Torturer

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{{Infobox Card
 
{{Infobox Card
 
  |name = Torturer
 
  |name = Torturer
 +
|cost = 5
 
  |type1 = Action
 
  |type1 = Action
 
+
|type2 = Attack
| type2 = Attack
+
 
+
 
  |illustrator = Franz Vohwinkel
 
  |illustrator = Franz Vohwinkel
  |text = +3 Cards<br/>Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
+
  |text = '''+3 Cards'''<br/>Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.)
 
}}
 
}}
  
'''Torturer''' is an [[Action]]-[[Attack]] card from [[Intrigue]]. Keeping with the "choices" theme in Intrigue, Torturer gives opponents a choice! They can either take a {{Card|Curse}}, putting it in their hand, or discard 2 cards. Since it also gives +3 Cards, a Torturer chain can be a devastating strategy; if you are faced with one, remember that sometimes you need to accept Curses so you can get a turn with some cards still in your hand!
+
'''Torturer''' is an [[Action]]-[[Attack]] card from [[Intrigue]]. Keeping with the [[choices]] theme in Intrigue, Torturer gives opponents a choice: they can either take a {{Card|Curse}}, putting it in their hand, or discard 2 cards. Since it also gives +3 Cards, [[build]]ing to play several Torturers per turn to both [[draw]] and attack your opponents is often desirable.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* Each other player chooses which option to suffer and then suffers it.  
+
* If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left.  
* A player can choose to gain a {{Card|Curse}} even when there are no Curses left, in which case he doesn't gain one; and a player can choose to discard 2 cards even if he has no cards in hand or one card in hand (if he has one card, he discards that single card).  
+
* A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card if they have one).  
* Gained Curses go to the players' hands rather than their discard piles.
+
* Gained Curses go to players' hands rather than their discard piles.
* If there aren't enough Curses left for everybody, deal them around in turn order starting with the player to your left. When the order matters (such as with very few Curses left), each player makes his decision of which fate to suffer in turn order.
+
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
== Strategy Article ==
+
== Strategy ==
''[http://dominionstrategy.com/2012/03/26/intrigue-torturer/ Original article] by theory''
+
  
Probably the best-named card in all of Dominion. Like a true sadist, the choice that Torturer offers somehow manages to make the card even crueler, as you futilely discard  hand after hand, hoping to avoid those Curses.
+
Torturer is a [[terminal draw]] card with a potentially devastating [[attack]]. Like other options for terminal draw, Torturer works best in an [[engine]] where you can reliably play it after a [[village (card category)|village]], enabling you to keep playing further Action cards. Torturer's attack becomes more oppressive when you play it multiple times per turn, making access to extra [[terminal space]] correspondingly more important. Torturer is therefore best when cheap villages like {{Card|Village}} or {{Card|Fishing Village}} are available. Without the ability to play multiple Torturers per turn, its attack is much less punishing, so other [[terminal]]s may be preferable.  
  
