Border Village

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{{Infobox Card
 
{{Infobox Card
 
  |name = Border Village
 
  |name = Border Village
 +
|cost = 6
 
  |type1 = Action
 
  |type1 = Action
 
 
  |illustrator = Kurt Miller
 
  |illustrator = Kurt Miller
  |text = +1 Card<br/>+2 Actions<br/>
+
  |text = '''+1 Card<br>+2 Actions'''
  |text2 = When you gain this, gain a card costing less than this.
+
  |text2 = When you gain this, gain a cheaper card.
 
}}
 
}}
  
'''Border Village''' is an [[Action]] card from [[Hinterlands]]. Its behavior while it is in your deck is identical to {{Card|Village}}. Border Village's key property is that when you gain it, it comes with a free card costing up to {{Cost|5}}. Some of the most powerful and useful cards in the game are [[terminal]] Actions costing {{Cost|5}} which benefit from being in decks with [[villages]], and the effect of buying Border Village for {{Cost|6}} is then equivalent to buying your {{Cost|5}} Action and getting a Village tossed in for only {{Cost|1}} more. This allows rapid [[engine]]-building. Since Border Village is also a card with the play effect of a {{Cost|3}} card but a price tag of {{Cost|6}}, it often makes a good target for [[trash-for-benefit]] cards, since the benefit you get by trashing it may be disproportionately strong compared to the value of keeping it in your deck.
+
'''Border Village''' is an [[Action]] card from [[Hinterlands]]. Its on-play effect is identical to {{Card|Village}}, but Border Village's key property is that when you gain it, it comes with a free card costing up to {{Cost|5}}. The effect of buying Border Village for {{Cost|6}} is thus equivalent to buying a {{Cost|5}} Action and getting an additional [[village (card category)|village]].  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* When you play this, you draw a card and can play two more Actions this turn.
+
* Normally Border Village costs {{Cost|6}}, so it comes with a card costing up to {{Cost|5}}.
* When you gain this, you also gain a card from the Supply that costs less than Border Village. Normally that will be a card costing up to {{Cost|5}}, but if Border Village costs less than normal, such as due to {{Card|Highway}}, then the card you gain will have a lower maximum cost.
+
* If Border Village has a different cost (such as due to {{Card|Highway}}) then that affects what you gain with it (though Highway would also affect the other cards).
* You only gain a card when you gain Border Village, not when you play it.
+
* Border Village goes to your discard pile first, then the card you gain with it.
* You gain a card whether you gained Border Village due to buying it, or gained it some other way.
+
  
=== Other Rules clarifications ===
+
== Strategy ==
== Strategy Article ==
+
Border Village is a simple [[village (card category)|village]], equivalent in its on-play effect to {{Card|Village}} itself, with a strong on-gain effect that allows you to [[gainer|gain]] a cheaper card along with it. While it is very expensive for a village, effectively paying {{Cost|6}} for a strong [[Action]] card costing {{Cost|5}} in order to get a village thrown in with it is often a very good deal and allows you to build an effective [[engine]] more quickly than usual. This is especially true because these desirable cards (most frequently [[draw]], [[Attack]]s, or [[payload]]) are often [[terminal]] and you would therefore need to expand your [[terminal space]] in order to play them in any case; examples include {{Card|Council Room}}, {{Card|Torturer}}, and {{Card|Livery}}. Because this option is even more expensive than {{Cost|5}}, it's unlikely to be a viable way of gaining all your terminals, so you may sometimes need a few copies of a cheaper village (if available) in addition to your Border Villages. Additionally, if the [[Kingdom]] lacks strong terminals at {{Cost|4}} and {{Cost|5}} and [[+Buy]] is not a limiting factor, cheaper villages will sometimes offer better overall value than Border Village.
''[http://dominionstrategy.com/2011/10/30/hinterlands-border-village/ Original article] by Theory''
+
 +
If you are not reliant on keeping all your copies of Border Village for terminal space, it is an excellent target for [[trash for benefit]] effects like that of {{Card|Salvager}} or {{Card|Apprentice}}, since its price greatly exceeds its value once it's in your deck. This can be especially relevant if strong, cheaper villages are also easy to gain (e.g. with a [[Workshop variant]]) or if the Kingdom offers useful non-terminal cards costing {{Cost|5}}, e.g. {{Card|Laboratory}}; since these don't require extra terminal space, the Border Village can be treated as fodder that you can obtain almost for free. Border Village can be particularly useful with [[Remodel variant]]s: not only can it be Remodeled into {{Card|Province}} in the endgame, before that you can also turn some appropriately-priced card (sometimes Border Village itself) into a new Border Village, gaining another card with it; this effectively transforms a card like {{Card|Transmogrify}} into a net gainer. In the endgame, the fact that each Border Village gain comes with an additional gain often makes a [[three-pile ending|pile-out]] available sooner than it otherwise would be; this sometimes involves using the extra gain to score {{VP}}, e.g. with {{Card|Duchy}}.
  
