Goons
Werothegreat (Talk | contribs) (→In other languages) |
Werothegreat (Talk | contribs) |
||
Line 15: | Line 15: | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | + | * You get +1{{VP}} for each card you buy, but do not get a +1{{VP}} for gaining a card some other way. | |
− | * You get 1{{VP}} for each card you buy, but do not get a {{VP}} for gaining a card some other way. | + | * Multiple copies of Goons are cumulative; if you have two Goons in play and buy a Silver, you get +2{{VP}}. |
− | * Multiple copies of Goons are cumulative; if you have two Goons in play and buy a Silver, you get 2{{VP}}. | + | * However if you {{Card|King's Court}} a Goons, despite having played the card 3 times, there is still only one copy of it in play, so buying Silver would only get you +1{{VP}}. |
− | * However if you King's Court a Goons, despite having played the card 3 times, there is still only one copy of it in play, so buying Silver would only get you 1{{VP}}. | + | |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
* Buying [[Event]]s does not give you {{VP}}. | * Buying [[Event]]s does not give you {{VP}}. |
Revision as of 16:56, 16 February 2017
Goons | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Tu Pei-Shu |
Card text | |
+1 Buy + Each other player discards down to 3 cards in hand. While this is in play, when you buy a card, +1 . |
Goons is an Action–Attack card from Prosperity. It is a terminal silver, since it gives + but no +Action. It is similar to Monument in that it gives you tokens - one token if you buy only one card this turn, but one more for each additional buy; it gives +Buy to help with that, as well. In addition, Goons is also a discard attack like Militia. This combination of abilities makes Goons a powerful card both in Big Money and in engines.
Goons is the only Attack card costing more than .
Contents |
FAQ
Official FAQ
- You get +1 for each card you buy, but do not get a +1 for gaining a card some other way.
- Multiple copies of Goons are cumulative; if you have two Goons in play and buy a Silver, you get +2 .
- However if you King's Court a Goons, despite having played the card 3 times, there is still only one copy of it in play, so buying Silver would only get you +1 .
Other Rules clarifications
- Buying Events does not give you .
Strategy Article
Original article by theory
Buy phase synergy is ordinarily a product of three factors: +Buy, cost reduction (e.g., Quarry), and buy duplication (Talisman). Increasing a single factor provides negligible benefits; no matter how cheap Peddler is, if you have only one Buy, it might as well cost you all the money in your hand. Increasing multiple factors, on the other hand, leads to explosive results. (See, e.g., Quarry/Talisman).
The reason Goons is so powerful is because it adds a fourth factor: per buy. So on its own, Goons is a decent card, a combination of Woodcutter, Militia, and Monument. But with other Buy phase synergy factors, Goons becomes a devastatingly effective card for churning .
Goons engines
Goons can make a crushing engine strategy. When building a Goons deck, you don’t need to bother with Victory cards: you’re looking to make the game drag on as long as possible, because you’re spending each turn buying more Actions to boost your Goons engine. As your deck gets stronger and stronger, you will earn more and more every turn. Because of this, you should try to avoid buying Coppers too early, because it needlessly gums up your deck (and you’ll probably earn more for it later). If the support cards are present, aim for a massive final turn where you buy out the piles while collecting a ton of (50+) from Victory cards and Copper buys.
Goons decks depend heavily on +Actions, and ideally, +Cards as well. Without the ability to play multiple Goons per turn, you’ll usually only be able get multiple by buying Coppers. In addition, your Goons buys might end up actively hurting your deck unless you can find a way to play all the Actions you are buying. City works especially well for this: it provides you both with +Actions and has an excellent chance of leveling up and providing you the card draw you probably need to play all your Goons. In the alternative, if there just aren’t good non-terminals left for you to buy, trash-for-benefit cards like Salvager and Apprentice are a good way to clear out some of the junk you’ll find yourself buying.
Finally, Combo: Goons and Watchtower is a brutal combo if and only if the above conditions are met. Watchtower alone cannot turn Goons into a viable card, but it can turn Goons from a viable card into a devastating one.
Goons might appear to synergize with Treasury because relying on Goons to generate could keep Treasury returning to the hand, but holding cantrips like Treasury makes the Goons attack stronger, because the discarding player does not know which cards are going to be drawn.
Goons in Big Money
Although Goons can often make a viable engine strategy, on boards where there are few or no good ingredients for an engine, such as boards lacking +Actions or card draw, Goons can still be a good addition to a big money strategy. In these decks, Goons functions somewhat like a combination of Militia and Monument, a terminal Silver that attacks the opponent while generating VP. The +Buy can sometimes be useful in Big Money, especially when you draw more than . When you are playing a Big Money strategy, buying Copper with the Goons is less damaging than when you are playing an engine.
Synergies/Combos
- +Actions (especially Fishing Village and City)
- Other Buy phase synergies
- +Buy (especially City and Bridge)
- Cost reducers (e.g., Quarry, Highway, Bridge, and Peddler)
- Non-terminal Actions or cheap cantrips to soak up the +Buys
- Alternatively, cards that allow you to benefit from soaking up +Buys on Copper, such as Apothecary, Philosopher's Stone, and Counting House, especially in games lacking villages
- Watchtower
- Council Room
- Masquerade
- Goons can be an effective counter to Possession.
Antisynergies
- Opponent’s Library
- Lack of +Actions, or terminal Actions in general (though Goons is still a powerful Big Money card)
- Gardens, Silk Road, and Duke/Duchy decks: not only is the attack nullified by their Victory cards, they’ll look to end the game on piles before your engine reaches top speed
Alternate versions
Digital version for Dominion Online
German Version by HiG
Trivia
In other languages
- Czech: Hrdlořez (lit. thugs)
- Dutch: Domkoppen (lit. fools)
- Finnish: Roistot (lit. villains)
- French: Fiers-à-bras (lit. braggarts)
- German: Halsabschneider (lit. cutthroat)
- Italian: Scagnozzi (lit. henchmen)
- Japanese: ならず者 (pron. narazumono, lit. ruffian)
- Polish: Naciągacze (lit. tricksters)
- Russian: Головорезы (pron. golovoryezy)
- Spanish: Matones
Card Art
Secret History