Torturer is only effective if you can play multiple Torturers on a single turn. Unsurprisingly, Torturer is therefore a card that depends heavily on “[[villages]]” (any card that gives +2 Actions). Without them, Torturer is a lousy card and not worth the {{Cost|5}} in a 2p game. Even with villages, as CouncilRoom.com demonstrates, the price point of the villages greatly impacts the efficacy of a Torturer chain:
+
Some effects can mitigate Torturer by undoing the discard attack (e.g. [[draw-to-X]] cards such as {{Card|Cursed Village}}), trashing the {{Card|Curse|Curses}} (e.g. with {{Card|Chapel}}), or ignoring the attack entirely (e.g. an [[attack immunity]] effect like {{Card|Guardian}}), but even in their presence Torturer can still be desirable as a draw card. As a village that provides more terminal space when discarded, {{Card|Village Green}} performs well as both support for playing multiple Torturers and a slight mitigation of the discard attack.
 +
 +
In the absence of such mitigating effects, each Torturer played by your opponent forces you to choose between a [[handsize attack|discard attack]] and a [[junking attack]]. There are a number of things to consider when making this decision:
 +
# If your opponent can only play one Torturer, you only have to evaluate the cost of discarding two cards against that of gaining a junk card, essentially trading off a (usually small) reduction in the quality of your next turn against your long-term deck quality. The former makes sense if you have low value cards to discard, while the latter may be more appealing if, for example, you need those cards to hit an important price point. This tradeoff is also highly dependent on the available tools to achieve [[deck control]], especially [[trashing]]: if there is no trashing at all, it is much more important to avoid gaining a {{Card|Curse}} whenever possible, while if you have a strong [[trasher]] the negative effect on deck control is much lower, especially if you can trash the {{Card|Curse|Curses}} before they enter your [[reshuffle]].
 +
# If your opponent can play multiple Torturers in a turn, the evaluation is different, as discarding a second time usually leaves you with only a single card in hand, almost always resulting in a [[dud]] turn. The best way to avoid this when attacked by multiple Torturers is typically to gain the {{Card|Curse|Curses}} to your hand initially and subsequently discard them, keeping as many useful cards as possible in your hand. In other words, you can opt to accept junking attacks first to secure a buffer against discard attacks later. However, an unconditional handsize attack (e.g. {{Card|Militia}}) played between Torturer attacks can void this buffer and force you to take even more {{Card|Curse|Curses}} in order to have a turn at all.
 +
# You can still decide to take a {{Card|Curse}} rather than discard after the pile has run out, making the attack useless at this point.  
 +
The best way to respond to each Torturer attack is thus dependent on how many more such attacks you expect to happen. Your opponent can try to play their turn in a manner that will obfuscate how many Torturers they can and will play to make it harder for you to choose optimally, but you can usually make a good estimate by counting how many copies they have and tracking the locations of those copies and their remaining terminal space.
  
{{Cost|2}} / {{Cost|3}} / {{Cost|4}} villages: There’s almost certainly not a better strategy out there than a Torturer chain.  Depending on how quickly you can get Curses into play, though, you might be able to beat a Torturer chain by handing out many of the Curses first with {{Card|Sea Hag}} / {{Card|Witch}} / {{Card|Mountebank}} / {{Card|Ill-Gotten Gains}}. Otherwise, pretty much your whole game is going to be buying Torturers/Villages and being the first to trigger the Torturer chain.  The usual principle of {{Card|Fishing Village}} being absurdly good in such decks remains.
+
As with many other junkers, the long-term goal with Torturer is usually to win the {{Card|Curse}} [[Glossary#S|split]], as doing so can give you a decisive advantage in deck control. Because Torturer typically only junks when played in multiples, this is something you will want to intentionally [[build]] towards from early in the game. As a draw card, Torturer can help you [[cycling|cycle]] quickly and build towards playing more copies of itself, which also means that an early Torturer can quickly snowball in impact while also slowing down your opponent.  
  
{{Cost|5}} villages: This is a tough sell, first because your villages are now quite expensive, and second because it directly clashes with Torturer.  In other words, with Fishing Village, you can get Torturer when you draw {{Cost|5}} and Fishing Village when you draw less than {{Cost|5}}.  With {{Card|Bazaar}}, you don’t have that option.  On the other hand, your {{Cost|5}} villages are now way stronger.  {{Card|City}} is the best example, because when Torturer runs out of ammo the Cities get upgraded.  Likewise, Bazaar and {{Card|Festival}} give you money, which is critically important in a deck where you want as little Treasure as possible.  I wouldn’t go for this combo with another Curser on the board, however, or in very fast-paced games.
+
Torturer is much more impactful in [[multiplayer]] games: two opponents each playing one Torturer each has the same effect on the other players as one player playing two copies, so it can easily lead to a [[slog]] in this scenario, even without a village effect available.
  
{{Cost|6}} villages: Ordinarily, this wouldn’t be at all sensible, because {{Cost|6}} is just too much for a village. {{Card|Nobles}}/Torturer, for instance, probably isn’t a winner.  But {{Card|Border Village}} is a very special case, since it essentially lets you grab both pieces of the combo at once.  With Border Village, I like to open with a Torturer, get a Gold, and then start buying Border Village and picking up Torturer.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2012/03/26/intrigue-torturer/ theory's 2012 article]
  
