Mountebank

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{{Infobox Card
 
{{Infobox Card
 
  |name = Mountebank
 
  |name = Mountebank
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
 
+
|type2 = Attack
| type2 = Attack
+
 
+
 
  |illustrator = Kieron O'Gorman
 
  |illustrator = Kieron O'Gorman
  |text = +{{Cost|2}}<br/>Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper.
+
  |text = +{{Cost|2}}<br/>Each other player may discard a Curse. If they don't, they gain a Curse and a Copper.
 
}}
 
}}
  
'''Mountebank''' is an [[Action]]–[[Attack]] card from [[Prosperity]]. It is considered one of the strongest [[curser]]s because it can hand out two junk cards per play—both a {{Card|Curse}} and an (only slightly less undesirable) {{Card|Copper}}—thus rapidly weakening [[engine]]s that depend on deck-thinning and fast [[cycling]]. Because it also distributes Coppers, unlike other cursers such as {{Card|Witch}}, it can remain an effective attack even after the Curses are depleted. However, it can be more luck-dependent than Witch, and it is less effective against players who have already been hit by it a few times, since an opponent who already has a Curse in hand may discard it to avoid the junk-distribution effects of Mountebank.
+
'''Mountebank''' is an [[Action]]–[[Attack]] card from [[Prosperity]]. It is considered one of the strongest [[Curser]]s because it can hand out two junk cards per play—both a {{Card|Curse}} and an only slightly less undesirable {{Card|Copper}}—thus rapidly weakening [[engine|engines]] that would otherwise be able to get [[deck control]]. It is less effective against players who have already been hit by it a few times, since an opponent who already has a {{Card|Curse}} in hand may discard it to avoid the junk-distribution effects of Mountebank.
 +
 
 +
It was removed from the second edition of [[Prosperity]] and replaced with {{Card|Charlatan}}, which retains the theme of a curser that distributes junk Treasure, but in a less oppressive and frustrating way.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This hits the other players in turn order when that matters (such as when the Curse or Copper pile is low).  
+
* This hits the other players in turn order, which can matter when the Curse or Copper piles are low.  
* Each of the other players in turn chooses whether or not to discard a Curse card from his hand, and if he does not, gains a Curse and a Copper from the Supply, putting them into his discard pile.  
+
* Each of the other players in turn chooses whether or not to discard a Curse card, and the players who do not gain a Curse and a Copper from the [[Supply]], putting them into their discard piles.  
* If either the Curse or Copper pile is empty, he still gains the other one. If both are empty, he does not gain either, but can still discard a Curse if he wants to.
+
* If either the Curse or Copper pile is empty, players still gain the other card.
* A player using Moat (from Dominion) on this may not discard a Curse, and doesn't gain a Curse or Copper - you cannot Moat just part of the attack.
+
* A player using Watchtower on this can use it just to trash the Curse, just to trash the Copper, or to trash both.
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
== Strategy Article ==
+
* A player hit by Mountebank gains the Curse first, and then the Copper.
There is no strategy article for Mountebank.  
+
== Strategy ==
 +
Before it was removed, Mountebank was a [[terminal silver]] with an [[Attack]] oppressive enough to make it one of the strongest cards in the game. It is more harmful to your opponents than other [[junker|junking Attack]]s because it causes them to gain two [[junk]] cards at once and can continue to give out {{Card|Copper|Coppers}} after the {{Card|Curse|Curses}} run out; this means that it is often centralizing and leads to a [[slog]] more often than most junkers do.  
  
