Lurker
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− | '''Lurker''' is an [[Action]] card from the second edition of [[Intrigue]]. It's an unorthodox [[gainer]] that allows you | + | '''Lurker''' is an [[Action]] card from the [[second edition]] of [[Intrigue]]. It's an unorthodox [[gainer]] that allows you the [[choices]] of gaining [[Action]] cards out of the [[trash]], and allows you to set up future plays by putting Actions in the trash. That means if you can play Lurker twice in one turn, you can have any Action of your choice! |
It also can enable interesting combos with [[Dark Ages]] cards that have effects when you trash them—for example, if {{card|Cultist}} is in the supply, Lurker can be the equivalent of two {{card|Laboratory|Laboratories}}. | It also can enable interesting combos with [[Dark Ages]] cards that have effects when you trash them—for example, if {{card|Cultist}} is in the supply, Lurker can be the equivalent of two {{card|Laboratory|Laboratories}}. | ||
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*{{Card|Catacombs}} - As long as there is Catacombs in the supply, you can use Lurker as a non-terminal {{Card|Workshop}}. | *{{Card|Catacombs}} - As long as there is Catacombs in the supply, you can use Lurker as a non-terminal {{Card|Workshop}}. | ||
*{{Card|Hunting Grounds}} - Going for a quick 3-pile can be strong on many boards. The empty piles are most often three of the following: Lurker, Estate, Duchy, Hunting Grounds. | *{{Card|Hunting Grounds}} - Going for a quick 3-pile can be strong on many boards. The empty piles are most often three of the following: Lurker, Estate, Duchy, Hunting Grounds. | ||
− | *{{Card|Squire}} - Lurker costs | + | *{{Card|Squire}} - Lurker costs {{Cost|2}} and {{Card|Potion}} costs {{Cost|4}}, using Lurker to trash {{Card|Squire}} and gaining a {{Card|Scrying Pool}} or a {{Card|Familiar}} is always better than buying a Potion. Not to mention {{Card|Goons}} and other {{Cost|5}} [[Attack]] cards. |
+ | *{{Card|Mining Village}} - Get them back after you trash them. | ||
+ | *{{Card|Knights}} - Gain action cards trashed by knights. This combination can be especially powerful when a particular knight offers an ability that is particularly strong in the context of the current board. | ||
+ | *{{Card|Grand Market}} - Ordinarily a very difficult card to gain, especially early in the game, Grand Markets can be gained with only two plays of Lurker. | ||
+ | *{{Card|Flag Bearer}} - Both the trashing ''and'' gaining will grant you the {{Card|Flag}}. Since Flag Bearer, as an action, is essentially the weakest possible [[Terminal Silver]], you may not want to bother with ever gaining it, which effectively turns Lurker into "+1 Action, Take the flag" until the Flag Bearer pile runs out. | ||
+ | *Various [[Trasher#Trash_for_benefit|trash for benefit]] cards - What is better than trashing an expensive action for some proportional benefit? Recovering the expensive action card from the trash! | ||
=== Anti-synergies === | === Anti-synergies === | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage|Lurker|Lurker}} || {{CardVersionImage|LurkerDigital|Lurker from Shuffle iT}} || '''+1 Action'''. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. || Intrigue 2nd Edition || October 2016 | + | | {{CardVersionImage|Lurker|Lurker}} || {{CardVersionImage|LurkerDigital|Lurker from Shuffle iT}} || '''+1 Action'''. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. || Intrigue [[Second Edition|2nd Edition]] || October 2016 |
|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! | + | ! Language !! Name !! Print !! Digital !! Text |
|- | |- | ||
− | | || || | + | !Chinese |
+ | | 潛伏者 (pron. ''qiánfú zhě'') || || || | ||
|- | |- | ||
− | | || || | + | !Dutch |
+ | | Voyeur || || || | ||
|- | |- | ||
− | | || || | + | !French |
+ | | Rôdeur (lit. ''prowler'') || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Herumtreiberin (Note: explicitly feminine) || {{CardLangVersionImage|German}} || || '''+1 Aktion'''<br>Wähle eins:<br>Entsorge eine Aktionskarte vom Vorrat<br>oder<br>nimm eine Aktionskarte vom Müll. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 伏兵 (pron. ''fukuhei'', lit. ''ambush'') || || || '''+1 アクション'''。 次のうち1つを選ぶ: 「サプライのアクションカード1枚を廃棄する」:「廃棄置き場のアクションカード1枚を獲得する」。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Притаившийся (pron. ''pritaivshiysya'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Действие'''. Выберите одно из двух: выкиньте карту Действня из Резерва; или получите карту Действия со Свалки. | ||
|} | |} | ||
Revision as of 04:09, 10 June 2020
Lurker | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. |
Lurker is an Action card from the second edition of Intrigue. It's an unorthodox gainer that allows you the choices of gaining Action cards out of the trash, and allows you to set up future plays by putting Actions in the trash. That means if you can play Lurker twice in one turn, you can have any Action of your choice!
