Tracker

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  |type2 = Fate
 
  |type2 = Fate
 
  |illustrator = Martin Hoffmann
 
  |illustrator = Martin Hoffmann
  |text = +{{Cost|1}}<br>Receive a Boon.
+
  |text = <p>+{{Cost|1}}<br>This turn, when you gain a card, you may put it onto your deck.</p><p>Receive a Boon.</p>Heirloom: Pouch
|text2 = While this is in play, when you gain a card, you may put that card onto your deck.<br>Heirloom: Pouch
+
 
}}
 
}}
  
'''Tracker''' is an [[Action]]-[[Fate]] card from [[Nocturne]]. It's a [[terminal]] {{Card|Copper}} that also gives you a [[Boon]], and allows you to [[top decker|top-deck]] cards you gain. Games using Tracker include the [[Heirloom]] {{Card|Pouch}}.
+
'''Tracker''' is an [[Action]]-[[Fate]] card from [[Nocturne]]. It's a [[terminal silver|terminal copper]] that also gives you a [[Boon]], and allows you to [[top decker|topdeck]] cards you gain. Games using Tracker include the [[Heirloom]] {{Card|Pouch}}.
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ ===
+
=== Unofficial FAQ (2022) ===
* If you gain multiple cards with this in play, this applies to each of them - you could put any or all of them on top of your deck.
+
* This applies both to cards gained due to being bought, and to cards gained other ways with Tracker in play.
+
* Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a {{Card|Silver}} from {{Boon|The Mountain's Gift}}, you can put that card onto your deck.
+
* In games using Tracker, replace one of your starting Coppers with a Pouch.
+
=== Other rules clarifications ===
+
== Strategy ==
+
Article written by user zededarian, see [http://forum.dominionstrategy.com/index.php?topic=18314.0 this topic.]
+
  
Tracker is a surprisingly good card. Two-cost actions tend to be situational, but Tracker works well in a surprising number of decks.
+
* If you gain multiple cards after playing Tracker, this applies to each of them—you could put any or all of them on top of your deck.  
 +
* This applies both to cards gained due to being bought, and to cards gained other ways.
 +
* Tracker's top-decking effect kicks in before its [[Boon]]-granting effect does, so if the Boon causes you to gain a card, for example a {{Card|Silver}} from {{Boon|The Mountain's Gift}}, you can put that card onto your deck.
 +
*In games using Tracker, replace one of your starting Coppers with a {{Card|Pouch}}.
  
=== The Main Effect ===
+
=== Other rules clarifications ===
  
Tracker's main effect is +{{cost|1}} and a [[Boon]]. This effect is OK, but not quite enough to justify putting Tracker in your deck by itself. Here's a list of what the +{{cost|1}} and Boon turns into with every possible Boon, in order from best to worst (by my subjective judgement):
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
| <h3> Deprecated official FAQ (2021) </h3>
 +
|-
 +
| <ul>
 +
<li> If you gain multiple cards with [[#Versions|this]] [[in play]], this applies to each of them - you could put any or all of them on top of your deck.  
 +
<li> This applies both to cards gained due to being bought, and to cards gained other ways with Tracker in play.
 +
<li> Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a {{Card|Silver}} from {{Boon|The Mountain's Gift}}, you can put that card onto your deck.
 +
<li> In games using Tracker, replace one of your starting Coppers with a {{Card|Pouch}}.
 +
</ul>
 +
|}
  
