Highway

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{{Infobox Card
 
{{Infobox Card
 
  |name = Highway
 
  |name = Highway
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
 
+
  |illustrator = Eric J Carter
  |illustrator = Eric J. Carter
+
  |text = '''+1 Card<br>+1 Action'''<br>This turn, cards cost {{Cost|1}} less.
  |text = +1 Card<br/>+1 Action<br/>
+
|text2 = While this is in play, cards cost {{Cost|1}} less, but not less than {{Cost|0}}.
+
 
}}
 
}}
'''Highway''' is an [[Action]] card from [[Hinterlands]]. Highway is a [[cantrip]] that, like {{Card|Bridge}}, lowers the cost of cards in the supply. Unlike Bridge, however, it does not provide +Buy; and without a source of +Buy or [[gainer]]s it's no better than an expensive {{Card|Peddler}}. However, with an additional source of +buy, when Highways are stacked you can potentially gain a large number of normally expensive cards very quickly. Such strategies usually lead to an explosive [[engine]] ending with a large [[megaturn]].
+
'''Highway''' is an [[Action]] card from [[Hinterlands]]. It is a [[cantrip]] that provides [[cost reduction]]. Unlike {{Card|Bridge}}, Highway is easy to play in multiples without using up your [[terminal space]]; however, Highway doesn't give you the [[+Buy]] that's useful to take full advantage of the reduced costs.  
 +
 
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
+
=== Official FAQ (2022) ===
* This makes all card cheaper (to a minimum of {{Cost|0}}) as long as it is in play.  
+
* This makes all cards cheaper (to a minimum of {{Cost|0}}) for the rest of the turn.  
* When it leaves play, it stops making cards cheaper. This applies to cards everywhere - cards in the Supply, cards in hand, cards in Decks. For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost {{Cost|1}} while Copper would still cost {{Cost|0}}.  
+
* This applies to cards everywhere &ndash; cards in the [[Supply]], cards in hand, cards in Decks, and so on.  
* Using a card that lets you play a card several times (like Throne Room from Dominion) on Highway will not make cards cost {{Cost|2}} less, as there is still only one copy of Highway in play.
+
* For example if you played Highway, then {{Card|Develop}}, trashing a {{Card|Copper}}, you could gain an {{Card|Estate}}, as Estate would cost {{Cost|1}} while Copper would still cost {{Cost|0}}.  
* The bonus is cumulative: if you have three Highways in play, all cards cost {{Cost|3}} less (to a minimum of {{Cost|0}}).
+
* The bonus is cumulative: if you {{Card|Throne Room}} a Highway and play another Highway, all cards cost {{Cost|3}} less (to a minimum of {{Cost|0}}).
=== Other Rules clarifications ===
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== Strategy Article ==
+
This article was originally posted by platykurtic on the [http://forum.dominionstrategy.com/index.php?topic=7007.0 forum].  
+
  
It’s hard to talk about Highway without talking about its more popular older brother, {{Card|Bridge}}. Both provide cost reduction, but they do so very differently.  As a general rule to take advantage of cost reduction, you also need +buy and money (unless you reduce all costs to zero). Bridge provides all three, but since it’s terminal, you need a serious [[Village_(card_category)|village]]/[[Smithies|draw]] engine to take full advantage of it. Highway provides only cost reduction, meaning you need to get money and buys elsewhere, but as a non-terminal it can fit into a much wider variety of decks.
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=== Other rules clarifications ===
 +
Highway's cost-reduction ability was originally below a dividing line checking to see "while it is [[in play]]", but since 2022 it simply counts "this turn" when played.
 +
* If you use {{Card|Procession}} on a Highway, costs end up reduced by {{Cost|2}}.
 +
* If you play Highway using a [[Way]] other than {{Way|Way of the Chameleon}}, or under the influence of {{Card|Enchantress}}, you do not get the cost reduction.
  
