Smithy

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{{Infobox Card
 
{{Infobox Card
 
|name = Smithy
 
|name = Smithy
 +
|cost = 4
 
|kingdom = Yes
 
|kingdom = Yes
 
|type1 = Action
 
|type1 = Action
 
|illustrator = Matthias Catrein
 
|illustrator = Matthias Catrein
|text = +3 Cards
+
|text = '''+3 Cards'''
 
}}
 
}}
  
'''Smithy''' is an [[Action]] card from the [[Base]] set. It is a [[terminal]], meaning it provides no +Action; its ability to increase your handsize by drawing 3 cards is useful both in [[Big Money]] and [[engine]] decks. Similar cards from other expansions, which also give +Cards but no +Action, are sometimes generically referred to as [[terminal draw|Smithies]].  
+
'''Smithy''' is an [[Action]] card from the [[Base]] set. It is [[terminal]], meaning it provides no +Action; its ability to increase your hand size by drawing 3 cards is useful both in [[money strategies]] and [[engine]] decks. Similar cards from other expansions, which also give +Cards but no +Action, are sometimes generally referred to as [[terminal draw|Smithies]].  
  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* Draw three cards.
+
* You draw 3 cards.
  
=== Other Rules clarifications ===
+
== Strategy ==
== Strategy Article ==
+
Smithy is a [[draw]] card that increases your net [[hand size]] by 2. However, since it is a [[terminal]] [[Action]], it may draw other [[Action]] cards [[dead]] if your deck lacks a [[Village (card category)|village]] that you can play first.
There is no strategy article specifically for Smithy.
+
  
Smithy can be used in building an engine, as described at http://dominionstrategy.com/2012/07/30/building-the-first-game-engine/ . Smithy-[[Big Money]] is also one of the first powerful Big Money strategies that people encounter in the Base Set, and it remains a useful baseline for comparing other strategies. Big Money strategies are discussed at http://dominionstrategy.com/2012/06/13/terminal-draw-big-money/ by HiveMindEmulator based on a forum discussion at http://forum.dominionstrategy.com/index.php?topic=2822.0 , and relevant sections have been reproduced here.  
+
Draw is among the most important effects in Dominion. It is one of the main methods of achieving [[deck control]], which in turn increases the value of your [[payload]] cards by allowing you to play them more often. Most good [[engine]]s need to be able to draw cards in order to play more Actions and set up desired [[collision]]s; similarly, [[money strategies]] greatly appreciate larger hand sizes, which can more easily hit higher pricepoints.
  
One of simplest basic strategies you learn which is surprisingly effective in the base set is “Smithy Big Money”. The idea of this strategy is to open Smithy/{{Card|Silver}}, add a second Smithy sometime after a couple shuffles, and other than that, buy just money and [[Victory]] cards. You can add in some card to help with the late game, like {{Card|Market}} or {{Card|Remodel}}, but for the most part, it’s just a couple Smithies and money. The idea is that the Smithy is going to draw you up to 7 cards, and with 7 cards, you can very often buy Gold. And when you have enough Silver/{{Card|Gold}}, you can often buy {{Card|Province|Provinces}}.
+
Smithy forms one component of the basic engine that most players first encounter: the {{Card|Village}}/Smithy engine. With {{Card|Village}} supplying +Actions, you can play multiple Smithies in a turn, and given enough of these pairs you can draw your deck, so [[build]]ing can consist of simply adding more and more pairs in the midgame to support an increasing amount of payload. Compared to {{Card|Laboratory}}-based draw, {{Card|Village}}/Smithy-based draw is slightly more likely to [[dud]], as you need to be able to play {{Card|Village|Villages}} before your Smithies. If your deck is not [[thinning|thinned]] and/or can't [[sifting|sift]] through [[junk]], you are less likely to be able to draw everything. If you know that you are likely to draw other Actions dead, it may be wise to avoid playing Smithy as the final or only Action of your turn, instead leaving those Actions to be played next turn.  
  