The Flame's Gift -- +{{cost|1}}, you may trash a card from your hand. This seems pretty mediocre, but trashing is trashing. Compare to {{Card|Catapult}}, which for 1 more is often also a discard attack or a curser. You feel good playing this on an Estate, though.
+
== Strategy ==
 +
Tracker is a cheap [[terminal silver|terminal copper]] which also offers two bonus effects: [[topdeck]]ing gained cards and a random [[Boon]]. None of its effects is usually very powerful individually, but the combination of small benefits makes Tracker passably useful, provided that you can spare the [[terminal space]]. Tracker comes with the [[Heirloom]] {{Card|Pouch}}, which means that you always have at least one extra Buy available; in addition to slightly encouraging [[engine]]-building, a side-effect of this is that the [[opportunity cost]] of buying an early Tracker can be particularly low, since you may be able to afford another cheap card on the same turn. Although Tracker is cheap to buy, its main cost is that it is a terminal [[stop card]]. You typically do not want many copies of Tracker for this reason, and may opt to skip it entirely if your deck cannot easily handle it, e.g. because the [[draw]] or [[village (card category)|village]] support is weak, or if it is in competition with very strong cheap cards such as {{Card|Lackeys}}.  
  
The Swamp's Gift -- +{{cost|1}}, gain a {{card|Will-o'-Wisp}} from its pile.  Wisps are strong.  In the early game, they play a lot like {{Card|Magpie}}, and are often enough to push you over the top to a {{cost|5}} or {{cost|6}} buy. They get weaker late in the game, unless there are other good {{cost|2}} buys on the board.
+
Tracker’s {{Cost|1}} is poor value for a stop card; its other effects are the main reason you might want a copy. The ability to topdeck any card that you gain is useful in several scenarios. Early in the game (and sometimes in a [[slog]]gy endgame), the impact of playing an important card (e.g. {{Card|Sentry}} or an [[Attack]] like {{Card|Witch}}) next turn rather than waiting until your next [[reshuffle|shuffle]] can be very high. Later in the game, topdecking a [[draw]] card or village can also be useful for reliability and setting up your next turn. More importantly, if you have enough terminal space, Tracker can also facilitate [[gain-and-play]] even when you don’t have [[overdraw]], or when you want to play the gained card earlier in the turn.
  
The Earth's Gift -- +{{cost|1}}, you may discard a [[Treasure]] to gain a card costing up to {{cost|4}}.  If you discard a {{Card|Copper}}, then topdeck the card you gained, it's like you played an {{Card|Armory}}, which costs {{cost|4}}.
+
As with other [[Fate]] cards, the [[Boon]]s received with Tracker are random and can vary greatly in utility, but many of them can be helpful in the early stages of the game, e.g. trashing with {{Boon|The Flame's Gift}} or cycling through your shuffle with {{Boon|The Sun's Gift}}. Because Tracker is terminal, you will typically want to play it using your final Action of the turn, but it's worth considering the chance of this causing a detrimental effect, for example if you draw an [[Action]] card dead with {{Boon|The Sea's Gift}} or have to discard cards for {{Boon|The Wind's Gift}}. If you have the village support to allow it, playing Tracker earlier in the turn may enable you to make better use of certain Boons, as well as providing the option of topdecking any cards you gain later in your Action phase.
  
The River's Gift -- +{{cost|1}}, +1 Card at the end of this turn. This is better than it seems, because it's usually good to have high hand variance.  Getting a weak effect this turn in exchange for 6 cards next turn is great, especially if it puts you over the top for a buy.
+
Since it begins in your deck, the extra gain that {{Card|Pouch}} offers early in the game is especially helpful if you want to amass many copies of cheap cards such as {{Card|Fool's Gold}}. After this stage, its value is heavily dependent on the strength of other sources of +Buy offered by the Kingdom. {{Card|Pouch}} can occasionally be trashed eventually if there are better options available, e.g. {{Card|Market Square}}, as it provides no more value than a {{Card|Copper}} if you can’t make use of the extra Buy. However, if +Buy is otherwise unavailable or very weak, {{Card|Pouch}} can continue to be a critical card in your deck, allowing you to build towards buying two {{Card|Province|Provinces}} per turn where this might have been otherwise impossible to do consistently. Finally, Pouch is an extra unique card in your deck, which can be beneficial in some cases, such as for {{Landmark|Keep}}.
  