Without any +Buy, Highway is for the most part just a {{Card|Peddler}}, with the cost reduction equivalent to +{{Cost|1}}. There are times when you’d buy a {{Cost|5}} Peddler, if you really need virtual money, but for the most part it’s overpriced and, moreover, there are better {{Cost|5}} cards to be had. It’s important to note that the Highway card text is worded such that {{Card|Throne Room}} and {{Card|King's Court}} don’t multiply the cost reduction, so in that sense it’s worse than Peddler, and some of the crazy combos you get with Bridge get short circuited.
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{| class="wikitable mw-collapsible mw-collapsed"
 +
| <h3> Deprecated official FAQ (2016) </h3>
 +
|-
 +
| <ul>
 +
<li> [[#Versions|This]] makes all cards cheaper (to a minimum of {{Cost|0}}) as long as it is [[in play]].
 +
<li> This applies to cards everywhere &ndash; cards in the [[Supply]], cards in hand, cards in Decks, and so on.
 +
<li> For example if you played Highway, then {{Card|Develop}}, trashing a {{Card|Copper}}, you could gain an {{Card|Estate}}, as Estate would cost {{Cost|1}} while Copper would still cost {{Cost|0}}.  
 +
<li> Using {{Card|Throne Room}} on Highway will not make cards cost {{Cost|2}} less, as there is still only one copy of Highway in play.
 +
<li> The bonus is cumulative; if you have three Highways in play, all cards cost {{Cost|3}} less (to a minimum of {{Cost|0}}).
 +
</ul>
 +
|}
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
| <h5> Deprecated rules clarifications (2014 2016 2020) </h5>
 +
|-
 +
| <ul>
 +
<li> If you use {{Card|Procession}} on a [[#Versions|Highway]], costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for {{Card|Bridge}}.)
 +
<li> If you play Highway using a [[Way]], or under the influence of {{card|Enchantress}}, you still get the cost reduction as long as the Highway remains in the play area. (This is also not the case for {{card|Bridge}}.)
 +
</ul>
 +
|}
  
Where the cost reduction does come in handy, however, is with cards that care about cost. This isn’t really specific to Highway, but as non-terminals it’s significantly easier to chain them and then a payload card, whereas with Bridge you’d need an engine up and running to even have a chance. There are a few categories here, and it’s worth going into the subtle tricks and pitfalls in their interaction with cost reduction.
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== Strategy ==
 +
Highway is a [[peddler variant]] that gives [[cost reduction]] instead of generating {{Cost}}. As a peddler variant, Highway is best when you can pair it with strong [[trashing]] in order to play multiple copies per turn consistently, and adds potent [[payload]] to your deck without requiring much [[draw]].  
  
=== Gain a card costing up to {{Cost|X}}: ===
+
As cost reduction, Highway is most effective when there are sources of +Buy, or [[gainer]]s with cost restrictions, e.g. [[Gainer#Workshop_variants|Workshop variant]]s. Compared to other forms of cost reduction such as {{Card|Bridge}}, Highway does not necessarily need draw or [[Village (card category)|village]] support, and your deck can often reliably reduce costs as Highway's [[cantrip]] nature makes it very easy to stack the cost reduction effect. This means that a deck built around playing Highways can easily support a few [[stop card]]s acting as gainers or +Buy. Without either, Highway is effectively just a {{Cost|5}} {{Card|Peddler}}, which is often an inefficient way of adding payload to a deck.
{{Card|Workshop}}, {{Card|Feast}}, {{Card|Ironworks}}, {{Card|Smugglers}}, {{Card|Talisman}}, {{Card|University}}, {{Card|Horn of Plenty}}, {{Card|Hermit}}, {{Card|Altar}}, {{Card|Armory}}
+
  