Mountebank is a super powerful card. It's slightly weaker than {{Card|Witch}} in a head-to-head [[Big Money]] game because the {{Card|Curse|Curses}} from Mountebank can be blocked and because {{Card|Copper}} does not hurt Big Money that much, but Mountebank is far more devastating to [[engine]]s because it gives out two junk cards at once. The presence of Mountebank on the board makes some engine-based strategies less attractive, especially in the absence of counters or strong trashers.
+
Playing Mountebanks early and often is the best way to cripple your opponents’ decks. Gaining a copy of Mountebank as early as possible, including in the [[opening]], is usually a priority and it is often a good plan to make use of effects like {{Event|Transport}} or {{Event|Ferry}} to do so. Another way to ensure you can play Mountebank early on is to gain an {{Card|Overlord}} in the opening, which is possible regardless of your opening [[Glossary#S|split]] while offering extra flexibility later. While it’s usually difficult to try and get full deck control with your opponents attacking you with their Mountebanks, you can still try to increase how frequently you draw your own Mountebanks with [[thinning]] or [[cycling]] effects such as {{Card|Spice Merchant}} or {{Card|Warehouse}} respectively. You can also add additional copies of Mountebank. Generally, about two copies of Mountebank are sufficient: it is [[terminal]], so you don't want too many, but two is unlikely to be enough to cause terminal [[collision]] problems, assuming that your opponents are also attacking you. The impact of additional copies is somewhat reduced by Mountebank’s conditional junking (i.e., if they’re already very junked, it’s harder to junk them more).  
  
The fact that the attack can be blocked by discarding a Curse leads Mountebank to be more of a self-limiting card than other straight-up cursers like {{Card|Witch}}, {{Card|Sea Hag}}, or {{Card|Familiar}}.  It also, however, makes it more of a swingy card.  This has several interesting effects and interactions.  A {{Cost|5}}/{{Cost|2}} opening is not quite as an overwhelming advantage with Mountebank as with Witch, although it still provides an advantage--this is because a lead in cursing is more likely to equalize after both players get Mountebanks and play them slightly.  It is also not as advantageous to buy multiple Mountebanks as it is to buy multiple copies of other cursers.
+
There are a few factors that can mitigate Mountebank’s impact. Very strong [[thinning]] such as {{Card|Chapel}} can make dealing with Mountebank much more manageable, and it is sometimes skippable as a result. Otherwise, avoiding as much of Mountebank’s junk as possible is usually a priority, so it’s usually the right move to discard a {{Card|Curse}} if you have one in hand when attacked, even if keeping it would have enabled you to trash it; this may continue to be the case even once the {{Card|Curse|Curses}} run out. Given the option to counter the attack, it is often preferable to trash your {{Card|Curse|Curses}} after your {{Card|Copper|Coppers}} and {{Card|Estate|Estates}}. Occasionally it may even be beneficial to use effects such as topdecking with {{Card|Courtyard}} to make sure you will have a {{Card|Curse}} in hand to discard.
  
Curses tend to run out more slowly in Mountebank games, and the coppers generally do not run out.  This makes Mountebank keep its attack power longer than other cursers. It also leads to an interesting dilemma when trashing cards, especially early in the game.  Trashing a Curse may make one more vulnerable to future mountebank attacks, and it is often preferable to trash an Estate or even a copper in these situations. A thinned deck that consistently draws one curse can actually protect against Mountebank, so if trying to build an engine against the attacks of an opponents' Mountebank, trashing coppers and Estates is an even better choice.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Mountebank from Goko/Making Fun}} || +{{Cost|2}}<br>Each other player may discard a Curse. If he doesn&rsquo;t, he gains a Curse and a Copper. || Prosperity || October 2010
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || +{{Cost|2}}<br>Each other player may discard a Curse. If they don&rsquo;t, they gain a Curse and a Copper. || Prosperity [[Second Edition#Formatting_changes|(2016 printing)]] || February 2017
 +
|}
  
