Ill-Gotten Gains

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  |type1 = Treasure
 
  |type1 = Treasure
 
  |illustrator = Jason Slavin
 
  |illustrator = Jason Slavin
  |text = {{Cost|1|l}}<br/>When you play this, you may gain a Copper to your hand.<br/>
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  |text = {{Cost|1|l}}<br>You may gain a Copper to your hand.
 
  |text2 = When you gain this, each other player gains a Curse.
 
  |text2 = When you gain this, each other player gains a Curse.
 
}}
 
}}
  
'''Ill-Gotten Gains''' (abbreviated '''IGG''') is a [[Treasure]] card from [[Hinterlands]]. Its primary function is as a [[curser]], but unlike other cursers it distributes {{Card|Curse|Curses}} when it is gained, not when it is played. For this reason, it is the only curser that is not an [[Attack]] card. Ill-Gotten Gains lends itself to [[rush]] strategies, since ordinarily depleting the Ill-Gotten Gains supply pile will also deplete the Curse pile at the same time, leaving a quick route to a [[three-pile ending]] by emptying {{Card|Duchy|Duchies}} or a similar [[alt-VP]] card. Its function as a Treasure that gains {{Card|Copper}} when played makes it well-suited for buying mid-cost [[Victory]] cards.
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'''Ill-Gotten Gains''' (abbreviated '''IGG''') is a [[Treasure]] card from [[Hinterlands]]. Its primary function is as a [[curser]], but unlike other cursers it distributes {{Card|Curse|Curses}} when it is gained, not when it is played, and does not have the [[Attack]] [[card type|type]].
 +
 
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It was removed from the second edition of Hinterlands and replaced with {{Card|Cauldron}} which is another take on a Treasure-based curser.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you play this, you may gain a Copper.  
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* When you play this, you may gain a {{Card|Copper}}.  
* The Copper comes from the [[Supply]] and is put into your hand; you can immediately play it.  
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* The {{Card|Copper}} comes from the [[Supply]] and is put into your hand; you can immediately play it.  
 
* When you gain Ill-Gotten Gains, each other player gains a Curse.  
 
* When you gain Ill-Gotten Gains, each other player gains a Curse.  
* The Curses come from the Supply and go into the players’ discard piles.  
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* The {{Card|Curse|Curses}} come from the Supply and go into the players’ discard piles.  
* If there are not enough Curses left to go around, deal them out in turn order, starting with the player to the left of the player who gained Ill-Gotten Gains.  
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* If there are not enough {{Card|Curse|Curses}} left to go around, deal them out in turn order<sup>†</sup>.  
* Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like {{Card|Moat}} do not work against it.
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* Ill-Gotten Gains is not an [[Attack]], and gaining it is not playing an Attack; cards like {{Card|Moat}} do not work against it.
=== Other Rules clarifications ===
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<sup>†</sup>''Via erratum and in later printings of the rulebook, this no longer says "starting with the player to the left of the player who gained Ill-Gotten Gains".''
== Strategy Article ==
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''[http://dominionstrategy.com/2012/02/06/hinterlands-ill-gotten-gains/ Original article] by Thisisnotasmile, edited by Theory, originally posted on the [http://forum.dominionstrategy.com/index.php?topic=1074.0 forum]''
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Ill-Gotten Gains is a good illustration of how bad a card has to be in order to be an on-gain Curser. {{Cost|5}} for a {{Card|Silver}}-equivalent that gains you a {{Card|Copper}} is an absolutely miserable deal, and yet the Curse-on-gain is so powerful that IGG is still one of the strongest cards in the game.  It is the first (and currently only) card which can put a Curse into your opponent’s deck before their first reshuffle. The longer the Curse is in a deck, the more disruption it will cause, and the more damage it will do.
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== Strategy ==
  