Highway expands the range of cards that can be gained by reducing their costs. For example, play a Highway, then Workshop, and you can gain a card costing up to {{Cost|5}}. Of course, you could have just bought that card instead of the Highway, so you really need an engine to enable these happy collisions multiple times, ideally every turn. After enough highways, any gainer can start on the {{Card|Province|Provinces}}, or even {{Card|Colony|Colonies}}. Horn of Plenty works especially well here since it doesn’t require actions. Highway makes your HoPs useful even when your engine doesn’t have many unique cards. Soon your HoPs can gain Highways and other HoPs, and so long as you don’t stall you get your megaturn.
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Highway’s cost reduction effect is a [[while in play]] effect, which has two important strategic consequences relating to [[Throne Room variant|Throne variants]] and [[Way]]s. Highway’s cost reduction effect does not stack when you Throne it, as there is still only one copy of Highway in play, so Throne variants are a slight antisynergy as Throning a good payload card is less potent than usual. Conversely, playing Highway using a Way can give you flexibility and additional value that playing the Highway normally does not, since you still get the cost reduction . As an example, if you’ve drawn your deck, playing your remaining Highways with {{Way|Way of the Squirrel}} gives you an increased hand size next turn, while still getting cost reduction this turn.
  
=== Gain a card costing up to {{Cost|X}} more: ===
+
Highway is a strong card in a deck that can fully utilize it by both finding it reliably and taking advantage of the cost reduction. This typically means that other {{Cost|5}} cards will be more important in the opening for establishing [[deck control]], and that in the mid-game you’ll often prioritize building a functional deck over buying Highway at every opportunity. Since cost reduction only works on cards, if your strategy hinges on an expensive [[Event]] or [[Project]], such as {{event|Pathfinding}} or {{project|Citadel}}, it will be important to find additional sources of payload to get you there.
{{Card|Remodel}}, {{Card|Mine}}, {{Card|Swindler}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Rebuild}}, {{Card|Butcher}}
+
  
Remodel type cards can also benefit from a few well placed Highways. Since costs only go down to zero, after 4 Highways you can Remodel a copper into a Gold, for example, since the Gold only costs {{Cost|2}}. If you plan to depend on this doing this to gain Provinces, you need to make sure to leave enough junk in your hand to Remodel. Swindler is a special case since you’re choosing the card for your opponent. This only matters if you’ve reduce the cost of the card you’re Swindling to {{Cost|0}}, in which case you can downgrade it to a Curse. Forge gets weaker as cards you might want to forge together start costing {{Cost|0}}, but once the card you want costs {{Cost|0}} you can Forge any combinations of things into it.
+
Ultimately, however, winning the Highway [[Glossary#S|split]] can be important. This is because it’s often the case that you want to get a card of interest down to a particular pricepoint. For example, you need four Highways to be able to gain {{Card|Province}} with {{Card|Groom}}. In some games it can be tactically wise to deny that same ability to your opponent: if you are able to get seven of the Highways, your opponent will have a maximum of three of them, and will be unable to gain {{Card|Province}} with {{Card|Groom}} even if they get all their Highways in play.  
  
=== Gain a card costing exactly {{Cost|X}} more: ===
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===Notable synergies===
{{Card|Upgrade}}, {{Card|Remake}}, {{Card|Develop}}, {{Card|Procession}}, {{Card|Farmland}}, {{Card|Governor}}
+
* {{Event|Seaway}}: With a Highway in play, you can Seaway a Highway. Cost reduction and +Buy combined on a cantrip makes for a very powerful card, as it guarantees you see the two highly synergistic effects together and is even more efficient in terms of draw and [[terminal space]] than usual for Highway.
  
Much like the above category, you can reduce costs towards zero until you can Upgrade Coppers into Golds or Provinces. However, because Upgrade specifies “exactly {{Cost|1}} more”, if you reduce the cost of the card you want to 0, you can’t Upgrade to it anymore.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://forum.dominionstrategy.com/index.php?topic=7007.0 platykurtic's 2013 article]
  