Border Village pushes the boundaries of what you’re really willing to pay for a [[Villages|Village]]. Once you understand the principle of [[Big Money]], it should become clear that trying to build any +Actions/+Cards engine, much less one with a {{Cost|6}} Village, often takes too long unless some compelling reason exists for cycling through your deck every turn. {{Card|Smithy}}/Big Money beats {{Card|Village}}/Smithy every day and twice on Sunday, and paying {{Cost|6}} for your Villages only makes matters worse.
+
===External strategy articles===
 +
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
 +
* [http://dominionstrategy.com/2011/10/30/hinterlands-border-village/ theory's 2011 article]
  
The real competition Border Village faces is from {{Card|Gold}}.  The “one-good-card-beats-two-medium-cards principle” means that Border Village has to pick up a really strong {{Cost|5}} for the two to beat a single Gold.  Sometimes the choice is obvious, where you’d buy a {{Cost|5}} card with the {{Cost|6}} anyway (i.e., if you’re pursuing {{Card|Minion|Minions}}, then you may as well buy Border Villages with {{Cost|6}} and get the Minion for free), but more often than not, you’d take the Gold over either the Village or the {{Cost|5}} card but not necessarily the two together.
+
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardLangVersionImage|o=1}} || {{CardVersionImage|Border VillageDigitalOld|Border Village from Goko/Making Fun}} || '''+1 Card'''<br>'''+2 Actions'''{{divline}}When you gain this, gain a card costing less than this. || Hinterlands || October 2011
 +
|-
 +
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card'''<br>'''+2 Actions'''{{divline}}When you gain this, gain a cheaper card. || Hinterlands [[Second Edition|(2016 printing)]] || December 2016
 +
|}
  
In other words, although Border Village offers immediately obvious and enticing combos with Smithy, {{Card|Council Room}}, [[Smithies|etc]]., its prohibitively high cost means that you need to have a plan to win late, since you’ve fallen slightly behind by buying engine cards instead of money and VP.  One such plan might be being able to repeatedly play strong attack(s) ({{Card|Torturer}}, {{Card|Minion}}, {{Card|Goons}}); sources of +Buy, combined with money-generators ({{Card|Bank}}) or cost-reducers ({{Card|Bridge}}) for a [[mega-turn]] is another.  But simply hoping to use your Border Village to pick up Smithies to draw even more Border Villages and Smithies is going to leave you with a deck full of Actions and your opponent with a deck full of {{Card|Province|Provinces}}.
+
===Other language versions===
 
