Hovel
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* {{Card|Chapel}} or other forms of strong trashing which will let you trash the Hovel before using its Reaction ability. | * {{Card|Chapel}} or other forms of strong trashing which will let you trash the Hovel before using its Reaction ability. | ||
− | == | + | == Versions == |
− | + | ===English versions=== | |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Print !! Digital !! Text !! Release !! Date | |
− | + | |- | |
+ | | || {{CardVersionImage|HovelDigital|Digital version for Dominion Online}} || || || | ||
+ | |} | ||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Chýše (lit. ''hut'') || {{CardLangVersionImage|Czech}} || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Hutje (lit. ''cabin'') || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Röttelö (lit. ''shack'') || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Cabane || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Hütte || {{CardVersionImage|Hovel German-HiG|German Version}} || || || HiG translation error: omitted "from your hand" | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 納屋 (pron. ''naya'', lit. ''barn'') || || || || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 초가집 (pron. ''chogajib'', lit. ''thatch house'') || || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Лачуга (pron. ''lachuga'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Casucha || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:HovelArt.jpg|thumb|right|354px|Official card art.]] | [[Image:HovelArt.jpg|thumb|right|354px|Official card art.]] | ||
Hovel is the only Dominion card to date that is not an [[Action]], [[Treasure]], [[Victory]], or {{Card|Curse}}. | Hovel is the only Dominion card to date that is not an [[Action]], [[Treasure]], [[Victory]], or {{Card|Curse}}. | ||
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=== Secret History === | === Secret History === |
Revision as of 06:32, 15 September 2017
Hovel | |
---|---|
Info | |
Cost | |
Type(s) | Reaction - Shelter |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Eric J Carter |
Card text | |
When you buy a Victory card, you may trash this from your hand. |
Hovel is one of the three Shelter cards that players start with instead of Estates in their decks in Dark Ages games. It is a Reaction; when you buy a Victory card, you can trash your Hovel if you have it in hand at the time. It's thematic - you move out of your Hovel into a nice Duchy.
Contents |
FAQ
Official FAQ
- This is a Shelter; see Preparation.
- It is never in the Supply.
- When you buy a Victory card, if Hovel is in your hand, you may trash the Hovel.
- A card with multiple types, one of which is Victory, is a Victory card.
- You do not get anything for trashing Hovel; you just get to get rid of it.
Other Rules clarifications
- When a Hovel is revealed when playing Ambassador, it is not returned to the Supply (since it is not in the Supply) and opponents do not gain a copy of it.
Strategy Article
General Shelters strategy is on the Shelters page.
You typically will not want to buy a Victory card such as a Duchy or Estate very early just to trash Hovel. However, having a Hovel in hand does provide an incentive to buy a Province when you'd otherwise forgo it for a Gold, or to buy a Duchy a little earlier than you usually would.
Synergies/Combos
- Market Square can gain you a Gold when you trash Hovel.
- Alt-VP rushes and other situations where you might be buying Victory cards earlier than usual, such as with Rebuild.
Antisynergies
- Chapel or other forms of strong trashing which will let you trash the Hovel before using its Reaction ability.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Other language versions
Trivia
Hovel is the only Dominion card to date that is not an Action, Treasure, Victory, or Curse.
Secret History
Shelters: Tom Lehmann suggested replacing starting Estates with something else, to make the environment feel more Dark Ages-y. I thought this was a great idea. Ruins obv. doesn't work, because some people would make out, unless we picked specific ones. And Curse isn't very interesting. But I could just make up three new cards, which is what I did. Necropolis shakes up early turns, since you can stomach more in the way of terminal actions; Overgrown Estate gives you a little prize if you crack it open eventually; and Hovel tempts you into buying a victory card when you might not have.