=== Do something with a card costing {{Cost|X}} less: ===
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== Versions ==
{{Card|Develop}}, {{Card|Border Village}}, {{Card|Haggler}}, {{Card|Band of Misfits}}, {{Card|Catacombs}}
+
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=g}} || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''{{divline}}While this is in play, cards cost {{Cost|1}} less, but not less than {{Cost|0}}. || Hinterlands || October 2011
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|-
 +
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''{{divline}}While this is in play, cards cost {{Cost|1}} less, but not less than {{Cost|0}}. || Hinterlands [[2016 Errata#Formatting_changes|(2016 printing)]] || December 2016
 +
|-
 +
|  || {{CardLangVersionImage|d=s|o=3}} || style="padding: 0px 10px;"| '''+1 Card<br>+1 Action'''{{divline}}While this is in play, cards cost {{Cost|1}} less. || Hinterlands [[Dominion 2019 Errata and Rules Tweaks#Costs_don't_go_below_0|(2020 printing)]] || October 2020
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || '''+1 Card<br>+1 Action'''<br>This turn, cards cost {{Cost|1}} less. || Hinterlands [[2022_Errata#anchor_GetRidWhile|(Second Edition)]] || July 2022
 +
|}
  
These cards don’t get any benefit at all from cost reduction, and in fact become useless when the card costs {{Cost|0}}, and there’s nothing costing less.
+
===Other language versions===
 
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
=== Do something with a card costing between {{Cost|X}} and {{Cost|X}} ===
+
! Language !! Name !! Print !! Digital !! Text !! style="width:18%"|Notes
[[Knights]], {{Card|Rogue}}, {{Card|Graverobber}}
+
|-
 
+
!Czech
These are a mixed bag as you’d expect. By lowering costs you can attack or graverob more expensive cards, like Provinces, but you may also push cards down out of the range.
+
| Silnice || || || ||
 
+
|-
=== Do something with a card costing {{Cost|X}} or More ===
+
!Dutch
{{Card|Saboteur}}, {{Card|Sage}}
+
| Hoofdweg (lit. ''main road'') || || || ||
 
+
|-
Highway can focus these cards on higher priced cards, for better or worse. Both seek out cards costing {{Cost|3}} or more, but as you reduce costs that starts to include only the more expensive ones. In the extreme case, after 4 or 5 highways the only card worth {{Cost|3}} is Province (or Peddler of course, and add 3 Highways if you’re dealing with Colony). This make sage virtually useless and Saboteur deadly, though I’ve never seen that one pulled off.
+
!Finnish
 
+
| Maantie (lit. ''road'') || || || ||
=== Trash for benefit proportional to cost ===
+
|-
{{Card|Salvager}}, {{Card|Apprentice}}, {{Card|Bishop}}, {{Card|Forge}}, {{Card|Trader}}
+
!French
 
+
| Route (lit. ''road'') || || || ||
These cards become weaker each time you actually play a Highway, since the cards you’re going to trash cost less. This doesn’t make them entirely useless though, especially if they help you get your Highway deck up and running (Trader’s not too relevant for that). If you can manage to play your TfB before your Highways, you can “buy low, trash high” to get extra benefits. You can hope for this to happen luckily a few times, but if you have an engine where you can keep drawing and avoid playing your Highways until you’ve used your TfB card, you’re golden.
+
|-
 
+
!rowspan=3|German
There are a few good combos in there, but for the most part these are supplemental tricks you’ll use to grab an extra province or some engine parts. At the end of the day you still need to get your points by more conventional means, and with the right support highway can be excellent at this as well. It’s definitely an engine card though; if you’re not playing tons of actions, your Highways won’t collide with your other cards and they’ll just be overpriced Peddlers.
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| Fernstraße <!--Fernstrasse--> || {{CardVersionImage|HighwayGerman2019rulebook|German language Highway 2019 by ASS}} || || '''+1 Karte<br>+1 Aktion'''{{divline}}Während diese Karte im Spiel ist,<br>kosten alle Karten {{Cost|1}} weniger,<br>aber nie weniger als {{Cost|0}}. || (2019)
 
