Mill

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{{Infobox Card
 
{{Infobox Card
 
|name = Mill
 
|name = Mill
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|illustrator = Marcel-André Casasola Merkle
 
|illustrator = Marcel-André Casasola Merkle
 
|text = '''+1 Card'''<br>'''+1 Action'''<br>You may discard 2 cards, for +{{cost|2}}.
 
|text = '''+1 Card'''<br>'''+1 Action'''<br>You may discard 2 cards, for +{{cost|2}}.
|text2 = {{VP|'''1'''|l}}
+
|text2 = {{VP|1|l}}
 
}}
 
}}
  
 
:''This page is about the card Mill. For the tactic of trashing and gaining copies of that same card, informally called "milling", see [[milling]].''
 
:''This page is about the card Mill. For the tactic of trashing and gaining copies of that same card, informally called "milling", see [[milling]].''
  
'''Mill''' is an [[Action]]–[[Victory]] card from the [[second edition]] of [[Intrigue]]. It is a [[cantrip]] that allows you to [[discard for benefit|discard for money]], and is also worth 1{{VP}}.
+
'''Mill''' is an [[Action]]–[[Victory]] card from the [[second edition]] of [[Intrigue]]. It is a [[cantrip]] that allows you to [[discard for benefit|discard for money]], and is also worth {{VP|1}}.
 +
 
 +
It was introduced in the second edition to replace the [[removed]] cards {{card|Great Hall}}, a cantrip Action–Victory, and {{card|Secret Chamber}}, a discard-for-money card..
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* You can choose to discard 2 cards even if you only have one card in hand, but you only get +{{cost|2}} if you actually discarded 2 cards.  
+
* You can choose to discard 2 cards even if you only have one card in hand, but you only get +{{cost|2}} if you actually discarded 2 cards.
 
* Use 8 Mills for games with 2 players, 12 for games with 3 or more players.
 
* Use 8 Mills for games with 2 players, 12 for games with 3 or more players.
  
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== Strategy ==
 
== Strategy ==
<i>Originally written by CrypticC62</i>
+
Mill can play two roles in your deck, neither of which is overly strong: as a [[cantrip]] [[Victory]] card, the amount of {{VP}} it provides is small, and the [[payload]] provided by its [[discard-for-benefit]] effect is relatively inefficient compared to more specialized sources. However, it can be a low-risk addition to your deck, especially when the [[opportunity cost]] is low, as with [[Workshop variant|gainers]].
  
When new players first encounter Mill, they will often exclaim "That's a good card." At first glance, it seems to be powerful because it does a little bit of everything -- it's a [[cantrip]], it generates buying power, and it's an extra victory point. In reality, Mill can best be summarized like Earth in <i>The Hitchhiker's Guide to the Galaxy</i>: Mostly harmless. It can be added to pretty much any deck without making the deck worse, though the situations in which it is a genuinely strong addition to a deck are fairly narrow.
+
Mill’s ability to discard cards in an exchange of hand size for {{Cost}} is relevant in three cases:
 +
# If you have cards in hand that are not doing anything productive, discarding them can be a way to get value out of them. Most notably, this means that [[opening]] with Mill is good at helping you hit {{Cost|5}} on turn 3 or 4, as you can discard your two worst cards (likely {{Card|Estate|Estates}}) and then be left with three cards (likely {{Card|Copper|Coppers}}) in hand with which to generate {{Cost|3}}. Mill can have similar relevance later in the game if you expect to continue to have [[junk]] in your deck, perhaps due to a [[junking attack]] or a lack of {{Card|Estate}} [[thinning]].
 +
# With some decks, you can use Mill to convert your [[draw]] into {{Cost}}. This is likely to occur with cards such as {{Card|Scrying Pool}} or {{Card|City Quarter}} which often give you [[overdraw]]. In other decks, such as those using [[draw-to-X]] effects or {{Card|Menagerie}}, Mill can provide a similar benefit while also enabling you to control the contents of your hand, i.e. to discard cards that are otherwise clogging up your ability to continue drawing.
 +
# Mill is occasionally important as a way to activate effects that give you a benefit when discarded, such as {{Card|Tunnel}}.
  
