionImage|d=1}} || style="padding:0px 20px;"| <p>Gain a card costing<br>up to {{Cost|4}}. If it's an…</p>Action card, gain a Horse;<br>Treasure card, gain a Silver;<br>Victory card, '''+1 Card'''<br>and '''+1 Action'''. || Menagerie || March 2020 | ||
+ | |} | ||
+ | |||
=== Other language versions === | === Other language versions === | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | ! Dutch | ||
+ | | Rijknecht || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Pak een kaart die ten hoogste<br>{{Coin|4}} kost. Is deze een...<br>actiekaart, pak dan een Paard;<br>geldkaart, pak dan een Zilver;<br>overwinnigskaart,<br>dan '''+1 Kaart''' en '''+1 Actie'''. || (2020) | ||
+ | |- | ||
+ | !German | ||
+ | | Stallbursche || [[File:Groom.German.png|100px|German language Groom 2020 by ASS]] || {{CardVersionImage|GroomGerman2022Digital|German language Groom 2022 from Shuffle iT}} || style="padding:0px 20px;"| <p>Nimm eine Karte, die bis zu {{Cost|4}} kostet.<br>Ist es eine…</p>Aktionskarte: nimm ein Pferd;<br>Geldkarte: nimm ein Silber;<br>Punktekarte: '''+1 Karte''' und '''+1 Aktion'''. || (2020) | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 馬丁 (pron. ''batē'') || || || || | ||
+ | |- | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | {{OfficialArt}} | ||
=== Secret History === | === Secret History === | ||
− | + | {{Quote | |
+ | |Text=An early card. The only change was the precise wording, "[[Action]] card" rather than "Action." | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
+ | === Is Groom too strong with Victory cards? === | ||
+ | {{Quote | ||
+ | |Text=Maybe? I find it plausible. I didn't keep testing Groom after it was published, but word on the street is it's strong in those situations. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg869986#msg869986 Interview with Donald X.] | ||
+ | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 05:28, 12 January 2024
Groom | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Elisa Cella |
Card text | |
Gain a card costing up to . If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Groom is an Action card from Menagerie. It is a gainer that offers a bonus depending on the type of the card gained, similar to Ironworks.
Contents |
[edit] FAQ
[edit] Official FAQ
- First gain a card, then apply the bonuses in the order listed.
- A card can give you multiple bonuses; for example, if you gain a Mill (from Intrigue), you gain a Horse and then get +1 Card and +1 Action.
[edit] Other rules clarifications
- You get the bonuses from this after gaining a card. So if you gain a Cemetery, you cannot draw a card before trashing.
[edit] Strategy
Groom is one of the best Workshop variants costing .
Most Workshop variants are at their strongest when picking up cheap Action cards, and here Groom offers a stronger benefit than its counterparts. Compared to Ironworks (which gives +1 Action when gaining action cards) or Armory (which puts the gained card onto your deck), Groom gives you a Horse which is a one-shot +1 hand size. Draw is highly valuable, and this bonus outshines the bonuses of similar Workshop-like cards and makes Groom viable in a wider array of contexts.
Groom is also among the best cards at facilitating rush strategies, in which a player attempts to empty three piles quickly before other players can get control of their decks and begin scoring. Players familiar with the Base set may already know of the Workshop-Gardens rush, which involves gaining as many Workshops as you can and then emptying Workshop, Gardens, and Estate piles. While Workshop-Gardens is a relatively weak strategy, Groom-Gardens is much stronger. Because Groom gives +1 Card and +1 Action when gaining Victory cards, it can be chained much more effectively in these decks and lowers piles more quickly. Groom rushes work with any Victory card costing or less, with Gardens standing out as the strongest. Groom Victory-rush strategies aim to empty the Groom, the cheap Victory pile, and the Estate piles. Rush strategies are also viable with certain Landmarks like Tower or Triumphal Arch, where a player can empty the Groom pile, another Action pile, and the Estate pile.
Gaining Treasures with Groom is typically far less useful than gaining Action or Victory cards. It may be useful in situations where you’ve drawn your deck and need to quickly add payload, or in Kingdoms that appreciate free Silvers (such as those with Feodum, Seer, or Guildhall).
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a card costing Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
Menagerie | March 2020 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
[edit] Is Groom too strong with Victory cards?