Because the curse must be discarded to block the attack, it can be advantageous to play multiple Mountebanks per turn.  It is generally stronger to play two Mountebanks in one turn than to play them on two separate turns, but this may not be the best strategy on most boards.
+
===Other language versions===
=== Synergies/Combos ===
+
{| class="wikitable" style="text-align:center;"
* Opponents' [[engines]]
+
! Language !! Name !! Print !! Digital !! Text
=== Antisynergies ===
+
|-
* Opponents' {{Card|Counting House}}
+
!Chinese
* {{Card|Witch}} - but only in [[Big Money]]-like games.
+
| 詐騙 || || || style="padding:15px 0px;"| +{{Cost|2}}<br>其它玩家可以棄掉手上的一張詛咒。如果沒棄,則他獲得一張詛咒與一張銅幣。
 +
|-
 +
!Czech
 +
| Mastičkář (lit. ''quack'') || || ||
 +
|-
 +
!Dutch
 +
| Charlatan (lit. ''charlatan'') || {{CardLangVersionImage|Dutch}} || || +{{Cost|2}}<br>Iedere andere speler mag een vloekkaart afleggen. Als hij dat niet doet, pakt hij een vloekkaart en een koperkaart.
 +
|-
 +
!Finnish
 +
| Petkuttaja (lit. ''trickster'') || || ||
 +
|-
 +
!French
 +
| Charlatan (lit. ''charlatan'') || || {{CardVersionImage|MountebankFrench2021Digital|French language Mountebank 2021 from Shuffle iT}} || +{{Cost|2}}<br>Tous vos adversaires peuvent défausser une Malédiction. S'ils ne le font pas, ils reçoivent une Malédiction et un Cuivre.
 +
|-
 +
!German
 +
| Quacksalber (lit. ''quack'') || [[File:MountebankGerman2016Mayrulebook.jpg|100px|German language Mountebank 2016 by ASS]] || {{CardVersionImage|MountebankGerman2021Digital|German language Mountebank 2021 from Shuffle iT}} || +{{Cost|2}}<br>Jeder Mitspieler darf einen Fluch aus seiner Hand ablegen. Wer das nicht tut, nimmt einen Fluch und ein Kupfer.
 +
|-
 +
!Italian
 +
| Ciarlatano (lit. ''charlatan'') || || ||
 +
|-
 +
!Japanese
 +
| 香具師<br>(pron. ''yashi'', lit. ''charlatan'') || || || style="padding:15px 0px;"| +{{Cost|2}}<br>他のプレイヤーは全員、呪い1枚を捨て札にしてもよく、捨て札にしなかった場合、呪い1枚と銅貨1枚を獲得する。
 +
|-
 +
!Polish
 +
| Szarlatan (lit. ''charlatan'') || {{CardLangVersionImage|Polish}} || || +{{Cost|2}}<br>Każdy z pozostałych graczy może odrzucić Klątwę. Jeżeli tego nie zrobi, dodaje Klątwę i Miedziaka.
 +
|-
 +
!Russian
 +
| Шаралатан<br>(pron. ''sharlatan'', lit. ''charlatan'') || || ||
 +
|-
 +
!Spanish
 +
| Charlatán (lit. ''charlatan'') || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
 +
[[Image:MountebankArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Name ===
 +
{{Quote
 +
|Text=Mountebank was originally called Villain, then Trickster. The Germans said, could you rename that? As they'd already used Trickster for Swindler.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=12170.msg448007#msg448007 from the forums]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=Originally it had the Mint "penalty" and no discarding clause. It was too powerful and left the set. Later I brought it back without the "penalty" (yes it is not really a penalty), then added the Curse-Moating. Briefly you just revealed the Curse (rather than discard it), but I decided that was more hosing than I wanted.
+
|Text=Originally it had the {{Card|Mint}} "penalty" and no discarding clause. It was too powerful and left the set. Later I brought it back without the "penalty" (yes it is not really a penalty), then added the Curse-Moating. Briefly you just revealed the Curse (rather than discard it), but I decided that was more hosing than I wanted.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
 