Similarly, the curse is “unblockable” by conventional means. Everybody knows that cursing is the strongest type of attack in Dominion, but IGG is not an [[Attack]] card and the distribution of Curses is not triggered by playing the card. Because of this, {{Card|Moat}} and {{Card|Lighthouse}} can do nothing to block the Curse, and you can’t even reveal a {{Card|Horse Traders}} or {{Card|Secret Chamber}} to “make up” a little bit for taking a Curse. {{Card|Trader}} and {{Card|Watchtower}}, however, can still be used to mitigate the effects of the IGG as they react to (would) gaining the Curse, rather than an Attack being played.
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Before it was removed, Ill-Gotten Gains acted a [[curser]] but with two primary problems:
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# The difference between a {{Card|Curse}} in your opponents’ decks and a {{Card|Copper}} (which Ill-Gotten Gains effectively is) in your own typically isn’t that large—both are [[junk]] [[stop card]]s that produce little purchasing power, weakening both [[engine]] and [[money strategies]] and likely hurting you almost as much as your opponent. As such, gaining Ill-Gotten Gains is best in [[Kingdom]]s in which that relative difference is fairly large, as is most often the case when the [[thinning]] is very weak or absent.
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# At {{Cost|5}}, you incur a high [[opportunity cost]] for giving out a single {{Card|Curse}}. This compares unfavorably with cards such as {{Card|Witch}} that can hand out multiple {{Card|Curse|Curses}} and help rather than hinder you in achieving [[deck control]], and means that junking your opponents with Ill-Gotten Gains is a slow process. Fortunately, Ill-Gotten Gains itself helps you hit {{Cost|5}} repeatedly. Because it can gain {{Card|Copper|Coppers}} to your hand, it’s effectively a {{Card|Silver}} this turn if you choose to take that option. Doing so also pushes your [[money density]] for future [[reshuffle|shuffles]] towards {{Cost|1}}, which combined with your starting five card hand makes you very likely to hit {{Cost|5}}.
 +
In many Kingdoms, it is possible to overcome or outpace Ill-Gotten Gains’ cursing, for example with [[trashing]], strong [[draw]], or {{Card|Silver}} flooding. Ill-Gotten Gains is therefore most often used in a [[rush (strategy)|rush]] strategy when the Kingdom does not allow the building of an efficient engine.  
  
The real reason IGG is such a power card, however, is what happens after the IGGs are gone: now there are not one but TWO empty piles: IGGs and Curses. The game will now end not when Provinces are depleted, but when ANY single pile is depleted.
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When it’s feasible, the Ill-Gotten Gains rush exploits a simple idea: buying out Ill-Gotten Gains also empties the {{Card|Curse|Curses}}, so emptying any other pile will [[three-pile ending|end the game]]. {{Card|Duchy}} is a common third pile in this type of game because decks with many Ill-Gotten Gains, {{Card|Copper|Coppers}}, and potentially {{Card|Curse|Curses}} in them struggle to make enough money to buy a {{Card|Province}} but will consistently hit {{Cost|5}}, so buying out the {{Card|Duchy|Duchies}} can be a viable way to both score and end the game. Some [[alt-VP]] sources are also suitable. {{Card|Gardens}} works well in this role because the {{Card|Copper}} gaining effect of Ill-Gotten Gains bloats your deck quickly, while {{Event|Triumph}} and the {{Card|Estate}} pile may be an option if you have many Ill-Gotten Gains. In these cases, gaining {{Card|Copper|Coppers}} is actively helpful rather than harmful. Because this rush never scores more than {{VP|3}} per turn, however, it will likely lose to any kind of deck that can [[build]] to more potent [[greening]] turns quickly enough, for example by Provincing reliably.  
  
At this point, your deck is ideally full of Coppers and IGGs. Your opponent's deck is stacked full of Curses. And as we know, in a {{Card|Duchy}} rush, Coppers are important. What better card for a Duchy rush than a card that simultaneously lets you end the game after exhausting Duchies while fueling your deck with the treasures it needs to buy the Duchies?  Of course, if you draw Copper/Copper/IGG/IGG/IGG, especially in a mirror, go ahead and grab the Province.  But if you’re ahead after the IGG race, you can usually end it pretty easily just by buying Duchies and gaining Copper when you need it to buy an IGG or Duchy that turn.
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There are several synergies that can make Ill-Gotten Gains more attractive. {{Event|Banquet}} effectively reduces the price of Ill-Gotten Gains to {{Cost|3}} as you would likely gain the {{Card|Copper|Coppers}} anyway, and thus the Ill-Gotten Gains rush is much faster and more reliable. {{Project|Guildhall}} can be combined well with Ill-Gotten Gains as you gain lots of [[Treasure]]s and therefore lots of [[Coffers]] which both helps you more reliably hit {{Cost|5}} and may even enable you to go for {{Card|Province|Provinces}}. Ill-Gotten Gains is also a good target for most kinds of [[trash for benefit]] effects once its main purpose of giving out a {{Card|Curse}} is over. {{Card|Taxman}} is one such example, allowing you to trash and gain Ill-Gotten Gains to curse your opponents. {{Card|Changeling}} synergizes nicely with Ill-Gotten Gains, since you can gain the Ill-Gotten Gains and then immediately exchange it for a {{Card|Changeling}}, cursing your opponent without adding a junk card to your deck. Finally, {{Landmark|Fountain}} and {{Landmark|Keep}} reward you with additional {{VP}} for having many {{Card|Copper|Coppers}} in your deck, which may make an Ill-Gotten Gains strategy much stronger.
  