+
|-
One key insight with cost reduction is that it’s often possible to win with a megaturn, which means getting all your points and ending the game in one turn. This may mean buying all the Provinces, but often if your opponent is buying the same cards as you, it becomes possible to end the game on piles with a small VP advantage earlier. Don’t forget to look for that every turn, it may be a bit of an anti-climax, but winning by one point is the same as winning by fifty, and your opponent can probably do it next turn. You also have to remember the extended [[Penultimate Province Rule]], which is “don’t leave the board in a state where your opponent can win next turn, even if it means passing up cards you want, unless you’re behind and banking on a lucky break”. Megaturns let you build flimsy decks with no hope of surviving greening, since you’ll never have to actually play with the green cards you buy at the end. Highway allows for especially flimsy decks as a non-terminal itself; a little cycling or light trashing like Loan can sometimes be sufficient. The player who does the absolute minimum buildup before firing off their megaturn is likely to win.
+
| Fernstraße <!--Fernstrasse--> || || {{CardVersionImage|HighwayGerman2021Digital|German language Highway 2021 from Shuffle iT}} || '''+1 Karte<br>+1 Aktion'''{{divline}}Während diese Karte im Spiel ist,<br>kosten alle Karten {{Cost|1}} weniger. ||
 
+
|-
Here’s an example of a game that should scream megaturn:  '''(the following link is broken)''' http://dominion.isotropic.org/gamelog/201302/26/game-20130226-193803-bac46a33.html
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| Fernstraße <!--Fernstrasse--> || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Karte<br>+1 Aktion'''<br>In diesem Zug kosten Karten {{Cost|1}} weniger. || 2.&nbsp;Edition<br>(2022)
 
+
|-
There’s Remodel to clear up the deck a bit and gain Highways (benefiting from the Remodel trick explained above), {{Card|Festival}} for money and buys, and {{Card|Laboratory}} + {{Card|Margrave}} for the draw to get past the Festivals and junk you haven’t trashed yet.
+
!Italian
 
+
| Strada Maestra || || || ||
The obvious pairing for Highway is {{Card|Market}} or {{Card|Grand Market}}, since they provide money and buys in a convenient, non-terminal package. This combo is good enough that it’s got a [[Combo: Highway and Market|wiki article]] devoted to it already. The short version is that via good trashing, cycling, or a little draw you get your deck to a state where you’re drawing through all your Highways and Markets each turn. This screams megaturn, and the chances are high that the game will end with the Highway, Market, and some other pile gone.
+
|-
 
+
!Japanese
Powered up {{Card|City|Cities}} are similar, but they bring endgame brinkmanship to a new level. The actions let you mix in some terminals early on to help with buy, and after a pile runs you’ve got draw. With two piles gone, Cities providing draw, money, and buys, and Highway reducing costs, the game isn’t going to last another turn. You don’t want to give your opponent that chance, so case is if you can drain the second pile during your turn with a gainer, so that you’re the one that gets the Unstoppable City Stack.
+
| 街道<br>(pron. ''kaidō'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+1 アクション'''{{divline}}これが場にある間、(サプライ以外も含めた)すべてのカードのコストは{{Cost|1}}下がる({{Cost|0}}未満にはならない)。 ||
 
+
|-
{{Card|Market Square}} and {{Card|Worker's Village}} are the other non-terminal +buy cards, and they can work for a strategy like this too. It will be slower though, and you’ll need to have some other virtual money, or have a lot of faith that you can reduce costs to 0. Festival similarly is missing one piece of the puzzle: draw. Too many will stall you unless you have some draw.
+
!Polish
 
+
| Gościniec || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
{{Card|Forager}} and {{Card|Counterfeit}} deserve special mention, since they thin your deck without requiring extra actions and provide +Buy with at least a little money. Neither one replaces itself though, so you’ll need some draw to keep playing your highways.
+
|-
 
+
!Russian
{{Card|Tactician}} provides a bit of +Buy and a large hand from which to play more Highways. More so than usual, sacrificing a turn for a big next turn is well worth it with Highway, and if you gets some Highways in before playing the Tactician you may even be able to buy something then. As virtual money, Highway helps to enable double Tactician, which is always powerful. The big Tactician turn can also be the platform for your megaturn, even if you couldn’t have managed it from a five card hand.
+
| Тракт (pron. ''trakt'', lit. ''well-trodden dirt road'') || || || ||
 