The Field's Gift -- +{{cost|2}}, +1 Action. A little worse than a {{Card|Silver}}. The only problem is that since you don't know you're going to get the action, you usually don't play Tracker and then play another action afterward -- you would've just played the better action first. So the extra +Action is almost never used.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://forum.dominionstrategy.com/index.php?topic=18314.0 zededarian's 2018 article]
  
The Forest's Gift -- +{{cost|2}}, +1 Buy.  This is basically {{Card|Woodcutter}}.  You can often use the surprise +Buy to get another Tracker.  Don't go overboard, though; usually two is enough.
 
 
The Sky's Gift -- +{{cost|1}}, you may discard 3 cards to gain a {{Card|Gold}}.  I think this is actually an underrated Boon.  It looks bad on the surface because most of the time you can't buy anything else on the turn you use it, and you'd usually rather buy an engine piece or something.  The reason I think it's underrated is that it's situational but *really* powerful in those situations.  Sometimes it lets you turn a hand full of nothing into a Gold, which can put you noticeably ahead.  It definitely isn't the most powerful boon, but it's a pretty reasonable effect.  It's also kind of comparable to playing a {{Card|Leprechaun}} and receiving {{Card|Poverty}}, which is medium-bad as Hexes go, and Leprechaun costs {{cost|3}}.
 
 
The Sun's Gift -- +{{cost|1}}, look at the top 4 cards of your deck.  Discard any number of them and put the rest back in any order.  This is fairly similar to {{Card|Night Watchman}}, which costs {{cost|3}}. It doesn't matter too much that you only get to look at 4 cards, it still lets you set up your next hand nicely.
 
 
The Wind's Gift -- +{{cost|1}}, +2 Cards.  Discard 2 cards.  This is a fairly weak effect.  It's like {{Card|Young Witch}}, but with no cursing, and a small coin gain.  Young Witch costs {{cost|4}}, and cursing is worth something like 3 cost (e.g. {{Card|Witch}} vs. {{Card|Moat}}, {{Card|Familiar}} vs. a weak [[cantrip]]).  There are some games where it's amazing, but I'm usually not very enthused when I get it.
 
 
The Sea's Gift -- +{{cost|1}}, +1 Card.  This is pretty good in the very early game, when it often just gets you another copper, and in an [[engine]] that has actions to spare, but annoyingly often the draw is just dead. It's hard to say whether or not this is better than The Wind's Gift.
 
 
The Mountain's Gift -- +{{cost|1}}, gain a silver.  You basically played a {{Card|Squire}} and picked Silver.  This is rated so low because you can't choose not to receive the silver, and a lot of the time you don't want it.
 
 
The Moon's Gift -- +{{cost|1}}, look through your discard pile.  You may put a card from it onto your deck. This is like a very weak {{Card|Scavenger}}. It turns out not being able to put your deck into your discard pile before topdecking is a big drawback.  A lot of times this boon just does nothing, and it usually isn't that amazing when it does hit.
 
 
=== Topdecking ===
 
 
You probably noticed a pattern in those descriptions: Tracker tends to be a little bit worse than a mediocre {{cost|3}} card.  This seems reasonable at first, except for two things: the fact that you don't
 
know what effect you're going to get makes it considerably weaker, and there's opportunity cost to putting a weak effect like this into your deck, since it isn't guaranteed to replace itself in your hand when you play it.
 
 
What really pushes Tracker over the edge is its topdecking ability. If Tracker didn't have topdecking, I don't think I would buy it for {{cost|2}}. I probably wouldn't even buy it for {{cost|1}} in most games.
 
 
To see how powerful the topdecking is, remember that {{Card|Royal Seal}} is a {{cost|5}} silver with an identical ability.  That's the same cost difference as, say, {{Card|Bandit Camp}} and {{Card|Village}}. So we should expect this ability to be pretty strong.  (This comparison isn't quite fair, since Bandit Camp is unusually strong and Royal Seal is unusually weak, but even after adjusting for that, you should still be valuing the topdecking ability pretty highly.)
 
