Idol
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
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|Text=It was an obvious idea, but I didn't want anything making you put out both stacks. So it was always {{Card|Curse}}. | |Text=It was an obvious idea, but I didn't want anything making you put out both stacks. So it was always {{Card|Curse}}. |
Revision as of 22:48, 18 April 2021
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Idol | |
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Info | |
Cost | |
Type(s) | Treasure - Attack - Fate |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Ryan Laukat |
Card text | |
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. |
Idol is a Treasure-Attack-Fate card from Nocturne. It alternates between benefiting the player and cursing opponents.
Contents |
FAQ
Official FAQ
- Idol cares how many Idols you have in play, not how many you have played this turn; some cards can make those numbers different (e.g. Counterfeit from Dark Ages).
- If you have one Idol in play, you receive a Boon, if two, the other players gain a Curse, if three, you receive a Boon, and so on.
Other rules clarifications
- In the Buy phase you play one Idol card after another. Therefore you will receive a Boon for the first Idol, the other players gain a Curse for the second, you receive another Boon for the third, and so on. [1]
Strategy
There is no strategy article for Idol yet. Feel free to add your thoughts below!
Versions
English versions
Digital | Text | Release | Date | |
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. When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. | Nocturne | November 2017 |
Other language versions
Trivia
Preview
Idol alternates giving you Boons and Cursing the other players. It's that rare thing, a Cursing attack that doesn't just run out the Curses. Of course some games you get four and are playing them every turn. But not every game.
Secret History
I wanted a Treasure that gave Boons, but didn't want to slow the game down too much. So it gives you one every other time, and Curses the other times. It also does the nice trick of being a Cursing attack that doesn't always run out the Curses.
What about Hexes?
It was an obvious idea, but I didn't want anything making you put out both stacks. So it was always Curse.
Retrospective
What I should have done with Idol is not have it give Boons. The basic premise of the card would have still been doable.
I am not a fan of adding more words to Idol to deal with how you'd rather save some Boons for later. We may have considered that. We considered stuff; it was clear that some Boons were not great with Idol. One direction is tweaking the Boons, but the Boons could only do so much to deal with this.