Within the Torturer chain, the power of Torturer is really the +3 Cards. Without it, a Torturer chain is just a weaker set of Witches. But because it can draw so well, a Torturer chain will draw the whole deck repeatedly so you can Torture on every turn.  You can’t do that with Witch without massive trashing.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|TorturerOld|Torturer}} || {{CardVersionImage|TorturerDigitalOld|Torturer from Goko/Making Fun}} || '''+3 Cards'''<br>Each other player chooses one: he discards 2&nbsp;cards; or he gains a Curse card, putting it in his hand. || Intrigue 1st Edition || July 2009
 +
|-
 +
| {{CardVersionImage|Torturer|Torturer}} || {{CardVersionImage|TorturerDigital|Torturer from Shuffle iT}} || '''+3 Cards'''<br>Each other player either discards 2&nbsp;cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) || Intrigue [[Second Edition|2nd Edition]] || October 2016
 +
|}
  
When setting it up, your main focus is therefore to get your engine running as soon as you can.  Torturer chains tend to have a runaway leader problem.  Whoever is first to play the second or third Torturer in a row will deal a crippling blow to their opponent, thus impairing their own chances of setting off the Torturer chain.  It is therefore very important that you buy as little Treasure as possible while building your Torturer chain; you only need enough Treasure to buy your engine parts; you can focus on getting the money for Provinces after you start playing multiple Torturers.
+
===Other language versions===
 
+
{| class="wikitable" style="text-align:center;"
The best way to build your engine is to roughly balance the ratio of villages to Torturers, with slightly more emphasis on the villages than the Torturers (since a hand of 5 Villages is better than a hand of 5 Torturers).   If you look at the “progressive” chart in the Fishing Village / Torturer card ratios graph (once CouncilRoom comes back online), you see the that the ideal village-to-Torturer ratios during the game are around one more Fishing Village than Torturer.
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
+
|-
The handsize reduction attacks work well with Torturer, because you can force someone to discard down to three before making the discard-two-or-gain-Curse choice. If there are enough actions, it may be worthwhile to get two such cards, because you can force your opponent to discard curses if she's gained them from two Torturers.  Likewise, {{Card|Masquerade}} is a good play when your opponent discards, though of course not such a good idea when they chose to gain the Curse!
+
!Chinese
 
+
| 酷刑者 (pron. ''kùxíngzhě'') || || || ||
{{Card|Lighthouse}}, as with most attacks, is the best counter to Torturer.  {{Card|Watchtower}} does too, but might get in the way of your own Torturer chain (and {{Card|Trader}} definitely will). {{Card|Tunnel}} makes Torturer a real liability even after the Curses run out.  The fact that Torturer gains to your hand is a somewhat subtle weakness: it makes it a bit worse than Witch because someone with {{Card|Trading Post}} or other trash-from-hand cards can just trash all the Curses immediately without it ever entering the deck.
+
|-
 
+
!Czech
More generally, as alluded to above, attacks that give out Curses are a lot faster and more reliable than Torturer. Just like how Witch beats {{Card|Mountebank}}, Cursing attacks tend to hurt Torturers more than Villages help it.
+
| Žalářník (lit. ''jailer'') || || || ||
 
+
|-
Barring those specific counters, I tend to take Curses whenever it doesn’t change what I was going to do on my turn.  I don’t discard engine parts, but I will discard Treasure if there’s a decent chance I’ll draw enough on my Torturers to buy what I want.  If I know that I’ll be hit again with the Torturer, then I’ll take the Curse. As the quote below suggests, if you’re discarding your hand every turn, then either you didn’t have much hope to begin with, or you shouldn’t have any any more.
+
!Dutch
 
+
| Folteraar || {{CardLangVersionImage|Dutch}} || || '''+3 Kaarten'''<br>Iedere andere speler kiest één van de volgende opties: hij legt 2 kaarten af; of hij pakt een vloekkaart en neemt deze in zijn hand. || Eerste editie<br>(2009)
Note that in multiplayer, Torturers become ridiculously, stupidly more powerful.  Even without +Actions, you might get multiple Torturers played on you in a single turn.  Without Lighthouse or other hard counters, I will almost always race for a Torturer chain while having little choice but to take Curses.
+
|-
 
