Cobbler
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Revision as of 15:43, 26 November 2017
Cobbler | |
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Info | |
Cost | |
Type(s) | Night - Duration |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Brian Brinlee |
Card text | |
At the start of your next turn, gain a card to your hand costing up to . |
Cobbler is a Night-Duration card from Nocturne. It's a gainer that fires on your next turn, and gains to your hand.
Contents |
FAQ
Official FAQ
- If you gain a Nomad Camp (from Hinterlands) with this, it goes to your hand.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the start of your next turn, gain a card to your hand costing up to . | Nocturne | November 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
German | ||||
Japanese | ||||
Russian | Башмачник (pron. bashmachnik) |
Trivia
Secret History
The initial idea was for Tracker. Instead of putting cards on your deck, it could set them aside to go into your next hand. It sounded cool and it was, but it was also nuts. So then it just worked on one card per turn. That's way simpler if you just gain a card and do that with it. So, Tracker went back to being Tracker, and another Workshop in the set took this concept. Its other concept was more complex and it seemed like it could be shaved off. So now it was a Workshop that set aside a card for next turn. Matt suggested that it could just gain you a card next turn, even simpler, and mostly better, as you know what your hand is then. And then it needed a buff and became a Night card. The final card does not look much like the premise, but there's a thread stretching back to it.