Idol
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|type3 = Fate | |type3 = Fate | ||
|illustrator = Ryan Laukat | |illustrator = Ryan Laukat | ||
− | |text = {{Cost|2| | + | |text = {{Cost|2|l}}<br>If you have an odd number of Idols in play (counting this), receive a Boon; otherwise, each other player gains a Curse. |
}} | }} | ||
− | '''Idol''' is a [[Treasure]]-[[Attack]]-[[Fate]] card from [[Nocturne]]. It alternates between | + | '''Idol''' is a [[Treasure]]-[[Attack]]-[[Fate]] card from [[Nocturne]]. It alternates between giving the player a [[Boon]] and [[curser|Cursing]] their opponents. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
+ | * Idol cares how many Idols you have in play, not how many you have played this turn; some cards can make those numbers different (e.g. {{Card|Counterfeit}} from {{Set|Dark Ages}}). | ||
+ | * If you have one Idol in play, you receive a [[Boon]], if two, the other players gain a {{Card|Curse}}, if three, you receive a Boon, and so on. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
+ | * As with all Treasures, you play Idols one at a time. | ||
+ | * If there are no {{Card|Curse}}s in the Supply, you can't choose to receive a Boon instead. | ||
+ | * Receiving either {{Boon|The Sea's Gift}} or {{Boon|The Wind's Gift}} may draw you Actions that you can't play. | ||
+ | |||
== Strategy == | == Strategy == | ||
+ | Idol is a {{Card|Silver}} variant that can either give you [[Boon]]s or act as a [[junker|Cursing attack]]. As a {{Cost|5}} [[payload]] card, it suffers from two major problems. First, it has a high [[opportunity cost]]. Second, its payload often isn’t that efficient relative to that cost: generating {{Cost|2}} isn’t that impressive, the Boons are both not guaranteed to be useful and difficult to plan around given their random nature, and one {{Card|Curse}} distributed for every two copies of Idol played on the same turn is demanding in terms of [[deck control]] as well as inefficient relative to more powerful junkers such as {{Card|Old Witch}}. Idol is typically best when its Cursing is impactful, which can be the case in [[Kingdom]]s with no {{Card|Curse}} thinning. | ||
+ | |||
+ | If you’re using Idol for its Cursing abilities, you’ll need to have at least two Idols and a way to [[collision|collide]] them. Because of the former, this usually occurs in the mid- or late- game when you can afford two {{Cost|5}} cards. To get the latter reliably, you would ideally want good deck control, which typically results from thinning your starting junk. However, the reason that you’re using Idol to attack is probably because that thinning is either absent or restricted (e.g., {{Card|Moneylender}}). As such, decks that use Idol often use other methods to achieve collision, including [[draw]] cards such as {{Card|Tragic Hero}}, [[sifting]] such as {{Card|Warehouse}}, or (if the cost of acquisition is cheap enough, for example with {{Card|Artisan}}) by simply getting more than two Idols. | ||
+ | |||
+ | The order in which you play your [[Treasure]]s can be important when using Idol due to certain Boons. Generally, you will want to play your Idol first if you want to try and benefit from Boons such as {{Boon|The Earth's Gift}}, as you would have no Treasures to discard if you play Idol last. One notable exception is {{Boon|The Wind's Gift}}, which can be very detrimental if you’ve drawn your deck and play your Idol first, as you’ll be forced to discard two cards (possibly Treasures), which could hurt your ability to afford a card this turn. | ||
+ | |||
+ | Because Idol’s bonus effect is dependent on the number of Idols in play, it has an interesting interaction with Treasure-focused [[Throne Room variant]]s, such as {{Card|Crown}} and {{Card|Counterfeit}}. If you double-play your first Idol, you’ll still only have one Idol in play, and will receive a Boon twice and distribute no {{Card|Curse|Curses}}. Double-playing your second Idol, therefore, can be a slightly more effective method of junking your opponent. | ||
+ | |||
== Versions == | == Versions == | ||
=== English versions === | === English versions === | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
|- | |- | ||
− | | {{CardVersionImage| | + | | {{CardVersionImage|IdolOld|Idol}} || {{CardLangVersionImage|d=1|o=1}} || {{Cost|2|l}}<br>When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. || Nocturne || November 2017 |
+ | |- | ||
+ | | || {{CardVersionImage|IdolDigital|Idol from Temple Gates Games}} || {{Cost|2|l}}<br>If you have an odd number of Idols in play (counting this), receive a Boon; otherwise, each other player gains a Curse. || Nocturne [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2021 printing)] || | ||
|} | |} | ||
=== Other language versions === | === Other language versions === | ||
− | {| class="wikitable" style="text-align:center;" | + | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" |
− | ! Language !! Name !! Print !! Digital !! Text | + | ! Language !! Name !! Print !! Digital !! Text !! Notes |
|- | |- | ||
− | !German | + | !Dutch |
− | | || || || | + | | Afgodsbeeld || || || || |
+ | |- | ||
+ | !French | ||
+ | | Idole || || || || | ||
+ | |- | ||
+ | !rowspan=2|German | ||
+ | | Götze || {{CardVersionImage|IdolGerman|German language Idol 2017 by ASS}} || || {{Cost|2|l}}<br>Wenn du diese Karte ausspielst und du eine ungerade Anzahl Götzen im Spiel hast, empfange eine Gabe; wenn du eine gerade Anzahl Götzen im Spiel hast, nimmt jeder Mitspieler einen Fluch. || (2017) | ||
+ | |- | ||
+ | | Götze || || {{CardLangVersionImage|German|d=1}} || style="padding:15px 0px;"| {{Cost|2|l}}<br>Wenn du eine ungerade Anzahl Götzen im Spiel hast, empfange eine Gabe; anderenfalls nimmt jeder Mitspieler einen Fluch. || | ||