+
!Finnish
A final rules clarification: yes, if Torturer runs out of Curses to give out, then the attack is meaningless.  You can discard if you want to, but you can also just choose to take a Curse (unsuccessfully). But don’t feel too bad for the Torturer: after all, he’s got a +Actions/+Cards engine set up in the meantime…
+
| Kiduttaja || || || ||
=== Synergies/Combos ===
+
|-
* {{Card|Village|Villages}} (especially {{Card|Border Village}})
+
!French
* Other handsize reduction attacks
+
| Bourreau (lit. ''executioner'') || || || ||
* {{Card|Masquerade}} (maybe)
+
|-
=== Antisynergies ===
+
!German
* {{Card|Lighthouse}}, {{Card|Watchtower}}
+
| Kerkermeister<br>(lit. ''dungeon master'') || {{CardVersionImage|TorturerGerman|German language Torturer 2009 by HiG}} || || '''+3 Karten'''<br>Jeder Mitspieler muss eins wählen:<br>2&nbsp;Karten ablegen<br>oder<br>eine Fluchkarte auf die Hand nehmen. || (2009)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#ASS_plus here]''
* Mass trashing from hand (e.g., {{Card|Trading Post}}, {{Card|Forge}}, {{Card|Chapel}})
+
|-
* [[Curser]]s
+
!German
* {{Card|Masquerade}}
+
| Kerkermeister<br>(lit. ''dungeon master'') || {{CardVersionImage|TorturerGerman2021rulebook|German language Torturer 2021 by ASS}} || {{CardVersionImage|TorturerGerman2021Digital|German language Torturer 2021 from Shuffle iT}} || '''+3 Karten'''<br>Jeder Mitspieler legt nach seiner Wahl entweder 2 seiner Handkarten ab oder nimmt einen Fluch auf seine Hand (es darf eine Option gewählt werden, die nicht ausgeführt werden kann). || 2.&nbsp;Edition<br>(2021)
* {{Card|Ambassador}}  
+
|-
* {{Card|Tunnel}}
+
!Hungarian
 +
| Kínvallató (lit. ''tormentor'') || || || ||
 +
|-
 +
!Italian
 +
| Carceriere (lit. ''jailer'') || || || ||
 +
|-
 +
!Japanese
 +
| 拷問人 (pron. ''gōmon-nin'') || || || '''+3 カードを引く'''<br>他のプレイヤーは全員、次のうち1つを選ぷ: 「2枚捨て札にする」:「呪い1枚を手札に獲得する」。||
 +
|-
 +
!Korean
 +
| 고문기술자 (pron. ''gomungisulja'') || || || ||
 +
|-
 +
!Norwegian
 +
| Skarpretter (lit. ''executioner'') || || || ||
 +
|-
 +
!Polish
 +
| Oprawca || {{CardLangVersionImage|Polish}} || || '''+3 karty'''<br>Każdy z pozostałych graczy wybiera jedną opcję: odrzuca 2 karty lub dodaje kartę Klątwy, biorąc ją na rękę. || (2016)
 +
|-
 +
!Russian
 +
| Мучитель<br>(pron. ''muchityel''') || || {{CardLangVersionImage|Russian|d=1}} || '''+3 Карты'''<br>Каждый другой игрок либо сбрасывает 2&nbsp;карты, либо получает Проклятие в руку, по своему выбору. (Они могут выбрать вариант, выполнить корорый не могут.) ||
 +
|-
 +
!rowspan=2|Spanish
 +
| Torturador || {{CardLangVersionImage|Spanish|o=1}} || || '''+3 Cartas'''<br>Cada jugador (menos tú) elige una opción:<br>descartar dos cartas; o bien ganar una carta de Maldición, poniéndola en su mano. || First Edition<br>(2009)
 +
|-
 +
| Torturador || {{CardLangVersionImage|Spanish}} || || '''+3 Cartas'''<br>Cada jugador (menos tú) elige una opción: descartar dos cartas; o bien ganar una carta de Maldición, poniéndola en su mano. (Pueden elegir una opción que no puedan realizar). || Second Edition<br>(2016)
 +
|}
  
 
== Trivia ==
 
== Trivia ==
=== In other languages ===
+
[[Image:TorturerArt.jpg|thumb|right|354px|Official card art.]]
* Czech: Žalářník (lit. ''jailer'')
+
* Dutch: Folteraar
+
* French: Bourreau (lit. ''executioner'')
+
* German: Kerkermeister (lit. ''dungeon master'')
+
* Russian: Мучитель (pron.  ''muchityel''')
+
* Spanish: Torturador
+
 
+
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=One of the cards added when going up to 25. I had a "decisions" theme, and wanted a card that gave your opponents a decision. This is a pretty basic implementation of that concept. The set had had another such card in {{Card|Envoy}}, but that left for being too redundant with {{Card|Smithy}}. This card also gives you +3 Cards like Smithy, but adds something to the game in a way that Envoy didn't.
 
