Scepter
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Scepter | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Renaissance |
Illustrator(s) | Marco Morte |
Card text | |
When you play this, choose one: +; or replay an Action card you played this turn that's still in play. |
Scepter is a Treasure card from Renaissance. When you play it, it can replay an Action card you played earlier in the turn. If you don't want to do that, you can get + out of it instead.
Contents |
FAQ
Official FAQ
- This cannot replay a Duration card you played on a previous turn, but can replay one played the same turn (in which case Scepter will stay in play until the Duration card leaves play).
- This can cause you to get +Actions in your Buy phase, but that does not let you play Action cards in your Buy phase (though Scepter itself replays one).
- If this causes you to draw cards and some of them are Treasures, you can still play those Treasures.
Other rules clarifications
- Scepter can replay an Action that isn't finished resolving, such as a Storyteller that played Scepter in the first place.
Strategy
Synergies/Combos
- "Draw-up-to" actions (Watchtower, Jack of all Trades, Way of the Owl, and most notably Library). Play all other treasures to reduce hand size, play Scepter to replay Watchtower/Jack/Library to fill back up, and play all newly-drawn treasures.
- "Discard then draw" actions (Minion, Scholar). Since other treasures have already been played, they aren't discarded.
- Play Artisan to gain a Scepter, then play Scepter to play Artisan again to gain another Scepter, etc.
Versions
English versions
Digital | Text | Release | Date | |
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When you play this, choose one: +; or replay an Action card you played this turn that's still in play. | Renaissance | November 2018 |
Other language versions
Trivia
Secret History
A way to replay actions was an old idea. Well Royal Carriage does it but you know, as a card you played. Royal Carriage happened, but this did not, because what if this game there's no card with +1 Action? You couldn't play your after-the-fact Throne Room. A fix is to make it a Treasure, and that card tried out for Nocturne. Well first it was a Night card, and both the Night and Treasure actually returned you to your Action phase, so that most effects would be meaningful. I didn't feel like it was adding much, and changed it to a Treasure that didn't change phases, which meant that many cards were now no good with it. Which I liked; it made it more of a combo card. It was a poor fit for a set with a lot of Night cards though. It made a list of cards to try in the next set, and when the time came, we tried it again, and then I made it both weaker when strong and stronger when weak, by changing it from always making , to either making or replaying a card.