+
|-
{{Card|Goons}} is another great pairing, since it provides money, +buy, and an alternate path to victory. Even without villages and just one Goons at the end of a Highway chain it’s powerful: you get 2 chips and can buy 2 cards for cheap each turn. With some villages and draw you can play multiple Goons, which can enable a victory chip strategy. The goal is to be playing multiple goons a turn and getting tons of points off of each buy. Normally with Goons you’re stuck buying mostly copper to make use of extra buys, but with Highway you should be able to get the prices low enough that you can buy zero-cost non-terminals instead and not clog your deck. With two or three Goons in play you can gain more chips per turn than your opponent can counter with victory cards and drain piles at your leisure. King's Court brings this to the level of insanity, in spite of scaling up neither the cost reduction nor the chip gaining.
+
!Spanish
 
+
| Carretera || || || ||
Highway also doesn’t conflict with the other cost reducers, {{Card|Bridge}} and {{Card|Princess}}. You’ll need an engine to take advantage of them, but Highway can supplement it without requiring any more draw, helping you get down to that all important {{Cost|0}} where costs cease to matter and you’re only limited by your +Buy.
+
|}
 
+
Highway will never pack quite the same power as Bridge; at {{Cost|5}} you usually can’t open with it, and by itself it just doesn’t do enough. But with the right pairings it can be part of some awesome decks indeed. It’s a fun little card and worth an extra look on any board.
+
 
+
 
+
=== Synergies/Combos ===
+
* {{Card|Market}} variants: {{Card|Market Square}}, {{Card|Grand Market}}, [[Combo: Highway and Market]].
+
* {{Card|Goons}} engines
+
* {{Card|Forager}} and {{Card|Counterfeit}}, nonterminal trashers which give +Buy
+
* {{Card|Tactician}}
+
* [[Gainer]]s, especially {{Card|Horn of Plenty}}
+
* {{Card|Remodel}} variants
+
* Other cost reducers
+
 
+
=== Antisynergies ===
+
* Most [[Trash for benefit]]
+
* Lack of +buy
+
* {{Card|Upgrade}} variants and other cards that care about cost if you're not careful
+
* {{Card|King's Court}} and {{Card|Throne Room}}, unless you're using them on other engine pieces
+
* [[Big Money]]
+
* Slogs and Rushes
+
  
 
== Trivia ==
 
== Trivia ==
 +
[[Image:HighwayArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Theme ===
 +
{{Quote
 +
|Text= As with {{Card|Bridge}}, the idea is that improving transportation gets prices down.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.boardgamegeek.com/thread/719450/article/7789338#7789338 The Secret History of the Hinterlands Cards]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 107: Line 124:
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 +
}}
 +
=== Getting rid of "while this is in play" ===
 +
{{Quote
 +
|Text=In general "while this is in play" is leaving for "this turn" abilities. A gradual thing happening across the board, as [[expansions|sets]] get reprinted. [&hellip;] This kind of card, in general, you lose the ability to delight in using a [[Way]] on, and gain the ability to {{Card|Throne Room|Throne}} them.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://discord.com/channels/212660788786102272/285903840660946954/888529871733657630 Dominion Discord, September 17, 2021]
 +
}}
 +
{{Quote
 +
|Text=<p>
 +
This also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when {{Card|Throne Room|Throne}} &ndash; {{Card|Goons}} doesn't work and so on.</p>
 +
The Highway cost-reduction feels just like {{Card|Bridge|Bridge's}}, but there are all these things that are actually different. This really honestly truly confuses people. Part of this for me was that I misphrased {{Card|Conspirator}} back when. It cares about cards you played; isn't it simpler to count the cards [[in play]]? Then you don't have to remember e.g. that {{Card|Mining Village}} that vanished. {{Card|Peddler}} does it the correct way. But well. Translating this to doing Highway instead of {{Card|Bridge}} just endlessly confused people. I thought it was better for a few years there but eventually I saw the light. Again you may note a lack of such cards in recent [[expansions]].
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata, June 30, 2022]
 
}}
 
}}
  
 
+
{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:cost reducer]]
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[[category:non-terminals]]
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[[category:cantrip]]
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[[category:handsize neutral]]
 +
[[category:peddler (card archetype)]]

Latest revision as of 12:43, 30 March 2024

Highway
Highway.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Eric J Carter
Card text
+1 Card
+1 Action

This turn, cards cost $1 less.