+
{| class="wikitable" style="text-align:center;"
That being said, if you are going to be building a heavy Action engine (and there are many situations in which this should be true), then Border Village is a serious contender (along with {{Card|Fishing Village}}) for the best Village in the game.  Despite its cost, being able to grab both parts of your engine at once is a tremendous benefit: an early {{Cost|6}} means grabbing the Village/Torturer pair a full reshuffle ahead of your opponent, and can really catapult you ahead.  It doesn’t work with Goons, but it does work with most of the other {{Cost|5}} attacks, and there’s enough {{Cost|5}} attacks that give +Cards to make Border Village a serious threat in all sorts of Kingdoms.
+
! Language !! Name !! Print !! Digital !! Text !! style="width:18%;"|Notes
 
+
|-
Even in sets without attacks, Border Village gets you around the +Buy problem that most +Actions/+Cards engines run into.  You need +Buy early so you can buy both parts of your engine at once, but you can’t do it at the cost of purchasing power, but by the time you get {{Cost|8}} for a Village/{{Card|Wharf}} turn you feel guilty about buying it instead of a Province.  Border Village makes you pay more for the Village, but afterwards gives you the rest of the engine for free by faking the +Buy.
+
!Czech
 
+
| Pohraniční vesnice || || || ||
Outside of drawing your deck, Border Village is helpful with [[trash-for-benefit]] cards.  Like {{Card|Peddler}}, its cost considerably outstrips its contribution to your deck, and in late game it’s excellent fuel for {{Card|Remodel}} or {{Card|Bishop}}. {{Card|Apprentice}} works especially well with Border Village, since buying Border Villages can supply you with both the fuel (Border Villages) and the motor (Apprentice).  And {{Card|Farmland}} is a nice intra-[[Hinterlands]] combo, since Border Village is about as ideal a target for your Farmlands as you can find.
+
|-
 
+
!Dutch
Finally, Border Village naturally combos with {{Card|Royal Seal}} or {{Card|Watchtower}}.  You can exploit it to have guaranteed combos on your deck: with Royal Seal, buy Border Village / Council Room and place both on your deck for next turn. Even better, with Watchtower in hand, play {{Card|Develop}}, trash a {{Cost|5}}, gain a Throne Room, gain a Border Village, and gain a Torturer, placing them all on your deck...
+
| Grensdorp || || || ||
=== Synergies/Combos ===
+
|-
* {{Card|Torturer}}, {{Card|Margrave}}, other +Cards attacks
+
!Finnish
* {{Card|Develop}}
+
| Rajakylä || || || ||
* {{Card|Quarry}} (so long as you intend to gain other Actions)
+
|-
* [[Engine]]s that focus on running out piles
+
!French
* {{Card|Throne Room}}, since it is gainable by Border Village and well-suited to a Border Village deck
+
| Village frontalier || || || ||
* {{Card|Colony}} games
+
|-
* [[Trash for benefit]], especially {{Card|Apprentice}}
+
!rowspan=2|German
 
+
| Grenzdorf || {{CardVersionImage|Border Village German-HiG|German language Border Village 2011 by HiG}} || {{CardPNGImage|Border VillageGerman2021Digital|German language Border Village 2021 from Shuffle iT}} || '''+1 Karte<br>+2 Aktionen'''{{divline}}Wenn du das Grenzdorf nimmst, nimm dir eine Karte, die weniger kostet als das Grenzdorf. || (2011)
=== Antisynergies ===
+
|-
* Fast games
+
| Grenzdorf || [[File:Border.Village.German.jpg|100px|German language Border Village 2019 by ASS]] || || '''+1 Karte<br>+2 Aktionen'''{{divline}}Wenn du diese Karte nimmst, nimm eine billigere Karte. || (2019)
* Lack of strong terminals
+
|-
 +
!Italian
 +
| Villaggio di Frontiera || || || ||
 +
|-
 +
!Japanese
 +
| 国境の村<br>(pron. ''kokkyō no mura'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+2 アクション'''{{divline}}これを獲得するとき、これより安いカード1枚を獲得すろ。 ||
 +
|-
 +
!Polish
 +
| Pogranicze || || || || <small>Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook</small>
 +
|-
 +
!Russian
 +
| Пограничная Деревня<br>(pron. ''pogranichnaya dyeryevnya'') || || || ||
 +
|-
 +
!Spanish
 +
| Pueblo Fronterizo || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
=== In other languages ===
+
[[Image:Border_VillageArt.jpg|thumb|right|354px|Official card art.]]
* Dutch: Grensdorp
+
=== Theme ===
* French: Village frontalier
+
{{Quote
* German: Grenzdorf
+
|Text= Villages got +2 Actions because they are groups of people, doing things for you. A Border Village is nice for the faraway places theme. Being on the border, you have better access to certain goods.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://www.boardgamegeek.com/thread/719450/article/7789338#7789338 The Secret History of the Hinterlands Cards]
 +
}}
 +
=== Preview ===
 +
{{Quote
 +
|Text=
 +
So what can a card do when you gain it? Some things are not so appropriate for that particular window of time, but many things are. One of the basic things is, [[gain]] another card. Border Village is an example of that; it comes with something else. Something cheaper, so lowering the [[cost]] won't let you just pick up the pile. {{Card|Village}} isn't worth {{Cost|6}}, but paying an extra {{Cost|1}} when you buy a {{Cost|5}} to get a Village with it is often attractive.
  