|- | |- | ||
!Japanese | !Japanese | ||
− | | || || || | + | | 偶像 (pron. ''gūzō'') || || || style="padding:15px 0px;"| {{Cost|2|l}}<br>場に偶像が奇数枚ある場合、祝福を1つ受ける。偶数枚あろ場合、他のプレイヤーは全員、呪い1枚を獲得する。 || |
|- | |- | ||
− | ! | + | !Polish |
− | | || || || | + | | Bożek || {{CardLangVersionImage|Polish}} || || || (2022) |
|- | |- | ||
+ | !Russian | ||
+ | | Идол (pron. ''idol'') || || || || | ||
|} | |} | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
− | |||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=I wanted a Treasure that gave Boons, but didn't want to slow the game down too much. So it gives you one every other time, and Curses the other times. It also does the nice trick of being a Cursing attack that doesn't always run out the Curses. |
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
+ | }} | ||
+ | === Why doesn't Idol distribute Hexes? === | ||
+ | {{Quote | ||
+ | |Text=It was an obvious idea, but I didn't want anything making you put out both stacks. So it was always {{Card|Curse}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg790351#msg790351 Interview with Donald X.] | ||
+ | }} | ||
+ | === Retrospective === | ||
+ | {{Quote | ||
+ | |Text=What I should have done with Idol is not have it give Boons. The basic premise of the card would have still been doable. | ||
+ | |||
+ | I am not a fan of adding more words to Idol to deal with how you'd rather save some Boons for later. We may have considered that. We considered stuff; it was clear that some Boons were not great with Idol. One direction is tweaking the Boons, but the Boons could only do so much to deal with this. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg830717#msg830717 Interview with Donald X.] |
}} | }} | ||
− | |||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 19:40, 28 January 2024
Idol | |
---|---|
Info | |
Cost | |
Type(s) | Treasure - Attack - Fate |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Ryan Laukat |
Card text | |
If you have an odd number of Idols in play (counting this), receive a Boon; otherwise, each other player gains a Curse. |
Idol is a Treasure-Attack-Fate card from Nocturne. It alternates between giving the player a Boon and Cursing their opponents.
Contents |
[edit] FAQ
[edit] Official FAQ
- Idol cares how many Idols you have in play, not how many you have played this turn; some cards can make those numbers different (e.g. Counterfeit from Dark Ages).
- If you have one Idol in play, you receive a Boon, if two, the other players gain a Curse, if three, you receive a Boon, and so on.
[edit] Other rules clarifications
- As with all Treasures, you play Idols one at a time.
- If there are no Curses in the Supply, you can't choose to receive a Boon instead.
- Receiving either The Sea's Gift or The Wind's Gift may draw you Actions that you can't play.
[edit] Strategy
Idol is a Silver variant that can either give you Boons or act as a Cursing attack. As a payload card, it suffers from two major problems. First, it has a high opportunity cost. Second, its payload often isn’t that efficient relative to that cost: generating isn’t that impressive, the Boons are both not guaranteed to be useful and difficult to plan around given their random nature, and one Curse distributed for every two copies of Idol played on the same turn is demanding in terms of deck control as well as inefficient relative to more powerful junkers such as Old Witch. Idol is typically best when its Cursing is impactful, which can be the case in Kingdoms with no Curse thinning.
If you’re using Idol for its Cursing abilities, you’ll need to have at least two Idols and a way to collide them. Because of the former, this usually occurs in the mid- or late- game when you can afford two cards. To get the latter reliably, you would ideally want good deck control, which typically results from thinning your starting junk. However, the reason that you’re using Idol to attack is probably because that thinning is either absent or restricted (e.g., Moneylender). As such, decks that use Idol often use other methods to achieve collision, including draw cards such as Tragic Hero, sifting such as Warehouse, or (if the cost of acquisition is cheap enough, for example with Artisan) by simply getting more than two Idols.
The order in which you play your Treasures can be important when using Idol due to certain Boons. Generally, you will want to play your Idol first if you want to try and benefit from Boons such as The Earth's Gift, as you would have no Treasures to discard if you play Idol last. One notable exception is The Wind's Gift, which can be very detrimental if you’ve drawn your deck and play your Idol first, as you’ll be forced to discard two cards (possibly Treasures), which could hurt your ability to afford a card this turn.
Because Idol’s bonus effect is dependent on the number of Idols in play, it has an interesting interaction with Treasure-focused Throne Room variants, such as Crown and Counterfeit. If you double-play your first Idol, you’ll still only have one Idol in play, and will receive a Boon twice and distribute no Curses. Double-playing your second Idol, therefore, can be a slightly more effective method of junking your opponent.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. |
Nocturne | November 2017 | ||
If you have an odd number of Idols in play (counting this), receive a Boon; otherwise, each other player gains a Curse. |
Nocturne (2021 printing) |
[edit] Other language versions
[edit] Trivia
[edit] Preview
[edit] Secret History
[edit] Why doesn't Idol distribute Hexes?
[edit] Retrospective