When you add in some expansions with more trashing and other engine-friendly cards, as well as cards that are better than Smithy with “Big Money” strategies, Smithy BM becomes pretty weak. But there are some variants of it that you may at times go for, particularly when there is no way to quickly build a strong engine. The "canonical" 2-player Smithy-money strategy is algorithmic and works with the following buy rules:
+
Smithy’s value in the [[opening]] is both [[Kingdom]]- and luck-dependent. The primary thing to note about opening with Smithy is that it’s likely to trigger an early [[reshuffle]]: in many games you will have a 12-card deck at the end of turn 2, and two 5-card hands plus the 3 cards drawn by Smithy guarantee that you’ll trigger a shuffle early (assuming you don’t [[bottomdeck]] Smithy). This can work out unfavorably: for example, if you open with Smithy/{{Card|Silver}}, are unable to afford a good card turn 3, and play Smithy on turn 4, the Smithy will trigger a shuffle including your turn 3 hand and purchase(s). This will also cause Smithy to miss the shuffle, along with whatever else you have in hand or in play, likely forcing a mediocre hand for turn 5. If, however, you are able to play your Smithy on turn 3 and also purchase a {{cost|5}} card, you’ll trigger a favorable early shuffle and are very likely to be able to play both on turn 5. It can be worth opening with Smithy if there is an early high pricepoint that you would like to hit, such as for {{Project|Crop Rotation}}.
  
* Buy {{Card|Province}} anytime you have {{Cost|8}}, unless you are following the [[Penultimate Province Rule]].  
+
There are two things that may make Smithy look less attractive: limited [[terminal space]] and superior draw options. If there is an important terminal such as {{Card|Witch}} and no villages available, skipping Smithy is reasonable. If an entirely different style of draw is stronger due to better payload options or reliability, e.g. [[draw-to-X]] with {{Card|Festival}}/{{Card|Library}}, you will also be less likely to gain Smithies. If there is another terminal draw card with an additional benefit, such as {{Card|Council Room}}, you might also choose to gain a few of those instead of or alongside your Smithies.
* Buy {{Card|Duchy|Duchies}} when there are 4 or fewer Provinces in the supply.
+
* Buy {{Card|Estate|Estates}} when there are 2 or fewer Provinces in the supply.
+
* Otherwise, buy {{Card|Gold}} whenever you get {{Cost|6}}-{{Cost|7}}.
+
* Buy one Smithy as soon as you can, and then a second when you have at least 14 cards in your deck.
+
* Buy {{Card|Silver|Silvers}} otherwise. Never buy {{Card|Copper}} even if you only have {{Cost|2}} to spend.
+
  
This strategy will typically get 4-5 Provinces and a few Duchies in 14-16 turns; this is often good enough to beat a mediocre or poorly constructed engine. It's especially useful as a comparison - whenever you come up with a cute strategy, you should check that it really does do better than Smithy+Big Money.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|SmithyOld|Smithy}} || {{CardLangVersionImage|d=g|o=1}} || style="padding:0px 20px;"| '''+3 Cards''' || Dominion  || October 2008 
 +
|-
 +
| {{CardVersionImage|Smithy|Smithy}} || {{CardLangVersionImage|d=s}} || style="padding:0px 20px;"| '''+3 Cards''' || Dominion [[Second Edition|(Second Edition)]] || October 2016
 +
|}
  
