Imp
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− | '''Imp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It | + | '''Imp''' is an [[Action]]-[[Spirit]] card from [[Nocturne]]. It allows you to play an Action from your hand that you don't have a copy of in play; if you have such a cards in hand, it acts as a pseudo–[[non-terminal draw|lab variant]], but if you don't, it's only [[terminal draw]].. |
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === |
Revision as of 11:52, 23 October 2017
Imp | |
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Info | |
Cost | |
Type(s) | Action - Spirit |
Kingdom card? | No |
Set | Nocturne |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards You may play an Action card from your hand that you don't have a copy of in play. (This is not in the Supply.) |
Imp is an Action-Spirit card from Nocturne. It allows you to play an Action from your hand that you don't have a copy of in play; if you have such a cards in hand, it acts as a pseudo–lab variant, but if you don't, it's only terminal draw..
Contents |
FAQ
Official FAQ
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text |
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Trivia
Preview
Nocturne is a 500-card set. There are 33 kingdom cards, which take a lot of space, but still leave space for a bunch of other things. One of those things is Imp. It's a nifty Lab variant that only lets you play an Action you don't have in play. However diverse your deck is puts a limit on how many Imps you want. It says "Spirit" on the bottom and well we will figure out what that's there for later. You can't buy an Imp, you can just get one from Devil's Workshop, or maybe some other ways.