 
On top of that, Tracker's topdecking ability is often *stronger* than Royal Seal's, because it happens during your action phase, which means you can use it to topdeck cards from gainers. The topdecking ability is most useful early and late, when your deck is bad.
 
 
In the early game you can use the topdecking to get a crucial card onto your deck without a reshuffle.  Depending on how strong the cards on the board are, this can put you almost a turn ahead.  The good case
 
is something like open Tracker/Silver, get tracker on your third draw, topdeck a {{Card|Sentry}}. You get an extra shuffle of trashing, which matters a lot.
 
 
In the middle game the topdecking is less important, because you're probably going to draw good cards anyway. It gets better again if there's bad trashing and junking. It can also be good in an engine that has consistency problems, especially if you're being responsible about keeping track of what's in your deck so that you know what engine piece your next hand might be missing.
 
 
In the late game, the topdecking can be used to help you hit crucial cost thresholds by topdecking good cards. Some decks buy out the {{card|Province|Provinces}} in one turn or can churn through the chaff just fine, but any deck which starts to slow down when greening will appreciate the extra little boost.
 
 
You can also use the topdecking ability for shenanigans with cards that look at the top of your deck, but this isn't useful as often as you'd think.
 
 
=== When to get Tracker ===
 
 
One of the most astonishing things about Tracker is how many decks it's good in. In fact, it's easier to enumerate the few situations where it's bad.
 
 
Tracker tends to be bad when:
 
* You don't want a lot of terminal actions.
 
* There's bad drawing.
 
* There's really good trashing, like {{Card|Chapel}} or {{Card|Donate}}, and no power cards for Tracker to topdeck in the very early game.
 
* There are other 2 buys that are better on the board, like {{Card|Courtyard}} on a money board or {{Card|Lighthouse}} on an attack board.
 
 
Other than that, though, if I have a spare {{cost|2}} I'll pretty frequently pick up at least one Tracker.
 
 
It's hard to justify forgoing an early {{cost|3}} or {{cost|4}} buy to get Tracker, but there are some boards that warrant it. Generally if you're skipping an early buy to get Tracker, you should have a specific plan for which power card you're hoping to topdeck with it in the early game.  As the game goes on, it's fine to trash Tracker if it's clogging up your engine, but I usually end up holding on to it the whole game.
 
 
Since Tracker comes with {{Card|Pouch}}, you'll often have the option of getting two {{cost|2}} buys instead of your {{cost|4}} buy. It usually isn't worth getting two Trackers, but if there's another powerful 2 cost card on the board then this can be a very strong opening.
 
 
=== Synergies/Combos ===
 
* {{Card|Island}}
 
* {{Card|Distant Lands}}
 
 
== Versions ==
 
== Versions ==
 
=== English versions ===
 
=== English versions ===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Notes !! Release !! Date
+
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=s|o=1}} || style="padding: 0px 10px;"| <p>+{{Cost|1}}<br>Receive a Boon.{{Divline}}While this is in play, when you gain a card, you may put that card onto your deck.</p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Heirloom: {{Card|Pouch}} &nbsp;&nbsp;''</span> || Nocturne || November 2017
 
|-
 
|-
| {{CardVersionImage|Tracker|Tracker}} || {{CardVersionImage|TrackerDigital|Tracker from Shuffle iT}} || +{{Cost|1}}. Receive a Boon.<br>While this is in play, when you gain a card, you may put that card onto your deck.<br>''Heirloom: Pouch'' || Digital version doesn't have yellow Heirloom banner. || Nocturne || November 2017
+
| || {{CardLangVersionImage|d=t|o=2}} || style="padding: 0px 10px;"| <p>+{{Cost|1}}<br>Receive a Boon.{{Divline}}While you have this in play, when you gain a card, you may put that card onto your deck.</p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Heirloom: {{Card|Pouch}} &nbsp;&nbsp;''</span> || Nocturne [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2021 printing)] ||
 +
|-
 +
|  || {{CardLangVersionImage|d=s}} || style="padding: 0px 10px;"| <p>+{{Cost|1}}<br>This turn, when you gain a card, you may put it onto your deck.</p><p>Receive a Boon.</p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Heirloom: {{Card|Pouch}} &nbsp;&nbsp;''</span> || [[2022_Errata#anchor_GetRidWhile|Replacing "while this is in play"]] || [http://forum.dominionstrategy.com/index.php?topic=21326.0 June&nbsp;29&#44;&nbsp;2022]
 
|}
 
|}
  
 
=== Other language versions ===
 
=== Other language versions ===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text
+
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
|-
 