While you want to take it easy on the actions, you’re more than happy to grab kingdom treasure cards like {{Card|Fool's Gold}}, {{Card|Venture}}, {{Card|Stash}}, {{Card|Cache}}, {{Card|Royal Seal}}, {{Card|Bank}}, {{Card|Hoard}}, or {{Card|Harem}} (not {{Card|Loan}}, {{Card|Contraband}}, {{Card|Quarry}}, {{Card|Talisman}} or {{Card|Horn of Plenty}}, which are primarily for engines, and not {{Card|Philosopher's Stone}}, whose {{Card|Potion}} cost makes it too slow for a fast BM strat). Kingdom treasures tend to make terminal draw BM stronger, so the presence of one of these cards may steer you be more likely to play terminal draw BM.  Terminal draw BM decks are really set back by drawing {{Cost|5}} (which is a little too much for a Silver but not enough for a Gold), so being able to buy Venture is a real benefit.
+
===Other language versions===
 +
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Chinese
 +
| 鐵匠 (pron. ''tiějiàng'', lit. ''blacksmith'') || || || ||
 +
|-
 +
!Czech
 +
| Kovárna || || || ||
 +
|-
 +
!Dutch
 +
| Smidse || {{CardLangVersionImage|Dutch}} || || style="padding: 1em;" | '''+3 Kaarten''' ||
 +
|-
 +
!Finnish
 +
| Takomo (lit. ''forge'') || || || ||
 +
|-
 +
!French
 +
| Forgeron || || || ||
 +
|-
 +
!German
 +
| Schmiede || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+3 Karten''' ||
 +
|-
 +
!Greek
 +
| Σιδεράς (pron. ''sidheras'', lit. ''smith'') || || || ||
 +
|-
 +
!Hungarian
 +
| Kovácsműhely || || || ||
 +
|-
 +
!Italian
 +
| Fucina || || || ||
 +
|-
 +
!Japanese
 +
| 鍛冶屋 (pron. ''kajiya'', lit. ''blacksmith'') || || || style="padding: 1em;" | '''+3 カードを引く''' ||
 +
|-
 +
!Korean
 +
| 대장장이 (pron. ''daejangjang-i'') || || || ||
 +
|-
 +
!Norwegian
 +
| Smie || || || ||
 +
|-
 +
!Polish
 +
| Kuźnia || {{CardLangVersionImage|Polish}} || || '''+3 karty''' ||
 +
|-
 +
!Romanian
 +
| Fierar || || || ||
 +
|-
 +
!Russian
 +
| Кузница (pron. ''kuznitsa'') || || {{CardLangVersionImage|Russian|d=1}} || '''+3 Карты''' ||
 +
|-
 +
!rowspan=2|Spanish
 +
| Herrería || {{CardLangVersionImage|Spanish|o=1}} || || '''+3 Cartas''' || First Edition<br>(2008)
 +
|-
 +
| Herrería || {{CardLangVersionImage|Spanish}} || || '''+3 Cartas''' || Second Edition<br>(2016)
 +
|}
  
On the flip side, strong engine parts and {{Card|Colony|Colonies}} are real drawbacks to running a terminal draw big money strategyYour slow-but-steady “tortoise” strategy is more likely to be hammered down by a game-ending mega-turn “hare” strategy.
+
== Trivia ==
 +
[[Image:SmithyArt.jpg|thumb|right|354px|Official card art.]]
 +
=== Theme for +Cards ===
 +
{{Quote|Text=There's no way to give the game's basic resources consistent flavor. If +Cards is say blacksmiths, then right away you are making a {{Card|Torturer|Torturing}} Blacksmith, a {{Card|Steward}} With An Anvil, a {{Card|Masquerade}} Held At The Smithy. Or you are just calling them all Joe the Blacksmith and Sam the Blacksmith and hey I guess Joe likes to hurt people.
 +
  |Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=17365.msg704271#msg704271 Least thematic card?]
 +
}}
 +
{{Quote|Text=
 +
It’s like, again what can you do with “+3 cards?” All you can do is try to be thematic with what you give “+3 cards” to, and that itself is hard to do with basic resources. “+3 cards” is so basic to Dominion. Then it’s just going to need to go on cards, like this attack says, “+3 cards.” And it can’t be they’re always the Blacksmith, or whatever it is. And Blacksmith was a poor choice for that anyway. Mostly I flavor cards that are really just all about drawing, as either exploration or learning these days. And I flavor “gain a card” as blacksmith, like {{Card|Workshop}}. But Smithy did get out there, and says Smithy on it and +3 cards.
  
A couple of tactics also show up in terminal draw BM games. If playing your draw card will trigger a reshuffle, you have to weigh the benefits. Usually it’s worth it, since skipping this play of the card is usually just as bad as having it miss the shuffle, but if it’s not going to improve your buying power, you should skip it.
+
And sometimes you can pull that off as simple abilities. But very often it’s just like, there was nothing you could put on +3 cards that was going to bring it to life. And that doesn’t mean you shouldn’t do that. You should just accept, there will be people who complain about the flavor, and other people who are happy the game is so good.  
 