If you like to do something ‘fun’ and not-necessarily optimal every now and then, there are a LOT of interesting things you can do with IGG other than rushing three piles with Duchy. Just check out the Game Reports subforum on the [forums.dominionstrategy.com Dominion Strategy forums] and you will see examples of people using [[trash-for-benefit]] with IGG (who cares about losing a sub-Silver when you get {{Cost|5}} worth of benefit for it!), or even using IGG to facilitate a {{Card|Coppersmith}} and/or {{Card|Counting House}} strategy which are usually too weak to play at a competitive level.
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===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2012/02/06/hinterlands-ill-gotten-gains/ Thisisnotasmile's 2012 article]
  
IGG isn’t always the dominant strategy though. There are cards which can cause enough disruption to the IGG Duchy rush that make it a losing proposition. Essentially, any card which can cause the IGG and Curse piles to deplete at different rates will upset the rush. If the Curses run out first, you’ve got to spend {{Cost|5}} turns buying cards worth less than Silver and not even hurting your opponent in the process before you can start on the Duchies. If the IGGs run out first, well, you’re in trouble.
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== Versions ==
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===English versions===
 +
{| class="wikitable" style="text-align:center;"
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! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardVersionImage|Ill-Gotten GainsDigitalOld|Ill-Gotten Gains from Goko/Making Fun}} || {{Cost|1|l}}<br>When you play this, you may gain a Copper, putting it into your hand.{{divline}}When you gain this, each other player gains a Curse. || Hinterlands || October 2011
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|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1|o=2}} || {{Cost|1|l}}<br>When you play this, you may gain a Copper to your hand.{{divline}}When you gain this, each other player gains a Curse. || Hinterlands [[Second Edition#Formatting_changes|(2016 printing)]] || December 2016
 +
|-
 +
|  || {{CardLangVersionImage|d=1}} || {{Cost|1|l}}<br>You may gain a Copper to your hand.{{divline}}When you gain this, each other player gains a Curse. || Hinterlands [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2020 printing)] || October 2020
 +
|}
  
Other strong cursers are the first of these cards that come to mind (they empty Curses quicker than IGGs). So when {{Card|Witch}} and {{Card|Mountebank}} are out, you should invest in them first before switching over to IGG, and don't necessarily expect to Duchy-rush afterwards when the Curses are gone. Less common, but equally impactful on IGG are cards that affect the Curse/IGG balance: {{Card|Ambassador}}, {{Card|Watchtower}}, {{Card|Trader}}, {{Card|Embargo}}. And as always, {{Card|Masquerade}} and {{Card|Jack of all Trades}} throw a wrench into any cursing strategy. Jack in particular refocuses the IGG game onto {{Card|Province|Provinces}} rather than a Duchy rush.
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===Other language versions===
 +
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
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|-
 +
!Czech
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| Nečestné zisky<br>(lit. ''dishonest profits'') || || || ||
 +
|-
 +
!Dutch
 +
| Gestolen goed<br>(lit. ''stolen goods'') || || || ||
 +
|-
 +
!Finnish
 +
| Epäonnen saalis<br>(lit. ''bad luck loot'') || || || ||
 +
|-
 +
!French
 +
| Argent noir<br>(lit. ''black money'') || || || ||
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|-
 +
!rowspan=3|German
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| Blutzoll<br>(lit. ''blood tax'') || {{CardVersionImage|Ill-Gotten Gains German-HiG|German language Ill-Gotten Gains 2011 by HiG}} || || {{Cost|1|l}}<br>Wenn du diese Karte ausspielst, darfst du dir ein Kupfer nehmen. Nimm dieses Kupfer sofort auf die Hand.{{divline}}Wenn du diese Karte nimmst, muss sich jeder Mitspieler einen Fluch nehmen. || (2011)
 +
|-
  