===Interaction with Junk===
+
When discarding with Mill, it’s usually best to discard later in your turn, after playing your other draw cards. This ensures that you will discard your least desirable cards, and that you can avoid triggering a [[reshuffle]] after discarding junk. This also means that if you have multiple Mills in hand and anticipate discarding with only one of them, it’s usually best to do so with your last copy rather than your first, in case you draw a card you would have preferred to discard.
When there are cursers or junkers on the board, trashing is a much stronger choice than Mill or any other discard-for-benefit card. What about on boards without good trashers? Here the dominant strategy is often to deal junk sooner and more often than your opponents, rather than relying on Mill to counteract junk as it gets added to your deck. If the game is heading towards a [[slog]], you want more junk to end up in your opponent's deck than in yours.
+
  
Mill's value improves once the curse pile is depleted. When this happens, the cursers become mostly [[dead]] cards, and there is likely to be a high volume of curses in each deck, resulting in a good chance of drawing Mill with at least two dead cards. The same is also true in games with longer greening phases, such as {{Card|Gardens}} games or when [[Duchy dancing]] has weakened both decks.
+
As a combined [[Action]]-Victory card, Mill is an excellent target for gainers such as {{Card|Ironworks}} that provide an extra benefit depending on the card types of the target. {{Card|Groom}} is a particularly notable example, and enables a [[rush (strategy)|rush]] in most cases. As a cantrip, Mill does not have the same negative effect on [[deck control]] as other cards you might consider gaining for supplemental {{VP}} (such as {{Card|Duchy}}), so it can be a useful way to secure a slight {{VP}} lead while [[build]]ing or lowering piles for a [[three-pile ending|pileout]]. Mill can also be relevant with effects that care specifically about Victory cards, such as {{Landmark|Battlefield}} or {{Card|Crossroads}}.
 
+
===Interaction with Treasure===
+
Mill is perhaps at its worst in a [[Big Money]] game. With an early Mill purchase, the best case scenario is drawing it with two {{Card|Estate}}s, but this is fairly unlikely and continues to become more unlikely as the deck gets larger. Milling away one Estate and one Copper is not worth the investment of {{cost|4}}. {{Card|Silver}} is almost always a stronger choice, especially with [[terminal draw]] actions in the deck.
+
 
+
The exception to the above is "draw-to-X" cards, like {{Card|Watchtower}} but especially {{Card|Library}}. With these actions available, Milling away two Coppers for +{{cost|2}} is a strong play, as it increases the number of cards that the draw-to-X action will produce. For example, if the hand is Library/Mill/Copper/Copper/Copper, Mill picks up one card, discards two Coppers for +{{cost|2}}, then Library draws four cards (skipping unwanted Mills along the way). Drawing four cards after having already generated +{{cost|2}} essentially guarantees the player will reach crucial price points, such as {{cost|6}} for {{Card|Gold}} or {{cost|8}} for {{Card|Province}}.
+
 
+
The other scenario in which Mill interacts well with Treasures is in decks that expect to discard all of their treasures anyway and generate buying power through virtual {{cost|}}. Two important examples are {{Card|Minion}} decks and [[Double Tactician]] decks. If these strategies are employed on a board without good trashing, Mill can be an important tool for cycling cards and generating value out of treasures that would otherwise be useless.
+
 
+
===Interaction with Actions===
+
In a typical [[engine]] deck, action cards in hand are more valuable than the +{{cost|2}} that would be generated by discarding them. This is especially true on a board with strong trashing, but is often true even on a board with no trashing. There is also the question of opportunity cost: When adding a card to an engine deck, it should either contribute in some meaningful way to the engine's capabilities, or improve the likelihood of buying more expensive engine components, or preferably both. There are many {{cost|4}}-cost and even {{cost|3}}-cost cards that perform better at both of these tasks than Mill.
+
 
+
One exception is when the player can consistently draw their entire deck each turn. In such a deck, it is sometimes possible to Mill away action cards for +{{cost|2}}, then draw those action cards later in the same turn. As the engine slows down due to greening, Mill can shift its focus to discarding victory cards instead of actions. So while Mill may not be the strongest {{cost|4}}-cost card available for such a deck, it will continue to be useful throughout the course of the game, whereas other actions may outlive their usefulness.
+
 
+
===Synergies and Combos===
+
Mill shares many of the same synergies and antisynergies as its predecessor {{Card|Great Hall}}
+
 
+
* Card that care about other card types like {{Card|Ironworks}}.
+
* Any [[draw-to-x]] like {{Card|Library}} (or other cards that take advantage of a small hansize).
+
* You may gain {{cost|}} with your treasure or night card before playing a {{Card|Tactician}}.
+
* Get rid of {{Card|Copper}} while gaining their +{{cost|}} in order to purchase a {{Card|Grand Market}} early.
+
* {{Card|Tunnel}} has a strong symbiotic relationship with Mill, which can enable the player to obtain Gold quickly and consistently while also generating immediate value each time the combo is executed.
+
* {{Card|Minion}}:  A hand with Mill + Minion is as good as a hand with Minion + Minion.
+
  