 +
Once in your deck, Border Village is a {{Cost|3}} value, but has a {{Cost|6}} in the corner. It's a great card to trade in for something better, via {{Card|Remodel}} or {{Card|Apprentice}} or, hey, {{Card|Trader}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://boardgamegeek.com/thread/710637/previews-1 Hinterlands Previews #1]
 +
}}
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 59: Line 95:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 
}}
 
}}
 
+
=== Relevant outtakes ===
 +
{{Quote
 +
|Text= There was a victory card for {{Cost|6}}, worth 1 {{VP}}, that came with a {{Card|Duchy}}. It had started as a 2 {{VP}} card you got two of, but that pile runs out twice as fast, which I preferred it not doing. This card was cute but space was limited, and it stopped seeming as necessary when Border Village switched to costing {{Cost|6}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=909.0 The Secret History of the Hinterlands Cards]
 +
}}
 
{{Navbox Hinterlands}}
 
{{Navbox Hinterlands}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[category:gainers]]
 +
[[category:villages]]
 +
[[category:non-terminals]]
 +
[[category:TFB fodder]]
 +
[[category:handsize neutral]]

Latest revision as of 16:33, 6 July 2022

Border Village
Border Village.jpg
Info
Cost $6
Type(s) Action
Kingdom card? Yes
Set HinterlandsHinterlands icon.png
Illustrator(s) Kurt Miller
Card text
+1 Card
+2 Actions

When you gain this, gain a cheaper card.

Border Village is an Action card from Hinterlands. Its on-play effect is identical to VillageVillage.jpg, but Border Village's key property is that when you gain it, it comes with a free card costing up to $5. The effect of buying Border Village for $6 is thus equivalent to buying a $5 Action and getting an additional village.

Contents

[edit] FAQ

[edit] Official FAQ

  • Normally Border Village costs $6, so it comes with a card costing up to $5.
  • If Border Village has a different cost (such as due to HighwayHighway.jpg) then that affects what you gain with it (though Highway would also affect the other cards).
  • Border Village goes to your discard pile first, then the card you gain with it.

[edit] Strategy

Border Village is a simple village, equivalent in its on-play effect to VillageVillage.jpg itself, with a strong on-gain effect that allows you to gain a cheaper card along with it. While it is very expensive for a village, effectively paying $6 for a strong Action card costing $5 in order to get a village thrown in with it is often a very good deal and allows you to build an effective engine more quickly than usual. This is especially true because these desirable cards (most frequently draw, Attacks, or payload) are often terminal and you would therefore need to expand your terminal space in order to play them in any case; examples include Council RoomCouncil Room.jpg, TorturerTorturer.jpg, and LiveryLivery.jpg. Because this option is even more expensive than $5, it's unlikely to be a viable way of gaining all your terminals, so you may sometimes need a few copies of a cheaper village (if available) in addition to your Border Villages. Additionally, if the Kingdom lacks strong terminals at $4 and $5 and +Buy is not a limiting factor, cheaper villages will sometimes offer better overall value than Border Village.