!Dutch
 
!Dutch
| Spoorzoeker || || ||
+
| Spoorzoeker || || || ||  
 
|-
 
|-
 
!French
 
!French
| Traqueur || || ||
+
| Traqueur || || {{CardLangVersionImage|French|d=1|o=1}} || +{{Cost|1}}<br>Appliquez une Aubaine.{{Divline}}Tant que cette carte est en jeu, quand vous recevez une carte, vous pouvez la placer sur votre pioche.<p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Patrimoine : {{Card|PouchFrench2021Digital|Pochette}}&nbsp;&nbsp;''</span></p> ||  
 
|-
 
|-
!German
+
!rowspan=2|German
| Fährtensucher || || || '''+'''{{Cost|1}}<br>Empfange eine Gabe.<br>Wenn diese Karte im Spiel ist und du eine Karte nimmst, darfst du die genommene Karte auf deinen Nachziehstapel legen.<br>''Erbstück: Beutel''
+
| Fährtensucher || {{CardVersionImage|TrackerGerman|German language Tracker 2017 by ASS}} || {{CardLangVersionImage|German|d=1|o=1}} || +{{Cost|1}}<br>Empfange eine Gabe.{{Divline}}Wenn diese Karte im Spiel ist und du eine Karte nimmst, darfst du die genommene Karte auf deinen Nachziehstapel legen.<p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Erbst&uuml;ck: {{Card|PouchGerman|Beutel}} &nbsp;&nbsp;''</span></p> || (2017)
 +
|-
 +
| Fährtensucher ||  || {{CardLangVersionImage|German|d=1}} || +{{Cost|1}}<br>Wenn du in diesem Zug eine Karte nimmst, darfst du sie auf deinen Nachziehstapel legen.<p>Empfange eine Gabe.</p><p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Erbst&uuml;ck: {{Card|PouchGerman|Beutel}} &nbsp;&nbsp;''</span></p> ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| 追跡者 (pron. ''tsuisekisha'')|| || || +{{Cost|1}}。 祝福を1つ受ける。これが場にある問、カード1枚を獲得するとき、それを山札の上に置いてもよい。(家宝: 革袋)
+
| 追跡者<br>(pron. ''tsuisekisha'')|| || || style="padding:15px 0px;"| +{{Cost|1}}<br>祝福を1つ受ける。{{Divline}}これが場にある間、カード1枚を獲得するとき、それを山札の上に置いてもよい。<p><span style="background-color:LemonChiffon">&nbsp;&nbsp;''(家宝: 革袋)&nbsp;&nbsp;''</span></p> ||
 +
|-
 +
!Polish
 +
| Tropiciel || {{CardLangVersionImage|Polish}} || || +{{Cost|1}}<br>Otrzymaj Łaskę.<br>Ilekroć w tej turze dodasz kartę, moższ ją odłożyć na wierzch swojej talii.<br><span style="background-color:LemonChiffon">&nbsp;&nbsp;''Pamiątka: Mieszek&nbsp;&nbsp;''</span>||
 
|-
 
|-
 
!Russian
 
!Russian
| Лямочник (pron. ''lyamochnik'') || || ||
+
| Лямочник (pron. ''lyamochnik'') || || || ||  
 