But IGG can also provide an unexpectedly good defense in addition to its super offense. Indeed, against trashers such as the {{Card|Knight|Knights}}, clogging your deck full of Coppers that aren't trashed and of IGG that you don't care about anymore while sending your opponent Curses to slow his barrage of Attacks might protect you better than a {{Card|Trader}} (which is slow even if it produces lots of Silvers to be trashed).
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| Blutzoll<br>(lit. ''blood tax'') || {{CardVersionImage|Ill-Gotten GainsGerman2019rulebook|German language Ill-Gotten Gains 2019 by ASS}} || || {{Cost|1|l}}<br>Wenn du diese Karte ausspielst, darfst du ein Kupfer auf deine Hand nehmen.{{divline}}Wenn du diese Karte nimmst, nimmt jeder Mitspieler einen Fluch. || (2019)
 
+
|-
=== Synergies/Combos ===
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| Blutzoll<br>(lit. ''blood tax'') || || {{CardVersionImage|Ill-Gotten GainsGerman2021Digital|German language Ill-Gotten Gains 2021 from Shuffle iT}} || {{Cost|1|l}}<br>Du darfst dir ein Kupfer auf die Hand nehmen.{{divline}}Wenn du diese Karte nimmst, nimmt sich jeder andere Spieler einen Fluch. ||
* {{Card|Duchy}}
+
|-
* {{Card|Gardens}}, in which case you want to always gain Copper to bloat your deck
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!Italian
* [[Trash-for-benefit]].
+
| Infame Profitto<br>(lit. ''infamous profit'') || || || ||
* {{Cost|5}}/{{Cost|2}} [[opening]] split to give your opponent a {{Card|Curse}} before they shuffle the first time.
+
|-
* {{Card|Coppersmith}}/{{Card|Counting House}} and other Copper-based strategies.
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!Japanese
* Can provide support for other Cursers.
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| 不正利得<br>(pron. ''fusei ritoku'', lit. ''dishonest profit'') || || || style="padding:15px 0px;"| {{Cost|1|l}}<br>銅貨1枚を手札に獲得してもよい。{{divline}}これを獲得するとき、他のプレイヤーは全員、呪い1枚を獲得する。||
 
+
|-
=== Antisynergies ===
+
!Polish
* Other fast cursers conflict with an IGG/Duchy rush.
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| Brudny zysk || || || || <small>Although Polish version is not released,<br> this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
* {{Card|Ambassador}}/{{Card|Trader}} will cause the IGG pile to run out before the curse pile.
+
|-
* Opponent’s heavy [[trashing]] can overcome an IGG rush if there is a sufficiently strong engine to be built. Then you should trash away your Copper too and carry on as if the IGG rush didn’t happen.
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!Russian
* An {{Card|Embargo}} on the IGGs will stop the rush.
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| Проклятое Сокровище<br>(pron. ''proklyatoye sokrovishshye'', lit. ''cursed treasure'') || || || ||
* {{Card|City}}. They’ll be powered up for both players, but if you’re focusing your {{Cost|5}} buys on IGG your opponent will have more Cities.
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|-
* {{Card|Masquerade}}/{{Card|Jack of all Trades}}
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!Spanish
 
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| Dinero Sucio<br>(lit. ''dirty money'') || || || ||
== Alternate versions ==
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|}
<gallery>
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File:Ill-Gotten_GainsOld.jpg|First edition version
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File:IllGottenGainsDigital.jpg|Digital version for [[Dominion Online]]
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File:Ill-Gotten Gains German-HiG.jpg|German Version
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</gallery>
+
  