+
When it comes down to [[Duchy dancing]], you want to keep track of your oppnent's key cards: their terminal drawers and their Golds. For Smithy BM, for example, once you’re well into greening, Province turns typically require Smithy+Gold or 2xGold. So if you can tell from previous turns that your opponent can’t have one of these hands, you may want to break the [[Penultimate Province Rule]].
+
 
+
=== Synergies/Combos ===
+
* {{Card|Village}}/Smithy is the first draw engine that many people encounter.
+
=== Antisynergies ===
+
* Better terminal draw cards.
+
 
+
== Trivia ==
+
[[Image:SmithyArt.jpg|thumb|right|354px|Official card art.]]
+
=== In other languages ===
+
* Czech: Kovárna
+
* Dutch: Smidse
+
* French: Forgeron
+
* German: Schmiede
+
* Hungarian: Kovácsműhely
+
* Italian: Fucina
+
* Japanese: 鍛冶屋 (pron. ''kajiya'', lit. ''blacksmith'')
+
* Korean: 대장장이 (pron. ''daejangjang-i'')
+
* Norwegian: Smie
+
* Polish: Kuźnia
+
* Romanian: Fierar
+
* Russian: Кузница (pron. ''kuznitsa'')
+
* Spanish: Herrería
+
  
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://dicetowerdish.com/2021/12/02/donald-x-vaccarino-part-7-vanilla-variants-and-victory/ Dice Tower Dish part 7]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=Another early card that never changed. It wasn't one of the first 10 cards though. At the beginning I was worried that drawing your whole deck would be bad. Soon I realized it was in fact fun. |Name=[[Donald X. Vaccarino]]
 
{{Quote|Text=Another early card that never changed. It wasn't one of the first 10 cards though. At the beginning I was worried that drawing your whole deck would be bad. Soon I realized it was in fact fun. |Name=[[Donald X. Vaccarino]]
Line 70: Line 113:
 
{{Navbox Base set}}
 
{{Navbox Base set}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:terminals]]
 +
[[category:draw]]
 +
[[category:handsize positive]]

Latest revision as of 08:15, 25 December 2023

Smithy
Smithy.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set BaseDominion icon.png
Illustrator(s) Matthias Catrein
Card text
+3 Cards

Smithy is an Action card from the Base set. It is terminal, meaning it provides no +Action; its ability to increase your hand size by drawing 3 cards is useful both in money strategies and engine decks. Similar cards from other expansions, which also give +Cards but no +Action, are sometimes generally referred to as Smithies.


Contents

[edit] FAQ

[edit] Official FAQ

  • You draw 3 cards.

[edit] Strategy

Smithy is a draw card that increases your net hand size by 2. However, since it is a terminal Action, it may draw other Action cards dead if your deck lacks a village that you can play first.

Draw is among the most important effects in Dominion. It is one of the main methods of achieving deck control, which in turn increases the value of your payload cards by allowing you to play them more often. Most good engines need to be able to draw cards in order to play more Actions and set up desired collisions; similarly, money strategies greatly appreciate larger hand sizes, which can more easily hit higher pricepoints.

Smithy forms one component of the basic engine that most players first encounter: the VillageVillage.jpg/Smithy engine. With VillageVillage.jpg supplying +Actions, you can play multiple Smithies in a turn, and given enough of these pairs you can draw your deck, so building can consist of simply adding more and more pairs in the midgame to support an increasing amount of payload. Compared to LaboratoryLaboratory.jpg-based draw, VillageVillage.jpg/Smithy-based draw is slightly more likely to dud, as you need to be able to play VillagesVillage.jpg before your Smithies. If your deck is not thinned and/or can't sift through junk, you are less likely to be able to draw everything. If you know that you are likely to draw other Actions dead, it may be wise to avoid playing Smithy as the final or only Action of your turn, instead leaving those Actions to be played next turn.