 
== Versions ==
 
== Versions ==
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! Print !! Digital !! Text !! Release !! Date
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card'''. '''+1 Action'''. You may discard 2 cards, for +{{cost|2}}.<br/>'''1'''{{VP}}. || Intrigue [[Second Edition|2nd Edition]] || October 2016  
+
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || style="padding:0px 10px;"| '''+1 Card<br>+1 Action'''<br>You may discard 2&nbsp;cards, for {{nowrap|+{{Cost|2}}.}}{{Divline}}{{VP|1|l}} || Intrigue [[Second Edition|(Second Edition)]] || October 2016
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Chinese
 
!Chinese
| 磨坊 (pron. ''mòfāng'') || || || ||  
+
| 磨坊<br>(pron. ''mòfāng'') || || || ||
 
|-
 
|-
 
!Dutch
 
!Dutch
| Molen || || || ||  
+
| Molen || || || ||
 
|-
 
|-
 
!French
 
!French
| Moulin || || || ||  
+
| Moulin || || || ||
 +
|-
 +
!German
 +
| Mühle || {{CardVersionImage|MillGerman|German language Mill 2021 by ASS}} || {{CardVersionImage|MillGerman2021Digital|German language Mill 2021 from Shuffle iT}} || style="padding:0px 10px;"| '''+1 Karte<br>+1 Aktion'''<br>Du darfst 2&nbsp;deiner Handkarten für {{nowrap|+{{Cost|2}}}} ablegen.{{Divline}}{{VP|1|l}} || 2.&nbsp;Edition<br>(2021)
 +
|-
 +
!Japanese
 +
| 風車<br>(pron. ''fūsha'', lit. ''windmill'') || || || style="padding:15px 10px;"| '''+1 カードを引く'''<br>'''+1 アクション'''<br>+{{Cost|2}}のために、2枚捨て札にしてもよい。{{Divline}}{{VP|1|l}} ||
 
|-
 
|-
!German
+
!Polish
| Mühle || {{CardVersionImage|MillGerman|German language Mill 2016 by ASS}} || {{CardVersionImage|MillGerman2021Digital|German language Mill 2021 from Shuffle iT}} || '''+1 Karte'''<br>'''+1 Aktion'''<br>Du darfst 2&nbsp;deiner Handkarten<br>für +{{Cost|2}} ablegen.<hr style="width:66%;text-align:center;margin-left:17%;">'''1'''{{VP}} || 2.&nbsp;Edition<br>(2021)
+
| Młyn || || || || <small>Although Polish version is not released,<br> this name is referred to in Polish Dominion 2E rulebook.</small>
 
|-
 
|-
!Japanese
+
!Russian
| 風車 (pron. ''fūsha'', lit. ''windmill'') || || || '''+1 カードを引く'''。 '''+1 アクション'''+{{Cost|2}}のために、2枚捨て札にしてもよい。<br>'''1'''{{VP}}||  
+
| Мельница<br>(pron. ''myelnitsa'') || || {{CardLangVersionImage|Russian|d=1}} || style="padding:0px 10px;"| '''+1 Карта<br>+1 Действие'''<br>Вы можете сбросить 2&nbsp;карты, тогда {{nowrap|+{{Cost|2}}.}}{{Divline}}{{VP|1|l}} ||
 
|-
 
|-
!Russian
+
!Spanish
| Мельница (pron. ''myelnitsa'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Карта'''<br>'''+1 Действие'''<br>Вы можете сбросить 2 карты,<br>тогда +{{Cost|2}}.<hr style="width:66%;text-align:center;margin-left:17%;">'''1'''{{VP}} ||  
+
| Molino || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''<br>Puedes descartar 2 cartas. Si lo haces, +{{Cost|2}}.{{divline}}{{VP|1|l}} || (2016)
 
|}
 
|}
  
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{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:Alt VP]]
 +
[[category:discard for benefit]]
 +
[[category:non-terminals]]
 +
[[category:cantrip]]
 +
[[category:virtual coin]]

Latest revision as of 23:57, 22 March 2024

Mill
Mill.jpg
Info
Cost $4
Type(s) Action - Victory
Kingdom card? Yes
Set IntrigueIntrigue icon.png
Illustrator(s) Marcel-André Casasola Merkle
Card text
+1 Card
+1 Action
You may discard 2 cards, for +$2.

