Imp
From DominionStrategy Wiki
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|name = Imp | |name = Imp | ||
|cost = 2* | |cost = 2* | ||
− | |kingdom = | + | |kingdom = No |
|set = Nocturne | |set = Nocturne | ||
|type1 = Action | |type1 = Action | ||
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}} | }} | ||
− | '''Imp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It allows you to play an Action from your hand that you don't have a copy of in play; if you have such a | + | '''Imp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It allows you to play an Action from your hand that you don't have a copy of in play; if you have such a card in hand, it acts as a pseudo–[[non-terminal draw|lab variant]], but if you don't, it's only [[terminal draw]]. There are 13 copies of Imp in its pile. You can get it via {{Card|Devil's Workshop}}, {{Card|Tormentor}}, or (like other Spirits) {{Card|Exorcist}}. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | * After drawing two cards, you can play an Action card from your hand, provided that you do not have a copy of that card in play. | ||
+ | * It does not matter if you played the Action card this turn, only that it is not in play when you play Imp; you can use Imp to play a card that you played but trashed and so do not have in play, like a {{Card|Pixie}} you trashed, but cannot use it to play a card you did not play this turn that is still in play, such as a {{Card|Secret Cave}} from your previous turn. | ||
+ | * Imp normally cannot play an Imp as that is a card you have in play. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
== Strategy == | == Strategy == | ||
+ | |||
+ | There is no strategy article yet for Imp. Feel free to add your thoughts below! | ||
+ | |||
== Versions == | == Versions == | ||
=== English versions === | === English versions === | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! Print !! Digital !! Text !! Release !! Date | + | ! Print !! Digital !! Text !! Notes !! Release !! Date |
|- | |- | ||
− | | {{CardVersionImage|Imp|Imp}} || | + | | {{CardVersionImage|Imp|Imp}} || {{CardVersionImage|ImpDigital|Imp from Shuffle iT}} || '''+2 Cards'''. You may play an Action card from your hand that you don't have a copy of in play. ''(This is not in the Supply.)'' || Digital version has a cost of {{Cost|2}} rather than {{Cost|2*}}. || Nocturne || November 2017 |
|} | |} | ||
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! Language !! Name !! Print !! Digital !! Text | ! Language !! Name !! Print !! Digital !! Text | ||
|- | |- | ||
+ | !Dutch | ||
+ | | Duiveltje || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Farfadet (Note: an imp specific to French folklore) || || || '''+ 2 Cartes'''. Vous pouvez jouer une carte Action de votre main dont vous n'avez pas d'exemplaire en jeu. (Ne fait pas partie de la réserve). | ||
+ | |- | ||
+ | !German | ||
+ | | Teufelchen ||{{CardLangVersionImage|German}}|| ||'''+ 2 Karten'''<br>Du darfst eine Aktionskarte aus der Hand ausspielen, von der du keine gleiche im Spiel hast.<br>''(Diese Karte gehört nicht zum Vorrat.)'' | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 小悪魔 (pron. ''koakuma'') || || || '''+2 カードを引く'''。 場にないアクションカード1枚を手札から使用してもよい。(このカードはサプライに置かない。) | ||
+ | |- | ||
+ | !Russian | ||
+ | | Чертенок (pron. ''chertyonok'') || || || | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
− | + | [[Image:ImpArt.jpg|thumb|right|354px|Official card art.]] | |
=== Preview === | === Preview === | ||
{{Quote|Text=Nocturne is a 500-card set. There are 33 kingdom cards, which take a lot of space, but still leave space for a bunch of other things. One of those things is Imp. It's a nifty Lab variant that only lets you play an Action you don't have in play. However diverse your deck is puts a limit on how many Imps you want. It says "Spirit" on the bottom and well we will figure out what that's there for later. You can't buy an Imp, you can just get one from Devil's Workshop, or maybe some other ways. | {{Quote|Text=Nocturne is a 500-card set. There are 33 kingdom cards, which take a lot of space, but still leave space for a bunch of other things. One of those things is Imp. It's a nifty Lab variant that only lets you play an Action you don't have in play. However diverse your deck is puts a limit on how many Imps you want. It says "Spirit" on the bottom and well we will figure out what that's there for later. You can't buy an Imp, you can just get one from Devil's Workshop, or maybe some other ways. | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
− | |||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=The same as the first version, except for how many copies there are, which I fiddled with as the set ran out of space. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] |
}} | }} | ||
− | + | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 18:44, 5 December 2020
Imp | |
---|---|
Info | |
Cost | |
Type(s) | Action - Spirit |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards You may play an Action card from your hand that you don't have a copy of in play. (This is not in the Supply.) |
Imp is an Action-Spirit card from Nocturne. It allows you to play an Action from your hand that you don't have a copy of in play; if you have such a card in hand, it acts as a pseudo–lab variant, but if you don't, it's only terminal draw. There are 13 copies of Imp in its pile. You can get it via Devil's Workshop, Tormentor, or (like other Spirits) Exorcist.
Contents |
FAQ
Official FAQ
- After drawing two cards, you can play an Action card from your hand, provided that you do not have a copy of that card in play.
- It does not matter if you played the Action card this turn, only that it is not in play when you play Imp; you can use Imp to play a card that you played but trashed and so do not have in play, like a Pixie you trashed, but cannot use it to play a card you did not play this turn that is still in play, such as a Secret Cave from your previous turn.
- Imp normally cannot play an Imp as that is a card you have in play.
Other rules clarifications
Strategy
There is no strategy article yet for Imp. Feel free to add your thoughts below!
Versions
English versions
Other language versions
Trivia
Preview
Nocturne is a 500-card set. There are 33 kingdom cards, which take a lot of space, but still leave space for a bunch of other things. One of those things is Imp. It's a nifty Lab variant that only lets you play an Action you don't have in play. However diverse your deck is puts a limit on how many Imps you want. It says "Spirit" on the bottom and well we will figure out what that's there for later. You can't buy an Imp, you can just get one from Devil's Workshop, or maybe some other ways.
Secret History
The same as the first version, except for how many copies there are, which I fiddled with as the set ran out of space.