 
== Trivia ==
 
== Trivia ==
 
[[Image:IllGotten_GainsArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:IllGotten_GainsArt.jpg|thumb|right|354px|Official card art.]]
=== In other languages ===
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=== Art ===
* Czech: Nečestné zisky (lit. ''dishonest profits'')
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{{Quote
* Dutch: Gestolen goed (lit. ''stolen goods'')
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|Text=As an example of really nailing a tricky concept <nowiki>[in the card art]</nowiki>, I will single out Ill-Gotten Gains.
* Finnish: Epäonnen saalis (lit. ''bad luck loot'')
+
|Name=[[Donald X. Vaccarino]]
* French: Argent noir (lit. ''black money'')
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg196681#msg196681 Interview with Donald X.]
* German: Blutzoll (lit. ''blood tax'')
+
}}
* Italian: Infame Profitto (lit. ''infamous profit'')
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=== Theme ===
* Japanese: 不正利得 (pron. ''fusei ritoku'', lit. ''dishonest profit'')
+
{{Quote
* Polish: Brudny zysk (note: as referred to in Polish ''[[Empires]]'' rulebook)
+
|Text= Another tough one. The first treasure version of this was Bad Penny, then for a long time it was Cursed Idol. People would complain that the name sounded like it cursed the person who had it, and I would say yes guys, I will rename it eventually okay. This name tries to at least convey that it's evil treasure.
* Russian: Проклятое Золото (pron. ''proklyatoye zoloto'', lit. ''cursed gold'')
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|Name=[[Donald X. Vaccarino]]
* Spanish: Dinero Sucio (lit. ''dirty money'')
+
|Source=[https://www.boardgamegeek.com/thread/719450/article/7789338#7789338 The Secret History of the Hinterlands Cards]
 
+
}}
 
=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
Line 80: Line 108:
  
  
{{Card|Moat}} only looks for [[Attack|Attacks]] being played, not Attacks being bought, so even if Ill-Gotten Gains were a Treasure-Attack, you wouldn't be able to Moat it. You can {{Card|Trader}} the Curse they try to give you though, there's always that. You can Trader that Curse in response or later, you can Trader the Copper you can gain from playing Ill-Gotten Gains, in response or later, and hey you can Trader Ill-Gotten Gains itself for five Silvers. However if you buy Ill-Gotten Gains and use Trader to get a Silver instead, no-one else gets a Curse, because you did not actually gain Ill-Gotten Gains. Trader can only do so much.
+
{{Card|Moat}} only looks for [[Attack|Attacks]] being played, not Attacks being bought, so even if Ill-Gotten Gains were a Treasure-Attack, you wouldn't be able to Moat it. You can {{Card|Trader}} the {{Card|Curse}} they try to give you though, there's always that. You can Trader that Curse in response or later, you can {{Card|Trader}} the Copper you can gain from playing Ill-Gotten Gains, in response or later, and hey you can {{Card|Trader}} Ill-Gotten Gains itself for five {{Card|Silver}}s. However if you buy Ill-Gotten Gains and use {{Card|Trader}} to get a {{Card|Silver}} instead, no-one else gets a {{Card|Curse}}, because you did not actually gain Ill-Gotten Gains. {{Card|Trader}} can only do so much.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://boardgamegeek.com/thread/712180/previews-4 Hinterlands Previews #4]
 
|Source=[http://boardgamegeek.com/thread/712180/previews-4 Hinterlands Previews #4]
Line 86: Line 114:
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=The very first when-gain Curser was a weird action card that gave out two Confusions (blank cards, like Curses without the -1 VP, that were in the main set originally but did not survive). It didn't work out, and I changed it to a treasure worth {{Cost|1}}, for {{Cost|3}}, that gave out a Curse when gained. It was like that for a while, before I became convinced that it was dominating games too much. I tried it at {{Cost|4}}, and as a Silver for {{Cost|5}}. That version again lasted a while, but was too good. Briefly it made {{Cost|1}} per copy you had in play, which I moved to {{Card|Fool's Gold}} and fixed up. Now you get {{Cost|1}} or {{Cost|2}} out of it, depending on whether or not you want to water your deck down a little. There were two versions that gave you +{{Cost|1}} and had you gain a Copper to your discard pile, rather than having you gain a Copper to your hand (one failed when the Coppers ran out and one didn't). Gaining Copper to your hand ultimately seemed simpler.
+
|Text=The very first when-gain Curser was a weird action card that gave out two Confusions (blank cards, like Curses without the -1 VP, that were in the main set originally but did not survive). It didn't work out, and I changed it to a treasure worth {{Cost|1}}, for {{Cost|3}}, that gave out a Curse when gained. It was like that for a while, before I became convinced that it was dominating games too much. I tried it at {{Cost|4}}, and as a Silver for {{Cost|5}}. That version again lasted a while, but was too good. Briefly it made {{Cost|1}} per copy you had in play, which I moved to {{Card|Fool's Gold}} and fixed up. Now you get {{Cost|1}} or {{Cost|2}} out of it, depending on whether or not you want to water your deck down a little. There were two versions that gave you +{{Cost|1}} and had you gain a {{Card|Copper}} to your discard pile, rather than having you gain a {{Card|Copper}} to your hand (one failed when the {{Card|Copper}}s ran out and one didn't). Gaining {{Card|Copper}} to your hand ultimately seemed simpler.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
}}
 