1 VP
This page is about the card Mill. For the tactic of trashing and gaining copies of that same card, informally called "milling", see milling.

Mill is an ActionVictory card from the second edition of Intrigue. It is a cantrip that allows you to discard for money, and is also worth 1 VP.

It was introduced in the second edition to replace the removed cards Great HallGreat Hall.jpg, a cantrip Action–Victory, and Secret ChamberSecret Chamber.jpg, a discard-for-money card..

Contents

[edit] FAQ

[edit] Official FAQ

  • You can choose to discard 2 cards even if you only have one card in hand, but you only get +$2 if you actually discarded 2 cards.
  • Use 8 Mills for games with 2 players, 12 for games with 3 or more players.

[edit] Other Rules clarifications

[edit] Strategy

Mill can play two roles in your deck, neither of which is overly strong: as a cantrip Victory card, the amount of VP it provides is small, and the payload provided by its discard-for-benefit effect is relatively inefficient compared to more specialized sources. However, it can be a low-risk addition to your deck, especially when the opportunity cost is low, as with gainers.

Mill’s ability to discard cards in an exchange of hand size for $ is relevant in three cases:

  1. If you have cards in hand that are not doing anything productive, discarding them can be a way to get value out of them. Most notably, this means that opening with Mill is good at helping you hit $5 on turn 3 or 4, as you can discard your two worst cards (likely EstatesEstate.jpg) and then be left with three cards (likely CoppersCopper.jpg) in hand with which to generate $3. Mill can have similar relevance later in the game if you expect to continue to have junk in your deck, perhaps due to a junking attack or a lack of EstateEstate.jpg thinning.
  2. With some decks, you can use Mill to convert your draw into $. This is likely to occur with cards such as Scrying PoolScrying Pool.jpg or City QuarterCity Quarter.jpg which often give you overdraw. In other decks, such as those using draw-to-X effects or MenagerieMenagerie.jpg, Mill can provide a similar benefit while also enabling you to control the contents of your hand, i.e. to discard cards that are otherwise clogging up your ability to continue drawing.
  3. Mill is occasionally important as a way to activate effects that give you a benefit when discarded, such as TunnelTunnel.jpg.

When discarding with Mill, it’s usually best to discard later in your turn, after playing your other draw cards. This ensures that you will discard your least desirable cards, and that you can avoid triggering a reshuffle after discarding junk. This also means that if you have multiple Mills in hand and anticipate discarding with only one of them, it’s usually best to do so with your last copy rather than your first, in case you draw a card you would have preferred to discard.

As a combined Action-Victory card, Mill is an excellent target for gainers such as IronworksIronworks.jpg that provide an extra benefit depending on the card types of the target. GroomGroom.jpg is a particularly notable example, and enables a rush in most cases. As a cantrip, Mill does not have the same negative effect on deck control as other cards you might consider gaining for supplemental VP (such as DuchyDuchy.jpg), so it can be a useful way to secure a slight VP lead while building or lowering piles for a pileout. Mill can also be relevant with effects that care specifically about Victory cards, such as BattlefieldBattlefield.jpg or CrossroadsCrossroads.jpg.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Mill Mill from Shuffle iT +1 Card
+1 Action

You may discard 2 cards, for +$2.
1 VP
Intrigue (Second Edition) October 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 磨坊
(pron. mòfāng)
Dutch Molen
French Moulin
German Mühle German language Mill 2021 by ASS German language Mill 2021 from Shuffle iT +1 Karte
+1 Aktion

Du darfst 2 deiner Handkarten für +$2 ablegen.
1 VP
2. Edition
(2021)
Japanese 風車
(pron. fūsha, lit. windmill)
+1 カードを引く
+1 アクション
+$2のために、2枚捨て札にしてもよい。
1 VP
Polish Młyn Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Мельница
(pron. myelnitsa)
Russian language Mill from Shuffle iT +1 Карта
+1 Действие

Вы можете сбросить 2 карты, тогда +$2.
1 VP
Spanish Molino Spanish language Mill +1 Carta
+1 Acción

Puedes descartar 2 cartas. Si lo haces, +$2.
1 VP
(2016)

[edit] Trivia

Official card art.

[edit] Secret History

This of course replaces Great HallGreat Hall.jpg. It's a Great Hall that does something. And that something also replaces Secret ChamberSecret Chamber.jpg. Originally it was the same - discard X cards for +$x - but the tracking is simpler if the amount is always $0 or $2 (bump the card up from the line of played cards if it made the $2). I first tried it without the VP, before realizing it was a good candidate for the new Great Hall.


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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