Highway is an Action card from Hinterlands. It is a cantrip that provides cost reduction. Unlike BridgeBridge.jpg, Highway is easy to play in multiples without using up your terminal space; however, Highway doesn't give you the +Buy that's useful to take full advantage of the reduced costs.

Contents

[edit] FAQ

[edit] Official FAQ (2022)

  • This makes all cards cheaper (to a minimum of $0) for the rest of the turn.
  • This applies to cards everywhere – cards in the Supply, cards in hand, cards in Decks, and so on.
  • For example if you played Highway, then DevelopDevelop.jpg, trashing a CopperCopper.jpg, you could gain an EstateEstate.jpg, as Estate would cost $1 while Copper would still cost $0.
  • The bonus is cumulative: if you Throne RoomThrone Room.jpg a Highway and play another Highway, all cards cost $3 less (to a minimum of $0).

[edit] Other rules clarifications

Highway's cost-reduction ability was originally below a dividing line checking to see "while it is in play", but since 2022 it simply counts "this turn" when played.

Deprecated official FAQ (2016)

  • This makes all cards cheaper (to a minimum of $0) as long as it is in play.
  • This applies to cards everywhere – cards in the Supply, cards in hand, cards in Decks, and so on.
  • For example if you played Highway, then DevelopDevelop.jpg, trashing a CopperCopper.jpg, you could gain an EstateEstate.jpg, as Estate would cost $1 while Copper would still cost $0.
  • Using Throne RoomThrone Room.jpg on Highway will not make cards cost $2 less, as there is still only one copy of Highway in play.
  • The bonus is cumulative; if you have three Highways in play, all cards cost $3 less (to a minimum of $0).
Deprecated rules clarifications (2014 2016 2020)
  • If you use ProcessionProcession.jpg on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for BridgeBridge.jpg.)
  • If you play Highway using a Way, or under the influence of EnchantressEnchantress.jpg, you still get the cost reduction as long as the Highway remains in the play area. (This is also not the case for BridgeBridge.jpg.)

[edit] Strategy

Highway is a peddler variant that gives cost reduction instead of generating $. As a peddler variant, Highway is best when you can pair it with strong trashing in order to play multiple copies per turn consistently, and adds potent payload to your deck without requiring much draw.

As cost reduction, Highway is most effective when there are sources of +Buy, or gainers with cost restrictions, e.g. Workshop variants. Compared to other forms of cost reduction such as BridgeBridge.jpg, Highway does not necessarily need draw or village support, and your deck can often reliably reduce costs as Highway's cantrip nature makes it very easy to stack the cost reduction effect. This means that a deck built around playing Highways can easily support a few stop cards acting as gainers or +Buy. Without either, Highway is effectively just a $5 PeddlerPeddler.jpg, which is often an inefficient way of adding payload to a deck.

Highway’s cost reduction effect is a while in play effect, which has two important strategic consequences relating to Throne variants and Ways. Highway’s cost reduction effect does not stack when you Throne it, as there is still only one copy of Highway in play, so Throne variants are a slight antisynergy as Throning a good payload card is less potent than usual. Conversely, playing Highway using a Way can give you flexibility and additional value that playing the Highway normally does not, since you still get the cost reduction . As an example, if you’ve drawn your deck, playing your remaining Highways with Way of the SquirrelWay of the Squirrel.jpg gives you an increased hand size next turn, while still getting cost reduction this turn.