}}
=== Art ===
+
=== Development ===
 
{{Quote
 
{{Quote
|Text=As an example of really nailing a tricky concept <nowiki>[in the card art]</nowiki>, I will single out Ill-Gotten Gains.
+
|Text=IGG had several wordings that were similar but varied how it interacted with {{Card|Trader}} and an empty {{Card|Copper}} pile. I know (from posts) that I was worried there that putting the {{Card|Copper}} into your hand would make people wonder if they could play the {{Card|Copper}}. Possibly someone had that very question in a game and that's why I was worried. {{Card|Venture}} dodges that question. I really don't remember anything there though. Obv. for IGG I decided it would be clear enough to put the {{Card|Copper}} into your hand (though in retrospect I would try to balance a vanilla version of the card, just {{Cost}} on top, for simplicity).
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg196681#msg196681 Interview with Donald X.]}}
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg470461#msg470461 Interview with Donald X.]
 
+
}}
 +
=== Retrospective ===
 +
{{Quote
 +
|Text=I am sympathetic on the IGG front; I would like to see how IGG plays as a {{Card|Silver}} for {{Cost|6}} that gives out {{Card|Curse}}s when you gain it. It doesn't sink games for me and sometimes does tricks, but sometimes you are just spending the game buying IGGs and {{VP}}, ho hum.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=10594.msg352942#msg352942 Least favorite card?]
 +
}}
 +
=== Second Edition removal ===
 +
{{Quote|Text=Ill-Gotten Gains is a cute concept, but in practice makes for bad experiences. It was hard to even try to make a replacement along the same lines; I don't want games to be about emptying a certain pile that also empties the {{Card|Curse|Curses}}, plus the {{Card|Duchy|Duchies}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=21321.msg893885#msg893885 Hinterlands 2E Preview 3]
 +
}}
 
{{Navbox Hinterlands}}
 
{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category:offense]]
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[[category:treasure gainer]]
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[[category:junker]]
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[[category:cursers]]
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[[category:alt Treasure]]

Latest revision as of 05:01, 15 December 2022

Ill-Gotten Gains
Ill-Gotten Gains.jpg
Info
Cost $5
Type(s) Treasure
Kingdom card? Yes
Set HinterlandsHinterlands old icon.png
Illustrator(s) Jason Slavin
Card text
$1
You may gain a Copper to your hand.

When you gain this, each other player gains a Curse.

Ill-Gotten Gains (abbreviated IGG) is a Treasure card from Hinterlands. Its primary function is as a curser, but unlike other cursers it distributes CursesCurse.jpg when it is gained, not when it is played, and does not have the Attack type.

It was removed from the second edition of Hinterlands and replaced with CauldronCauldron.jpg which is another take on a Treasure-based curser.

Contents

[edit] FAQ

[edit] Official FAQ

  • When you play this, you may gain a CopperCopper.jpg.
  • The CopperCopper.jpg comes from the Supply and is put into your hand; you can immediately play it.
  • When you gain Ill-Gotten Gains, each other player gains a Curse.
  • The CursesCurse.jpg come from the Supply and go into the players’ discard piles.
  • If there are not enough CursesCurse.jpg left to go around, deal them out in turn order.
  • Ill-Gotten Gains is not an Attack, and gaining it is not playing an Attack; cards like MoatMoat.jpg do not work against it.

Via erratum and in later printings of the rulebook, this no longer says "starting with the player to the left of the player who gained Ill-Gotten Gains".

[edit] Strategy

Before it was removed, Ill-Gotten Gains acted a curser but with two primary problems:

  1. The difference between a CurseCurse.jpg in your opponents’ decks and a CopperCopper.jpg (which Ill-Gotten Gains effectively is) in your own typically isn’t that large—both are junk stop cards that produce little purchasing power, weakening both engine and money strategies and likely hurting you almost as much as your opponent. As such, gaining Ill-Gotten Gains is best in Kingdoms in which that relative difference is fairly large, as is most often the case when the thinning is very weak or absent.
  2. At $5, you incur a high opportunity cost for giving out a single CurseCurse.jpg. This compares unfavorably with cards such as WitchWitch.jpg that can hand out multiple CursesCurse.jpg and help rather than hinder you in achieving deck control, and means that junking your opponents with Ill-Gotten Gains is a slow process. Fortunately, Ill-Gotten Gains itself helps you hit $5 repeatedly. Because it can gain CoppersCopper.jpg to your hand, it’s effectively a SilverSilver.jpg this turn if you choose to take that option. Doing so also pushes your money density for future shuffles towards $1, which combined with your starting five card hand makes you very likely to hit $5.