+
=== Retrospective ===
 +
{{Quote
 +
|Text=
 +
The early attacks, e.g. Mountebank, weren't just "this is what it is because of {{Card|Witch}}." Rather they're "this is what it is because of the same factors that make {{Card|Witch}} what it is, e.g. how much we know about the game so far." For some years though, man maybe even just after [[Prosperity]], the goal has been, this new {{Card|Witch}} needs to not look awful next to {{Card|Witch}}, while also not being as good as {{Card|Witch}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/509875044013441026 Dominion Discord, 2018]
 +
}}
 +
{{Quote
 +
|Text=
 +
Any fixing of Mountebank would necessarily start with changing what it does; cost is a distraction.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://discord.com/channels/212660788786102272/577083165039132672/689326743378460837 Dominion Discord, 2020]
 +
}}
 +
=== Second edition removal ===
 +
{{Quote
 +
|Text=
 +
Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of {{Card|Ghost Ship}} and {{Card|Ambassador}}: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://forum.dominionstrategy.com/index.php?topic=21253.msg892115#msg892115 Prosperity 2E Preview 1]
 +
}}
 +
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:offense]]
 +
[[category:attack]]
 +
[[category:junker]]
 +
[[category:cursers]]
 +
[[category:treasure gainer]]
 +
[[category:virtual coin]]
 +
[[category:terminals]]

Latest revision as of 20:27, 26 March 2024

Mountebank
Mountebank.jpg
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set ProsperityProsperity old icon.png
Illustrator(s) Kieron O'Gorman
Card text
+$2
Each other player may discard a Curse. If they don't, they gain a Curse and a Copper.

Mountebank is an ActionAttack card from Prosperity. It is considered one of the strongest Cursers because it can hand out two junk cards per play—both a CurseCurse.jpg and an only slightly less undesirable CopperCopper.jpg—thus rapidly weakening engines that would otherwise be able to get deck control. It is less effective against players who have already been hit by it a few times, since an opponent who already has a CurseCurse.jpg in hand may discard it to avoid the junk-distribution effects of Mountebank.

It was removed from the second edition of Prosperity and replaced with CharlatanCharlatan.jpg, which retains the theme of a curser that distributes junk Treasure, but in a less oppressive and frustrating way.

Contents

[edit] FAQ

[edit] Official FAQ

  • This hits the other players in turn order, which can matter when the Curse or Copper piles are low.
  • Each of the other players in turn chooses whether or not to discard a Curse card, and the players who do not gain a Curse and a Copper from the Supply, putting them into their discard piles.
  • If either the Curse or Copper pile is empty, players still gain the other card.

[edit] Other Rules clarifications

  • A player hit by Mountebank gains the Curse first, and then the Copper.

[edit] Strategy

Before it was removed, Mountebank was a terminal silver with an Attack oppressive enough to make it one of the strongest cards in the game. It is more harmful to your opponents than other junking Attacks because it causes them to gain two junk cards at once and can continue to give out CoppersCopper.jpg after the CursesCurse.jpg run out; this means that it is often centralizing and leads to a slog more often than most junkers do.

Playing Mountebanks early and often is the best way to cripple your opponents’ decks. Gaining a copy of Mountebank as early as possible, including in the opening, is usually a priority and it is often a good plan to make use of effects like TransportTransport.jpg or FerryFerry.jpg to do so. Another way to ensure you can play Mountebank early on is to gain an OverlordOverlord.jpg in the opening, which is possible regardless of your opening split while offering extra flexibility later. While it’s usually difficult to try and get full deck control with your opponents attacking you with their Mountebanks, you can still try to increase how frequently you draw your own Mountebanks with thinning or cycling effects such as Spice MerchantSpice Merchant.jpg or WarehouseWarehouse.jpg respectively. You can also add additional copies of Mountebank. Generally, about two copies of Mountebank are sufficient: it is terminal, so you don't want too many, but two is unlikely to be enough to cause terminal collision problems, assuming that your opponents are also attacking you. The impact of additional copies is somewhat reduced by Mountebank’s conditional junking (i.e., if they’re already very junked, it’s harder to junk them more).