Highway is a strong card in a deck that can fully utilize it by both finding it reliably and taking advantage of the cost reduction. This typically means that other $5 cards will be more important in the opening for establishing deck control, and that in the mid-game you’ll often prioritize building a functional deck over buying Highway at every opportunity. Since cost reduction only works on cards, if your strategy hinges on an expensive Event or Project, such as PathfindingPathfinding.jpg or CitadelCitadel.jpg, it will be important to find additional sources of payload to get you there.

Ultimately, however, winning the Highway split can be important. This is because it’s often the case that you want to get a card of interest down to a particular pricepoint. For example, you need four Highways to be able to gain ProvinceProvince.jpg with GroomGroom.jpg. In some games it can be tactically wise to deny that same ability to your opponent: if you are able to get seven of the Highways, your opponent will have a maximum of three of them, and will be unable to gain ProvinceProvince.jpg with GroomGroom.jpg even if they get all their Highways in play.

[edit] Notable synergies

  • SeawaySeaway.jpg: With a Highway in play, you can Seaway a Highway. Cost reduction and +Buy combined on a cantrip makes for a very powerful card, as it guarantees you see the two highly synergistic effects together and is even more efficient in terms of draw and terminal space than usual for Highway.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Highway Highway from Goko/Making Fun +1 Card
+1 Action

While this is in play, cards cost $1 less, but not less than $0.
Hinterlands October 2011
Highway Highway from Shuffle iT +1 Card
+1 Action

While this is in play, cards cost $1 less, but not less than $0.
Hinterlands (2016 printing) December 2016
Highway from Shuffle iT +1 Card
+1 Action

While this is in play, cards cost $1 less.
Hinterlands (2020 printing) October 2020
Highway Highway from Temple Gates Games +1 Card
+1 Action

This turn, cards cost $1 less.
Hinterlands (Second Edition) July 2022

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Silnice
Dutch Hoofdweg (lit. main road)
Finnish Maantie (lit. road)
French Route (lit. road)
German Fernstraße German language Highway 2019 by ASS +1 Karte
+1 Aktion

Während diese Karte im Spiel ist,
kosten alle Karten $1 weniger,
aber nie weniger als $0.
(2019)
Fernstraße German language Highway 2021 from Shuffle iT +1 Karte
+1 Aktion

Während diese Karte im Spiel ist,
kosten alle Karten $1 weniger.
Fernstraße German language Highway from Shuffle iT +1 Karte
+1 Aktion

In diesem Zug kosten Karten $1 weniger.
2. Edition
(2022)
Italian Strada Maestra
Japanese 街道
(pron. kaidō)
+1 カードを引く
+1 アクション
これが場にある間、(サプライ以外も含めた)すべてのカードのコストは$1下がる($0未満にはならない)。
Polish Gościniec Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Тракт (pron. trakt, lit. well-trodden dirt road)
Spanish Carretera

[edit] Trivia

Official card art.

[edit] Theme

As with BridgeBridge.jpg, the idea is that improving transportation gets prices down.

[edit] Secret History

There was a point working on the set when I wanted another $5 that you could chain. It had to be simple and compelling. Bridge and Princess are old news, but Highway plays a lot differently. All those tricks that you come up with for Bridge that you never actually pull off, you can pull off with Highway.

[edit] Getting rid of "while this is in play"

In general "while this is in play" is leaving for "this turn" abilities. A gradual thing happening across the board, as sets get reprinted. […] This kind of card, in general, you lose the ability to delight in using a Way on, and gain the ability to ThroneThrone Room.jpg them.


This also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when ThroneThrone Room.jpgGoonsGoons.jpg doesn't work and so on.

The Highway cost-reduction feels just like Bridge'sBridge.jpg, but there are all these things that are actually different. This really honestly truly confuses people. Part of this for me was that I misphrased ConspiratorConspirator.jpg back when. It cares about cards you played; isn't it simpler to count the cards in play? Then you don't have to remember e.g. that Mining VillageMining Village.jpg that vanished. PeddlerPeddler.jpg does it the correct way. But well. Translating this to doing Highway instead of BridgeBridge.jpg just endlessly confused people. I thought it was better for a few years there but eventually I saw the light. Again you may note a lack of such cards in recent expansions.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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