If you are not reliant on keeping all your copies of Border Village for terminal space, it is an excellent target for trash for benefit effects like that of SalvagerSalvager.jpg or ApprenticeApprentice.jpg, since its price greatly exceeds its value once it's in your deck. This can be especially relevant if strong, cheaper villages are also easy to gain (e.g. with a Workshop variant) or if the Kingdom offers useful non-terminal cards costing $5, e.g. LaboratoryLaboratory.jpg; since these don't require extra terminal space, the Border Village can be treated as fodder that you can obtain almost for free. Border Village can be particularly useful with Remodel variants: not only can it be Remodeled into ProvinceProvince.jpg in the endgame, before that you can also turn some appropriately-priced card (sometimes Border Village itself) into a new Border Village, gaining another card with it; this effectively transforms a card like TransmogrifyTransmogrify.jpg into a net gainer. In the endgame, the fact that each Border Village gain comes with an additional gain often makes a pile-out available sooner than it otherwise would be; this sometimes involves using the extra gain to score VP, e.g. with DuchyDuchy.jpg.

[edit] External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

[edit] Versions

[edit] English versions

Print Digital Text Release Date
Border Village Border Village from Goko/Making Fun +1 Card
+2 Actions
When you gain this, gain a card costing less than this.
Hinterlands October 2011
Border Village Border Village from Shuffle iT +1 Card
+2 Actions
When you gain this, gain a cheaper card.
Hinterlands (2016 printing) December 2016

[edit] Other language versions

Language Name Print Digital Text Notes
Czech Pohraniční vesnice
Dutch Grensdorp
Finnish Rajakylä
French Village frontalier
German Grenzdorf German language Border Village 2011 by HiG German language Border Village 2021 from Shuffle iT +1 Karte
+2 Aktionen

Wenn du das Grenzdorf nimmst, nimm dir eine Karte, die weniger kostet als das Grenzdorf.
(2011)
Grenzdorf German language Border Village 2019 by ASS +1 Karte
+2 Aktionen

Wenn du diese Karte nimmst, nimm eine billigere Karte.
(2019)
Italian Villaggio di Frontiera
Japanese 国境の村
(pron. kokkyō no mura)
+1 カードを引く
+2 アクション
これを獲得するとき、これより安いカード1枚を獲得すろ。
Polish Pogranicze Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Пограничная Деревня
(pron. pogranichnaya dyeryevnya)
Spanish Pueblo Fronterizo

[edit] Trivia

Official card art.

[edit] Theme

Villages got +2 Actions because they are groups of people, doing things for you. A Border Village is nice for the faraway places theme. Being on the border, you have better access to certain goods.

[edit] Preview

So what can a card do when you gain it? Some things are not so appropriate for that particular window of time, but many things are. One of the basic things is, gain another card. Border Village is an example of that; it comes with something else. Something cheaper, so lowering the cost won't let you just pick up the pile. VillageVillage.jpg isn't worth $6, but paying an extra $1 when you buy a $5 to get a Village with it is often attractive. Once in your deck, Border Village is a $3 value, but has a $6 in the corner. It's a great card to trade in for something better, via RemodelRemodel.jpg or ApprenticeApprentice.jpg or, hey, TraderTrader.jpg.

[edit] Secret History

From when Hinterlands was first its own set. Originally it cost $5. I made it better by charging more. There's a trick you can't usually do.

[edit] Relevant outtakes

There was a victory card for $6, worth 1 VP, that came with a DuchyDuchy.jpg. It had started as a 2 VP card you got two of, but that pile runs out twice as fast, which I preferred it not doing. This card was cute but space was limited, and it stopped seeming as necessary when Border Village switched to costing $6.


Cards $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
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