Smithy’s value in the opening is both Kingdom- and luck-dependent. The primary thing to note about opening with Smithy is that it’s likely to trigger an early reshuffle: in many games you will have a 12-card deck at the end of turn 2, and two 5-card hands plus the 3 cards drawn by Smithy guarantee that you’ll trigger a shuffle early (assuming you don’t bottomdeck Smithy). This can work out unfavorably: for example, if you open with Smithy/SilverSilver.jpg, are unable to afford a good card turn 3, and play Smithy on turn 4, the Smithy will trigger a shuffle including your turn 3 hand and purchase(s). This will also cause Smithy to miss the shuffle, along with whatever else you have in hand or in play, likely forcing a mediocre hand for turn 5. If, however, you are able to play your Smithy on turn 3 and also purchase a $5 card, you’ll trigger a favorable early shuffle and are very likely to be able to play both on turn 5. It can be worth opening with Smithy if there is an early high pricepoint that you would like to hit, such as for Crop RotationCrop Rotation.jpg.

There are two things that may make Smithy look less attractive: limited terminal space and superior draw options. If there is an important terminal such as WitchWitch.jpg and no villages available, skipping Smithy is reasonable. If an entirely different style of draw is stronger due to better payload options or reliability, e.g. draw-to-X with FestivalFestival.jpg/LibraryLibrary.jpg, you will also be less likely to gain Smithies. If there is another terminal draw card with an additional benefit, such as Council RoomCouncil Room.jpg, you might also choose to gain a few of those instead of or alongside your Smithies.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Smithy Smithy from Goko/Making Fun +3 Cards Dominion October 2008
Smithy Smithy from Shuffle iT +3 Cards Dominion (Second Edition) October 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 鐵匠 (pron. tiějiàng, lit. blacksmith)
Czech Kovárna
Dutch Smidse Dutch language Smithy +3 Kaarten
Finnish Takomo (lit. forge)
French Forgeron
German Schmiede German language Smithy German language Smithy from Shuffle iT +3 Karten
Greek Σιδεράς (pron. sidheras, lit. smith)
Hungarian Kovácsműhely
Italian Fucina
Japanese 鍛冶屋 (pron. kajiya, lit. blacksmith) +3 カードを引く
Korean 대장장이 (pron. daejangjang-i)
Norwegian Smie
Polish Kuźnia Polish language Smithy +3 karty
Romanian Fierar
Russian Кузница (pron. kuznitsa) Russian language Smithy from Shuffle iT +3 Карты
Spanish Herrería Spanish language Smithy +3 Cartas First Edition
(2008)
Herrería Spanish language Smithy +3 Cartas Second Edition
(2016)

[edit] Trivia

Official card art.

[edit] Theme for +Cards

There's no way to give the game's basic resources consistent flavor. If +Cards is say blacksmiths, then right away you are making a TorturingTorturer.jpg Blacksmith, a StewardSteward.jpg With An Anvil, a MasqueradeMasquerade.jpg Held At The Smithy. Or you are just calling them all Joe the Blacksmith and Sam the Blacksmith and hey I guess Joe likes to hurt people.


It’s like, again what can you do with “+3 cards?” All you can do is try to be thematic with what you give “+3 cards” to, and that itself is hard to do with basic resources. “+3 cards” is so basic to Dominion. Then it’s just going to need to go on cards, like this attack says, “+3 cards.” And it can’t be they’re always the Blacksmith, or whatever it is. And Blacksmith was a poor choice for that anyway. Mostly I flavor cards that are really just all about drawing, as either exploration or learning these days. And I flavor “gain a card” as blacksmith, like WorkshopWorkshop.jpg. But Smithy did get out there, and says Smithy on it and +3 cards. And sometimes you can pull that off as simple abilities. But very often it’s just like, there was nothing you could put on +3 cards that was going to bring it to life. And that doesn’t mean you shouldn’t do that. You should just accept, there will be people who complain about the flavor, and other people who are happy the game is so good.

[edit] Secret History

Another early card that never changed. It wasn't one of the first 10 cards though. At the beginning I was worried that drawing your whole deck would be bad. Soon I realized it was in fact fun.


Cards $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Combos and Counters Beggar/GardensChancellor/StashWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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