In many Kingdoms, it is possible to overcome or outpace Ill-Gotten Gains’ cursing, for example with trashing, strong draw, or SilverSilver.jpg flooding. Ill-Gotten Gains is therefore most often used in a rush strategy when the Kingdom does not allow the building of an efficient engine.

When it’s feasible, the Ill-Gotten Gains rush exploits a simple idea: buying out Ill-Gotten Gains also empties the CursesCurse.jpg, so emptying any other pile will end the game. DuchyDuchy.jpg is a common third pile in this type of game because decks with many Ill-Gotten Gains, CoppersCopper.jpg, and potentially CursesCurse.jpg in them struggle to make enough money to buy a ProvinceProvince.jpg but will consistently hit $5, so buying out the DuchiesDuchy.jpg can be a viable way to both score and end the game. Some alt-VP sources are also suitable. GardensGardens.jpg works well in this role because the CopperCopper.jpg gaining effect of Ill-Gotten Gains bloats your deck quickly, while TriumphTriumph.jpg and the EstateEstate.jpg pile may be an option if you have many Ill-Gotten Gains. In these cases, gaining CoppersCopper.jpg is actively helpful rather than harmful. Because this rush never scores more than 3 VP per turn, however, it will likely lose to any kind of deck that can build to more potent greening turns quickly enough, for example by Provincing reliably.

There are several synergies that can make Ill-Gotten Gains more attractive. BanquetBanquet.jpg effectively reduces the price of Ill-Gotten Gains to $3 as you would likely gain the CoppersCopper.jpg anyway, and thus the Ill-Gotten Gains rush is much faster and more reliable. GuildhallGuildhall.jpg can be combined well with Ill-Gotten Gains as you gain lots of Treasures and therefore lots of Coffers which both helps you more reliably hit $5 and may even enable you to go for ProvincesProvince.jpg. Ill-Gotten Gains is also a good target for most kinds of trash for benefit effects once its main purpose of giving out a CurseCurse.jpg is over. TaxmanTaxman.jpg is one such example, allowing you to trash and gain Ill-Gotten Gains to curse your opponents. ChangelingChangeling.jpg synergizes nicely with Ill-Gotten Gains, since you can gain the Ill-Gotten Gains and then immediately exchange it for a ChangelingChangeling.jpg, cursing your opponent without adding a junk card to your deck. Finally, FountainFountain.jpg and KeepKeep.jpg reward you with additional VP for having many CoppersCopper.jpg in your deck, which may make an Ill-Gotten Gains strategy much stronger.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Ill-Gotten Gains Ill-Gotten Gains from Goko/Making Fun $1
When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.
Hinterlands October 2011
Ill-Gotten Gains Ill-Gotten Gains from Shuffle iT $1
When you play this, you may gain a Copper to your hand.
When you gain this, each other player gains a Curse.
Hinterlands (2016 printing) December 2016
Ill-Gotten Gains from Shuffle iT $1
You may gain a Copper to your hand.
When you gain this, each other player gains a Curse.
Hinterlands (2020 printing) October 2020

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Nečestné zisky
(lit. dishonest profits)
Dutch Gestolen goed
(lit. stolen goods)
Finnish Epäonnen saalis
(lit. bad luck loot)
French Argent noir
(lit. black money)
German Blutzoll
(lit. blood tax)
German language Ill-Gotten Gains 2011 by HiG $1
Wenn du diese Karte ausspielst, darfst du dir ein Kupfer nehmen. Nimm dieses Kupfer sofort auf die Hand.
Wenn du diese Karte nimmst, muss sich jeder Mitspieler einen Fluch nehmen.
(2011)
Blutzoll
(lit. blood tax)
German language Ill-Gotten Gains 2019 by ASS $1
Wenn du diese Karte ausspielst, darfst du ein Kupfer auf deine Hand nehmen.
Wenn du diese Karte nimmst, nimmt jeder Mitspieler einen Fluch.
(2019)
Blutzoll
(lit. blood tax)
German language Ill-Gotten Gains 2021 from Shuffle iT $1
Du darfst dir ein Kupfer auf die Hand nehmen.
Wenn du diese Karte nimmst, nimmt sich jeder andere Spieler einen Fluch.
Italian Infame Profitto
(lit. infamous profit)
Japanese 不正利得
(pron. fusei ritoku, lit. dishonest profit)
$1
銅貨1枚を手札に獲得してもよい。
これを獲得するとき、他のプレイヤーは全員、呪い1枚を獲得する。
Polish Brudny zysk Although Polish version is not released,
this card is referred to in the Polish version of Empires rulebook
Russian Проклятое Сокровище
(pron. proklyatoye sokrovishshye, lit. cursed treasure)
Spanish Dinero Sucio
(lit. dirty money)