It also can enable interesting combos with Dark Ages cards that have effects when you trash them—for example, if Cultist is in the supply, Lurker can be the equivalent of two Laboratories.
Contents |
FAQ
Official FAQ
- The card trashed or gained has to be an Action card, but can have other types too. For example Lurker can trash Nobles from the Supply and can gain Nobles from the trash.
- When gaining a card with Lurker, put the gained card into your discard pile.
Other Rules clarifications
- When you trash a card from the supply that has a special effect when trashed, the on-trash effect activates. However, trashing from the supply does not allow you to react with Market Square.
- You can choose the gain-from-trash option even if there are no Actions in the trash at the time; in that case, nothing happens. (Similarly, you can also choose the trash-from-supply option even in the unlikely event that there are no Actions in the supply.)
Strategy
Synergies/Combos
- Fortress - Using Lurker's ability, you can instantly gain a Fortress directly into your hand, allowing you to use it on the same turn in which you gain it.
- Throne Room - In the first instance of Lurker, you may use the first ability to get an action into the trash and then immediately gain it on the second instance using its second ability
- Cultist - As long as there is a Cultist in the supply, you can use Lurker as a +3 Cards +1 Action card.
- Catacombs - As long as there is Catacombs in the supply, you can use Lurker as a non-terminal Workshop.
- Hunting Grounds - Going for a quick 3-pile can be strong on many boards. The empty piles are most often three of the following: Lurker, Estate, Duchy, Hunting Grounds.
- Squire - Lurker costs and Potion costs , using Lurker to trash Squire and gaining a Scrying Pool or a Familiar is always better than buying a Potion. Not to mention Goons and other Attack cards.
- Mining Village - Get them back after you trash them.
- Knights - Gain action cards trashed by knights. This combination can be especially powerful when a particular knight offers an ability that is particularly strong in the context of the current board.
- Grand Market - Ordinarily a very difficult card to gain, especially early in the game, Grand Markets can be gained with only two plays of Lurker.
- Flag Bearer - Both the trashing and gaining will grant you the Flag. Since Flag Bearer, as an action, is essentially the weakest possible Terminal Silver, you may not want to bother with ever gaining it, which effectively turns Lurker into "+1 Action, Take the flag" until the Flag Bearer pile runs out.
- Various trash for benefit cards - What is better than trashing an expensive action for some proportional benefit? Recovering the expensive action card from the trash!
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. Choose one: Trash an Action card from the Supply, or gain an Action card from the trash. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
I needed a new , since my new Reaction was going to cost . I also needed an interactive card to replace Tribute. Somehow I hit on this half-Workshop. Trashing from the Supply never worked before (except on Salt the Earth and Gladiator, from around the same time period), but this time it did. The card originally didn't have +1 Action but needed that; one nice thing is, now you can just play two Lurkers to get whatever you want. The player interaction is great. Some people will put good stuff in the trash despite the risk that you'll get to it first; some will refuse, but still get a Lurker to try to leech off of you. Good cards find their way into the trash other ways for you too - Intrigue itself has Swindler, Upgrade, Replace, and Mining Village.