There are a few factors that can mitigate Mountebank’s impact. Very strong thinning such as ChapelChapel.jpg can make dealing with Mountebank much more manageable, and it is sometimes skippable as a result. Otherwise, avoiding as much of Mountebank’s junk as possible is usually a priority, so it’s usually the right move to discard a CurseCurse.jpg if you have one in hand when attacked, even if keeping it would have enabled you to trash it; this may continue to be the case even once the CursesCurse.jpg run out. Given the option to counter the attack, it is often preferable to trash your CursesCurse.jpg after your CoppersCopper.jpg and EstatesEstate.jpg. Occasionally it may even be beneficial to use effects such as topdecking with CourtyardCourtyard.jpg to make sure you will have a CurseCurse.jpg in hand to discard.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Mountebank Mountebank from Goko/Making Fun +$2
Each other player may discard a Curse. If he doesn’t, he gains a Curse and a Copper.
Prosperity October 2010
Mountebank Mountebank from Shuffle iT +$2
Each other player may discard a Curse. If they don’t, they gain a Curse and a Copper.
Prosperity (2016 printing) February 2017

[edit] Other language versions

Language Name Print Digital Text
Chinese 詐騙 +$2
其它玩家可以棄掉手上的一張詛咒。如果沒棄,則他獲得一張詛咒與一張銅幣。
Czech Mastičkář (lit. quack)
Dutch Charlatan (lit. charlatan) Dutch language Mountebank +$2
Iedere andere speler mag een vloekkaart afleggen. Als hij dat niet doet, pakt hij een vloekkaart en een koperkaart.
Finnish Petkuttaja (lit. trickster)
French Charlatan (lit. charlatan) French language Mountebank 2021 from Shuffle iT +$2
Tous vos adversaires peuvent défausser une Malédiction. S'ils ne le font pas, ils reçoivent une Malédiction et un Cuivre.
German Quacksalber (lit. quack) German language Mountebank 2016 by ASS German language Mountebank 2021 from Shuffle iT +$2
Jeder Mitspieler darf einen Fluch aus seiner Hand ablegen. Wer das nicht tut, nimmt einen Fluch und ein Kupfer.
Italian Ciarlatano (lit. charlatan)
Japanese 香具師
(pron. yashi, lit. charlatan)
+$2
他のプレイヤーは全員、呪い1枚を捨て札にしてもよく、捨て札にしなかった場合、呪い1枚と銅貨1枚を獲得する。
Polish Szarlatan (lit. charlatan) Polish language Mountebank +$2
Każdy z pozostałych graczy może odrzucić Klątwę. Jeżeli tego nie zrobi, dodaje Klątwę i Miedziaka.
Russian Шаралатан
(pron. sharlatan, lit. charlatan)
Spanish Charlatán (lit. charlatan)

[edit] Trivia

Official card art.

[edit] Name

Mountebank was originally called Villain, then Trickster. The Germans said, could you rename that? As they'd already used Trickster for Swindler.

[edit] Secret History

Originally it had the MintMint.jpg "penalty" and no discarding clause. It was too powerful and left the set. Later I brought it back without the "penalty" (yes it is not really a penalty), then added the Curse-Moating. Briefly you just revealed the Curse (rather than discard it), but I decided that was more hosing than I wanted.

[edit] Retrospective

The early attacks, e.g. Mountebank, weren't just "this is what it is because of WitchWitch.jpg." Rather they're "this is what it is because of the same factors that make WitchWitch.jpg what it is, e.g. how much we know about the game so far." For some years though, man maybe even just after Prosperity, the goal has been, this new WitchWitch.jpg needs to not look awful next to WitchWitch.jpg, while also not being as good as WitchWitch.jpg.


Any fixing of Mountebank would necessarily start with changing what it does; cost is a distraction.

[edit] Second edition removal

Mountebank is easily one of the most miserable powerful attacks in the game. It fits the theme of Ghost ShipGhost Ship.jpg and AmbassadorAmbassador.jpg: you get so much junk that you don't get to see your deck. It's the card I most wanted to replace in Prosperity.


Cards $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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