[edit] Trivia

Official card art.

[edit] Art

As an example of really nailing a tricky concept [in the card art], I will single out Ill-Gotten Gains.

[edit] Theme

Another tough one. The first treasure version of this was Bad Penny, then for a long time it was Cursed Idol. People would complain that the name sounded like it cursed the person who had it, and I would say yes guys, I will rename it eventually okay. This name tries to at least convey that it's evil treasure.

[edit] Preview

You were expecting a way to give out CursesCurse.jpg via a when-gain, but didn't expect it would be a Treasure worth $1 or so for $5. That is how good that ability turned out to be. Sometimes you want to gain that CopperCopper.jpg, or will be gaining a SilverSilver.jpg instead, and sometimes you just really want $2 this turn, or won't be drawing that Copper before the game ends. So it's not always just worth $1. And of course it's a fine card to trade in for something else.


MoatMoat.jpg only looks for Attacks being played, not Attacks being bought, so even if Ill-Gotten Gains were a Treasure-Attack, you wouldn't be able to Moat it. You can TraderTrader.jpg the CurseCurse.jpg they try to give you though, there's always that. You can Trader that Curse in response or later, you can TraderTrader.jpg the Copper you can gain from playing Ill-Gotten Gains, in response or later, and hey you can TraderTrader.jpg Ill-Gotten Gains itself for five SilverSilver.jpgs. However if you buy Ill-Gotten Gains and use TraderTrader.jpg to get a SilverSilver.jpg instead, no-one else gets a CurseCurse.jpg, because you did not actually gain Ill-Gotten Gains. TraderTrader.jpg can only do so much.

[edit] Secret History

The very first when-gain Curser was a weird action card that gave out two Confusions (blank cards, like Curses without the -1 VP, that were in the main set originally but did not survive). It didn't work out, and I changed it to a treasure worth $1, for $3, that gave out a Curse when gained. It was like that for a while, before I became convinced that it was dominating games too much. I tried it at $4, and as a Silver for $5. That version again lasted a while, but was too good. Briefly it made $1 per copy you had in play, which I moved to Fool's GoldFool's Gold.jpg and fixed up. Now you get $1 or $2 out of it, depending on whether or not you want to water your deck down a little. There were two versions that gave you +$1 and had you gain a CopperCopper.jpg to your discard pile, rather than having you gain a CopperCopper.jpg to your hand (one failed when the CopperCopper.jpgs ran out and one didn't). Gaining CopperCopper.jpg to your hand ultimately seemed simpler.

[edit] Development

IGG had several wordings that were similar but varied how it interacted with TraderTrader.jpg and an empty CopperCopper.jpg pile. I know (from posts) that I was worried there that putting the CopperCopper.jpg into your hand would make people wonder if they could play the CopperCopper.jpg. Possibly someone had that very question in a game and that's why I was worried. VentureVenture.jpg dodges that question. I really don't remember anything there though. Obv. for IGG I decided it would be clear enough to put the CopperCopper.jpg into your hand (though in retrospect I would try to balance a vanilla version of the card, just $ on top, for simplicity).

[edit] Retrospective

I am sympathetic on the IGG front; I would like to see how IGG plays as a SilverSilver.jpg for $6 that gives out CurseCurse.jpgs when you gain it. It doesn't sink games for me and sometimes does tricks, but sometimes you are just spending the game buying IGGs and VP, ho hum.

[edit] Second Edition removal

Ill-Gotten Gains is a cute concept, but in practice makes for bad experiences. It was hard to even try to make a replacement along the same lines; I don't want games to be about emptying a certain pile that also empties the CursesCurse.jpg, plus the DuchiesDuchy.jpg.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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