{{Quote|Text=One of the cards added when going up to 25. I had a "decisions" theme, and wanted a card that gave your opponents a decision. This is a pretty basic implementation of that concept. The set had had another such card in {{Card|Envoy}}, but that left for being too redundant with {{Card|Smithy}}. This card also gives you +3 Cards like Smithy, but adds something to the game in a way that Envoy didn't.
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{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
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[[category: terminals]]
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[[category:offense]]
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[[category:attack]]
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[[category:junker]]
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[[category:cursers]]
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[[category:handsize attack]]
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[[category:draw]]
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[[category:handsize positive]]
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[[category:choice cards]]

Latest revision as of 12:04, 25 December 2023

Torturer
Torturer.jpg
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set IntrigueIntrigue icon.png
Illustrator(s) Franz Vohwinkel
Card text
+3 Cards
Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.)

Torturer is an Action-Attack card from Intrigue. Keeping with the choices theme in Intrigue, Torturer gives opponents a choice: they can either take a CurseCurse.jpg, putting it in their hand, or discard 2 cards. Since it also gives +3 Cards, building to play several Torturers per turn to both draw and attack your opponents is often desirable.

Contents

[edit] FAQ

[edit] Official FAQ

  • If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left.
  • A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card if they have one).
  • Gained Curses go to players' hands rather than their discard piles.

[edit] Other Rules clarifications

[edit] Strategy

Torturer is a terminal draw card with a potentially devastating attack. Like other options for terminal draw, Torturer works best in an engine where you can reliably play it after a village, enabling you to keep playing further Action cards. Torturer's attack becomes more oppressive when you play it multiple times per turn, making access to extra terminal space correspondingly more important. Torturer is therefore best when cheap villages like VillageVillage.jpg or Fishing VillageFishing Village.jpg are available. Without the ability to play multiple Torturers per turn, its attack is much less punishing, so other terminals may be preferable.

Some effects can mitigate Torturer by undoing the discard attack (e.g. draw-to-X cards such as Cursed VillageCursed Village.jpg), trashing the CursesCurse.jpg (e.g. with ChapelChapel.jpg), or ignoring the attack entirely (e.g. an attack immunity effect like GuardianGuardian.jpg), but even in their presence Torturer can still be desirable as a draw card. As a village that provides more terminal space when discarded, Village GreenVillage Green.jpg performs well as both support for playing multiple Torturers and a slight mitigation of the discard attack.

In the absence of such mitigating effects, each Torturer played by your opponent forces you to choose between a discard attack and a junking attack. There are a number of things to consider when making this decision:

  1. If your opponent can only play one Torturer, you only have to evaluate the cost of discarding two cards against that of gaining a junk card, essentially trading off a (usually small) reduction in the quality of your next turn against your long-term deck quality. The former makes sense if you have low value cards to discard, while the latter may be more appealing if, for example, you need those cards to hit an important price point. This tradeoff is also highly dependent on the available tools to achieve deck control, especially trashing: if there is no trashing at all, it is much more important to avoid gaining a CurseCurse.jpg whenever possible, while if you have a strong trasher the negative effect on deck control is much lower, especially if you can trash the CursesCurse.jpg before they enter your reshuffle.
  2. If your opponent can play multiple Torturers in a turn, the evaluation is different, as discarding a second time usually leaves you with only a single card in hand, almost always resulting in a dud turn. The best way to avoid this when attacked by multiple Torturers is typically to gain the CursesCurse.jpg to your hand initially and subsequently discard them, keeping as many useful cards as possible in your hand. In other words, you can opt to accept junking attacks first to secure a buffer against discard attacks later. However, an unconditional handsize attack (e.g. MilitiaMilitia.jpg) played between Torturer attacks can void this buffer and force you to take even more CursesCurse.jpg in order to have a turn at all.
  3. You can still decide to take a CurseCurse.jpg rather than discard after the pile has run out, making the attack useless at this point.