|}
 
|}
  
Line 123: Line 86:
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=One day I had the idea of having Fate cards that were combos with Boons. Looking through the Boons at the time, there were three areas the Fate card could potentially interact with: gaining cards, discarding cards, and the top of your deck. I tried gaining cards first, and we liked it so I tried the other two too; the discarding cards one survives as {{Card|Faithful Hound}}, while the top of your deck one died. The gaining cards combo was {{Card|Royal Seal|Royal Seal's}} ability to put gained cards on your deck; you get {{Boon|The Swamp's Gift}} for example, and can put the {{Card|Will-o'-Wisp|Wisp}} on your deck. Briefly it tried being a twist on Royal Seal, where you also got a copy of the card from your discard pile onto your deck, but that didn't come up enough to be worth the text. And I tried letting you put the card anywhere in your deck; that didn't come up often enough either.<br><br>
+
|Text=<p>
Tracker started out giving +2 Cards +1 Buy and a Boon on top, for {{Cost|5}}. We had many long games with it. Eventually I came to my senses; it was simply not reasonable to put card-drawing on Fate cards. I tried out not always giving you the Boon, then dropped it down to +{{Cost|1}} for {{Cost|2}}. Then I tried some variations that twisted the Royal Seal part again, to set aside cards for next turn instead of putting them on your deck, but in the end it was back to Royal Seal and +{{Cost|1}} for {{Cost|2}}.
+
One day I had the idea of having Fate cards that were combos with Boons. Looking through the Boons at the time, there were three areas the Fate card could potentially interact with: gaining cards, discarding cards, and the top of your deck. I tried gaining cards first, and we liked it so I tried the other two too; the discarding cards one survives as {{Card|Faithful Hound}}, while the top of your deck one died. The gaining cards combo was {{Card|Royal Seal|Royal Seal's}} ability to put gained cards on your deck; you get {{Boon|The Swamp's Gift}} for example, and can put the {{Card|Will-o'-Wisp|Wisp}} on your deck. Briefly it tried being a twist on Royal Seal, where you also got a copy of the card from your discard pile onto your deck, but that didn't come up enough to be worth the text. And I tried letting you put the card anywhere in your deck; that didn't come up often enough either.</p><p>
 +
Tracker started out giving +2 Cards +1 Buy and a Boon on top, for {{Cost|5}}. We had many long games with it. Eventually I came to my senses; it was simply not reasonable to put card-drawing on Fate cards. I tried out not always giving you the Boon, then dropped it down to +{{Cost|1}} for {{Cost|2}}. Then I tried some variations that twisted the {{Card|Royal Seal}} part again, to set aside cards for next turn instead of putting them on your deck, but in the end it was back to {{Card|Royal Seal}} and +{{Cost|1}} for {{Cost|2}}.</p>
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 +
}}
 +
=== Relevant outtakes ===
 +
{{Quote
 +
|Text=
 +
One of the combo cards for Boons was +1 Card +1 Action, receive a Boon, name a type, reveal the top card of your deck, get it if it matches. It's poor to put the naming after the Boon; you forget about it, the Boon is too exciting. What killed it though was just being a cantrip that gave out Boons; even at {{Cost|6}}, it slowed down games too much. I switched the type-naming to just hitting Treasure and Night cards, no choice, but that wasn't enough.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
}}
 
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 
[[Category:Heirloom_naming_cards]]
 
[[Category:Heirloom_naming_cards]]
 
[[Category:Heirloom pair: Tracker & Pouch]]
 
[[Category:Heirloom pair: Tracker & Pouch]]

Latest revision as of 14:14, 15 March 2024

Tracker
Tracker.jpg
Info
Cost $2
Type(s) Action - Fate
Kingdom card? Yes
Set NocturneNocturne icon.png
Illustrator(s) Martin Hoffmann
Card text

+$1
This turn, when you gain a card, you may put it onto your deck.

Receive a Boon.

Heirloom: Pouch

Tracker is an Action-Fate card from Nocturne. It's a terminal copper that also gives you a Boon, and allows you to topdeck cards you gain. Games using Tracker include the Heirloom PouchPouch.jpg.

Contents

[edit] FAQ

[edit] Unofficial FAQ (2022)

  • If you gain multiple cards after playing Tracker, this applies to each of them—you could put any or all of them on top of your deck.
  • This applies both to cards gained due to being bought, and to cards gained other ways.
  • Tracker's top-decking effect kicks in before its Boon-granting effect does, so if the Boon causes you to gain a card, for example a SilverSilver.jpg from The Mountain's GiftThe Mountain's Gift.jpg, you can put that card onto your deck.
  • In games using Tracker, replace one of your starting Coppers with a PouchPouch.jpg.

[edit] Other rules clarifications

Deprecated official FAQ (2021)

  • If you gain multiple cards with this in play, this applies to each of them - you could put any or all of them on top of your deck.
  • This applies both to cards gained due to being bought, and to cards gained other ways with Tracker in play.
  • Tracker is in play when you resolve its Boon, so if the Boon causes you to gain a card, for example a SilverSilver.jpg from The Mountain's GiftThe Mountain's Gift.jpg, you can put that card onto your deck.
  • In games using Tracker, replace one of your starting Coppers with a PouchPouch.jpg.

[edit] Strategy

Tracker is a cheap terminal copper which also offers two bonus effects: topdecking gained cards and a random Boon. None of its effects is usually very powerful individually, but the combination of small benefits makes Tracker passably useful, provided that you can spare the terminal space. Tracker comes with the Heirloom PouchPouch.jpg, which means that you always have at least one extra Buy available; in addition to slightly encouraging engine-building, a side-effect of this is that the opportunity cost of buying an early Tracker can be particularly low, since you may be able to afford another cheap card on the same turn. Although Tracker is cheap to buy, its main cost is that it is a terminal stop card. You typically do not want many copies of Tracker for this reason, and may opt to skip it entirely if your deck cannot easily handle it, e.g. because the draw or village support is weak, or if it is in competition with very strong cheap cards such as LackeysLackeys.jpg.

Tracker’s $1 is poor value for a stop card; its other effects are the main reason you might want a copy. The ability to topdeck any card that you gain is useful in several scenarios. Early in the game (and sometimes in a sloggy endgame), the impact of playing an important card (e.g. SentrySentry.jpg or an Attack like WitchWitch.jpg) next turn rather than waiting until your next shuffle can be very high. Later in the game, topdecking a draw card or village can also be useful for reliability and setting up your next turn. More importantly, if you have enough terminal space, Tracker can also facilitate gain-and-play even when you don’t have overdraw, or when you want to play the gained card earlier in the turn.

As with other Fate cards, the Boons received with Tracker are random and can vary greatly in utility, but many of them can be helpful in the early stages of the game, e.g. trashing with The Flame's GiftThe Flame's Gift.jpg or cycling through your shuffle with The Sun's GiftThe Sun's Gift.jpg. Because Tracker is terminal, you will typically want to play it using your final Action of the turn, but it's worth considering the chance of this causing a detrimental effect, for example if you draw an Action card dead with The Sea's GiftThe Sea's Gift.jpg or have to discard cards for The Wind's GiftThe Wind's Gift.jpg. If you have the village support to allow it, playing Tracker earlier in the turn may enable you to make better use of certain Boons, as well as providing the option of topdecking any cards you gain later in your Action phase.

Since it begins in your deck, the extra gain that PouchPouch.jpg offers early in the game is especially helpful if you want to amass many copies of cheap cards such as Fool's GoldFool's Gold.jpg. After this stage, its value is heavily dependent on the strength of other sources of +Buy offered by the Kingdom. PouchPouch.jpg can occasionally be trashed eventually if there are better options available, e.g. Market SquareMarket Square.jpg, as it provides no more value than a CopperCopper.jpg if you can’t make use of the extra Buy. However, if +Buy is otherwise unavailable or very weak, PouchPouch.jpg can continue to be a critical card in your deck, allowing you to build towards buying two ProvincesProvince.jpg per turn where this might have been otherwise impossible to do consistently. Finally, Pouch is an extra unique card in your deck, which can be beneficial in some cases, such as for KeepKeep.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Tracker Tracker from Shuffle iT

+$1
Receive a Boon.