The best way to respond to each Torturer attack is thus dependent on how many more such attacks you expect to happen. Your opponent can try to play their turn in a manner that will obfuscate how many Torturers they can and will play to make it harder for you to choose optimally, but you can usually make a good estimate by counting how many copies they have and tracking the locations of those copies and their remaining terminal space.

As with many other junkers, the long-term goal with Torturer is usually to win the CurseCurse.jpg split, as doing so can give you a decisive advantage in deck control. Because Torturer typically only junks when played in multiples, this is something you will want to intentionally build towards from early in the game. As a draw card, Torturer can help you cycle quickly and build towards playing more copies of itself, which also means that an early Torturer can quickly snowball in impact while also slowing down your opponent.

Torturer is much more impactful in multiplayer games: two opponents each playing one Torturer each has the same effect on the other players as one player playing two copies, so it can easily lead to a slog in this scenario, even without a village effect available.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Torturer Torturer from Goko/Making Fun +3 Cards
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.
Intrigue 1st Edition July 2009
Torturer Torturer from Shuffle iT +3 Cards
Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.)
Intrigue 2nd Edition October 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Chinese 酷刑者 (pron. kùxíngzhě)
Czech Žalářník (lit. jailer)
Dutch Folteraar Dutch language Torturer +3 Kaarten
Iedere andere speler kiest één van de volgende opties: hij legt 2 kaarten af; of hij pakt een vloekkaart en neemt deze in zijn hand.
Eerste editie
(2009)
Finnish Kiduttaja
French Bourreau (lit. executioner)
German Kerkermeister
(lit. dungeon master)
German language Torturer 2009 by HiG +3 Karten
Jeder Mitspieler muss eins wählen:
2 Karten ablegen
oder
eine Fluchkarte auf die Hand nehmen.
(2009)
one or more other
versions listed here
German Kerkermeister
(lit. dungeon master)
German language Torturer 2021 by ASS German language Torturer 2021 from Shuffle iT +3 Karten
Jeder Mitspieler legt nach seiner Wahl entweder 2 seiner Handkarten ab oder nimmt einen Fluch auf seine Hand (es darf eine Option gewählt werden, die nicht ausgeführt werden kann).
2. Edition
(2021)
Hungarian Kínvallató (lit. tormentor)
Italian Carceriere (lit. jailer)
Japanese 拷問人 (pron. gōmon-nin) +3 カードを引く
他のプレイヤーは全員、次のうち1つを選ぷ: 「2枚捨て札にする」:「呪い1枚を手札に獲得する」。
Korean 고문기술자 (pron. gomungisulja)
Norwegian Skarpretter (lit. executioner)
Polish Oprawca Polish language Torturer +3 karty
Każdy z pozostałych graczy wybiera jedną opcję: odrzuca 2 karty lub dodaje kartę Klątwy, biorąc ją na rękę.
(2016)
Russian Мучитель
(pron. muchityel')
Russian language Torturer from Shuffle iT +3 Карты
Каждый другой игрок либо сбрасывает 2 карты, либо получает Проклятие в руку, по своему выбору. (Они могут выбрать вариант, выполнить корорый не могут.)
Spanish Torturador Spanish language Torturer +3 Cartas
Cada jugador (menos tú) elige una opción:
descartar dos cartas; o bien ganar una carta de Maldición, poniéndola en su mano.
First Edition
(2009)
Torturador Spanish language Torturer +3 Cartas
Cada jugador (menos tú) elige una opción: descartar dos cartas; o bien ganar una carta de Maldición, poniéndola en su mano. (Pueden elegir una opción que no puedan realizar).
Second Edition
(2016)

[edit] Trivia

Official card art.

[edit] Secret History

One of the cards added when going up to 25. I had a "decisions" theme, and wanted a card that gave your opponents a decision. This is a pretty basic implementation of that concept. The set had had another such card in EnvoyEnvoy.jpg, but that left for being too redundant with SmithySmithy.jpg. This card also gives you +3 Cards like Smithy, but adds something to the game in a way that Envoy didn't. I am avoiding giving strategy advice in general, but I am going to have to give some here. I had a game in which one of my friends stood up, enraged, and went into the other room to calm down. This card was the reason. Don't let it happen to you! The secret to happiness is, do not simply refuse to take a Curse no matter what. Sometimes, you have to take that Curse. Discarding five cards and passing is not the path to greatness. You've been warned!


Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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