While this is in play, when you gain a card, you may put that card onto your deck.

  Heirloom: PouchPouch.jpg   
Nocturne November 2017
Tracker from Temple Gates Games

+$1
Receive a Boon.


While you have this in play, when you gain a card, you may put that card onto your deck.

  Heirloom: PouchPouch.jpg   
Nocturne (2021 printing)
Tracker from Shuffle iT

+$1
This turn, when you gain a card, you may put it onto your deck.

Receive a Boon.

  Heirloom: PouchPouch.jpg   
Replacing "while this is in play" June 29, 2022

[edit] Other language versions

Language Name Print Digital Text Notes
Dutch Spoorzoeker
French Traqueur French language Tracker from Shuffle iT +$1
Appliquez une Aubaine.
Tant que cette carte est en jeu, quand vous recevez une carte, vous pouvez la placer sur votre pioche.

  Patrimoine : PochettePouchFrench2021Digital.jpg  

German Fährtensucher German language Tracker 2017 by ASS German language Tracker from Shuffle iT +$1
Empfange eine Gabe.
Wenn diese Karte im Spiel ist und du eine Karte nimmst, darfst du die genommene Karte auf deinen Nachziehstapel legen.

  Erbstück: BeutelPouchGerman.jpg   

(2017)
Fährtensucher German language Tracker from Shuffle iT +$1
Wenn du in diesem Zug eine Karte nimmst, darfst du sie auf deinen Nachziehstapel legen.

Empfange eine Gabe.

  Erbstück: BeutelPouchGerman.jpg   

Japanese 追跡者
(pron. tsuisekisha)
+$1
祝福を1つ受ける。
これが場にある間、カード1枚を獲得するとき、それを山札の上に置いてもよい。

  (家宝: 革袋)  

Polish Tropiciel Polish language Tracker +$1
Otrzymaj Łaskę.
Ilekroć w tej turze dodasz kartę, moższ ją odłożyć na wierzch swojej talii.
  Pamiątka: Mieszek  
Russian Лямочник (pron. lyamochnik)

[edit] Trivia

Official card art.

[edit] Secret History

One day I had the idea of having Fate cards that were combos with Boons. Looking through the Boons at the time, there were three areas the Fate card could potentially interact with: gaining cards, discarding cards, and the top of your deck. I tried gaining cards first, and we liked it so I tried the other two too; the discarding cards one survives as Faithful HoundFaithful Hound.jpg, while the top of your deck one died. The gaining cards combo was Royal Seal'sRoyal Seal.jpg ability to put gained cards on your deck; you get The Swamp's GiftThe Swamp's Gift.jpg for example, and can put the WispWill-o'-Wisp.jpg on your deck. Briefly it tried being a twist on Royal Seal, where you also got a copy of the card from your discard pile onto your deck, but that didn't come up enough to be worth the text. And I tried letting you put the card anywhere in your deck; that didn't come up often enough either.

Tracker started out giving +2 Cards +1 Buy and a Boon on top, for $5. We had many long games with it. Eventually I came to my senses; it was simply not reasonable to put card-drawing on Fate cards. I tried out not always giving you the Boon, then dropped it down to +$1 for $2. Then I tried some variations that twisted the Royal SealRoyal Seal.jpg part again, to set aside cards for next turn instead of putting them on your deck, but in the end it was back to Royal SealRoyal Seal.jpg and +$1 for $2.

[edit] Relevant outtakes

One of the combo cards for Boons was +1 Card +1 Action, receive a Boon, name a type, reveal the top card of your deck, get it if it matches. It's poor to put the naming after the Boon; you forget about it, the Boon is too exciting. What killed it though was just being a cantrip that gave out Boons; even at $6, it slowed down games too much. I switched the type-naming to just hitting Treasure and Night cards, no choice, but that wasn't enough.


Cards $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons EarthThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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